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Attention can be used to inform choice selection in contextual bandit tasks even when context features have not been previously experienced. One example of this is in dimensional shifts, where additional feature values are introduced and…

Machine Learning · Computer Science 2025-05-16 Tailia Malloy , Roderick Seow , Cleotilde Gonzalez

Compute scaling for language model (LM) pretraining has outpaced the growth of human-written texts, leading to concerns that data will become the bottleneck to LM scaling. To continue scaling pretraining in this data-constrained regime, we…

Machine Learning · Computer Science 2025-09-30 Yangjun Ruan , Neil Band , Chris J. Maddison , Tatsunori Hashimoto

We show that a variety of modern deep learning tasks exhibit a "double-descent" phenomenon where, as we increase model size, performance first gets worse and then gets better. Moreover, we show that double descent occurs not just as a…

Machine Learning · Computer Science 2019-12-06 Preetum Nakkiran , Gal Kaplun , Yamini Bansal , Tristan Yang , Boaz Barak , Ilya Sutskever

Neural networks can achieve excellent results in a wide variety of applications. However, when they attempt to sequentially learn, they tend to learn the new task while catastrophically forgetting previous ones. We propose a model that…

Machine Learning · Computer Science 2020-12-18 Craig Atkinson , Brendan McCane , Lech Szymanski , Anthony Robins

Additive two-tower models are popular learning-to-rank methods for handling biased user feedback in industry settings. Recent studies, however, report a concerning phenomenon: training two-tower models on clicks collected by well-performing…

Information Retrieval · Computer Science 2025-09-01 Philipp Hager , Onno Zoeter , Maarten de Rijke

A central problem in cognitive science and behavioural neuroscience as well as in machine learning and artificial intelligence research is to ascertain whether two or more decision makers (be they brains or algorithms) use the same…

Computer Vision and Pattern Recognition · Computer Science 2020-12-21 Robert Geirhos , Kristof Meding , Felix A. Wichmann

When humans read text, they fixate some words and skip others. However, there have been few attempts to explain skipping behavior with computational models, as most existing work has focused on predicting reading times (e.g.,~using…

Computation and Language · Computer Science 2017-04-25 Michael Hahn , Frank Keller

The sequential nature of modern LLMs makes them expensive and slow, and speculative sampling has proven to be an effective solution to this problem. Methods like EAGLE perform autoregression at the feature level, reusing top-layer features…

Computation and Language · Computer Science 2025-04-24 Yuhui Li , Fangyun Wei , Chao Zhang , Hongyang Zhang

Modern deep-learning training is not memoryless. Updates depend on optimizer moments and averaging, data-order policies (random reshuffling vs with-replacement, staged augmentations and replay), the nonconvex path, and auxiliary state…

Machine Learning · Computer Science 2026-01-30 Vasileios Sevetlidis , George Pavlidis

In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the complexity of team coordination and the variety of conditions…

Estimates of predictive uncertainty are important for accurate model-based planning and reinforcement learning. However, predictive uncertainties---especially ones derived from modern deep learning systems---can be inaccurate and impose a…

Machine Learning · Computer Science 2019-06-21 Ali Malik , Volodymyr Kuleshov , Jiaming Song , Danny Nemer , Harlan Seymour , Stefano Ermon

This study raises and addresses the problem of time-delayed feedback in learning in games. Because learning in games assumes that multiple agents independently learn their strategies, a discrepancy in optimization often emerges among the…

Machine Learning · Computer Science 2025-11-10 Yuma Fujimoto , Kenshi Abe , Kaito Ariu

Multi-object tracking (MOT) is the problem of tracking the state of an unknown and time-varying number of objects using noisy measurements, with important applications such as autonomous driving, tracking animal behavior, defense systems,…

Machine Learning · Computer Science 2022-02-17 Juliano Pinto , Georg Hess , William Ljungbergh , Yuxuan Xia , Henk Wymeersch , Lennart Svensson

Do neural networks build their representations through smooth, gradual refinement, or via more complex computational processes? We investigate this by extending the logit lens to analyze the policy network of Leela Chess Zero, a superhuman…

Machine Learning · Computer Science 2025-11-26 Elias Sandmann , Sebastian Lapuschkin , Wojciech Samek

Achieving robust robot learning for humanoid locomotion is a fundamental challenge in model-based reinforcement learning (MBRL), where environmental stochasticity and randomness can hinder efficient exploration and learning stability. The…

Robotics · Computer Science 2025-06-17 Khang Nguyen , An T. Le , Jan Peters , Minh Nhat Vu

This paper presents a potential game-based method for non-myopic planning of mobile sensor networks in the context of target tracking. The planning objective is to select the sequence of sensing points over more than one future time steps…

Systems and Control · Computer Science 2019-11-15 Su-Jin Lee , Soon-Seo Park , Han-Lim Choi

Assessing and comparing player skill in online multiplayer gaming environments is essential for fair matchmaking and player engagement. Traditional ranking models like Elo and Glicko-2, designed for two-player games, are insufficient for…

Human-Computer Interaction · Computer Science 2024-01-12 Vivek Joshy

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

Computation and Language · Computer Science 2023-12-11 Ruoyao Wang , Peter Jansen

Additive two-tower models are popular learning-to-rank methods for handling biased user feedback in industry settings. Recent studies, however, report a concerning phenomenon: training two-tower models on clicks collected by well-performing…

Information Retrieval · Computer Science 2025-06-26 Philipp Hager , Onno Zoeter , Maarten de Rijke

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki
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