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Monte Carlo Localization is a widely used approach in the field of mobile robotics. While this problem has been well studied in the 2D case, global localization in 3D maps with six degrees of freedom has so far been too computationally…
To address the challenges of providing quick and plausible explanations in Explainable AI (XAI) for object detection models, we introduce the Gaussian Class Activation Mapping Explainer (G-CAME). Our method efficiently generates concise…
In Network on Chip (NoC) rooted system, energy consumption is affected by task scheduling and allocation schemes which affect the performance of the system. In this paper we test the pre-existing proposed algorithms and introduced a new…
In this paper, we propose an optimization based SLAM approach to simultaneously optimize the robot trajectory and the occupancy map using 2D laser scans (and odometry) information. The key novelty is that the robot poses and the occupancy…
Semantic understanding and completion of real world scenes is a foundational primitive of 3D Visual perception widely used in high-level applications such as robotics, medical imaging, autonomous driving and navigation. Due to the curse of…
Recently, the multi-modal fusion of RGB, depth, and semantics has shown great potential in dense Simultaneous Localization and Mapping (SLAM). However, a prerequisite for generating consistent semantic maps is the availability of dense,…
Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced…
Constructing precise 3D maps is crucial for the development of future map-based systems such as self-driving and navigation. However, generating these maps in complex environments, such as multi-level parking garages or shopping malls,…
In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…
Deep convolution Neural Network (DCNN) has been widely used in computer vision tasks. However, for edge devices even inference has too large computational complexity and data access amount. The inference latency of state-of-the-art models…
High-definition (HD) map is crucial for autonomous driving systems. Most existing works design map elements detection heads based on the DETR decoder. However, the initial queries lack explicit incorporation of physical positional…
Traditional SLAM algorithms excel at camera tracking, but typically produce incomplete and low-resolution maps that are not tightly integrated with semantics prediction. Recent work integrates Gaussian Splatting (GS) into SLAM to enable…
Efficient multi-agent 3D mapping is essential for robotic teams operating in unknown environments, but dense representations hinder real-time exchange over constrained communication links. In multi-agent Simultaneous Localization and…
Graph Transformers (GTs) with powerful representation learning ability make a huge success in wide range of graph tasks. However, the costs behind outstanding performances of GTs are higher energy consumption and computational overhead. The…
Graph Convolutional Networks (GCNs) are pivotal in extracting latent information from graph data across various domains, yet their acceleration on mainstream GPUs is challenged by workload imbalance and memory access irregularity. To…
4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds.…
Convolutional Neural Networks (CNNs) have shown outstanding accuracy for many vision tasks during recent years. When deploying CNNs on portable devices and embedded systems, however, the large number of parameters and computations result in…
3D occupancy prediction enables the robots to obtain spatial fine-grained geometry and semantics of the surrounding scene, and has become an essential task for embodied perception. Existing methods based on 3D Gaussians instead of dense…
We present a novel method for generating, predicting, and using Spatiotemporal Occupancy Grid Maps (SOGM), which embed future information of dynamic scenes. Our automated generation process creates groundtruth SOGMs from previous navigation…
We present a method for scalable and fully 3D magnetic field simultaneous localisation and mapping (SLAM) using local anomalies in the magnetic field as a source of position information. These anomalies are due to the presence of…