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In this paper, we present a neural rendering pipeline for textured articulated shapes that we call Neural Texture Puppeteer. Our method separates geometry and texture encoding. The geometry pipeline learns to capture spatial relationships…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Urs Waldmann , Ole Johannsen , Bastian Goldluecke

In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Jakub Szymkowiak , Weronika Jakubowska , Dawid Malarz , Weronika Smolak-Dyżewska , Maciej Zięba , Przemyslaw Musialski , Wojtek Pałubicki , Przemysław Spurek

Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to extremely sparse, unposed views in unbounded 360{\deg}…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Chong Bao , Xiyu Zhang , Zehao Yu , Jiale Shi , Guofeng Zhang , Songyou Peng , Zhaopeng Cui

Neural implicit representations have emerged as a powerful paradigm for 3D reconstruction. However, despite their success, existing methods fail to capture fine geometric details and thin structures, especially in scenarios where only…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Aarya Patel , Hamid Laga , Ojaswa Sharma

Recently, generalizable human Gaussian splatting from sparse-view inputs has been actively studied for the photorealistic human rendering. Most existing methods rely on explicit geometric constraints or predefined structural representations…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Jingi Kim , Wonjun Kim

Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yixing Lao , Xuyang Bai , Xiaoyang Wu , Nuoyuan Yan , Zixin Luo , Tian Fang , Jean-Daniel Nahmias , Yanghai Tsin , Shiwei Li , Hengshuang Zhao

Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a practical and scalable reconstruction method,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-18 Marko Mihajlovic , Sergey Prokudin , Siyu Tang , Robert Maier , Federica Bogo , Tony Tung , Edmond Boyer

Photorealistic 3D reconstruction of unstructured real-world scenes remains challenging due to complex illumination variations and transient occlusions. Existing methods based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS)…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yuzhou Tang , Dejun Xu , Yongjie Hou , Zhenzhong Wang , Min Jiang

Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square…

Computer Vision and Pattern Recognition · Computer Science 2026-01-15 Sheng-Chi Hsu , Ting-Yu Yen , Shih-Hsuan Hung , Hung-Kuo Chu

Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three…

3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jiepeng Wang , Yuan Liu , Peng Wang , Cheng Lin , Junhui Hou , Xin Li , Taku Komura , Wenping Wang

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

Texture plays a vital role in enhancing visual richness in both real photographs and computer-generated imagery. However, the process of editing textures often involves laborious and repetitive manual adjustments of textons, which are the…

Graphics · Computer Science 2024-09-24 Peihan Tu , Li-Yi Wei , Matthias Zwicker

This paper proposes a novel neural-network-based adaptive hybrid-reflectance three-dimensional (3-D) surface reconstruction model. The neural network combines the diffuse and specular components into a hybrid model. The proposed model…

Neural and Evolutionary Computing · Computer Science 2009-12-14 Vincy Joseph , Shalini Bhatia

The remarkable progress in neural-network-driven visual data generation, especially with neural rendering techniques like Neural Radiance Fields and 3D Gaussian splatting, offers a powerful alternative to GANs and diffusion models. These…

Computer Vision and Pattern Recognition · Computer Science 2024-11-14 Chengdong Dong , Vijayakumar Bhagavatula , Zhenyu Zhou , Ajay Kumar

We present an approach for the reconstruction of textured 3D meshes of human heads from one or few views. Since such few-shot reconstruction is underconstrained, it requires prior knowledge which is hard to impose on traditional 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Egor Burkov , Ruslan Rakhimov , Aleksandr Safin , Evgeny Burnaev , Victor Lempitsky

In this paper, we aim to address the challenge of novel view rendering of human performers who wear clothes with complex texture patterns using a sparse set of camera views. Although some recent works have achieved remarkable rendering…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Tiansong Zhou , Jing Huang , Tao Yu , Ruizhi Shao , Kun Li

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin…

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Splatting (3DGS) [Kerbl and Kopanas et al. 2023] or neural point…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Linus Franke , Laura Fink , Marc Stamminger

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Hongbi Zhou , Zhangkai Ni