Related papers: LG-HCC: Local Geometry-Aware Hierarchical Context …
Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering…
Neural-network-based approaches recently emerged in the field of data compression and have already led to significant progress in image compression, especially in achieving a higher compression ratio. In the lossless image compression…
3D scene stylization approaches based on Neural Radiance Fields (NeRF) achieve promising results by optimizing with Nearest Neighbor Feature Matching (NNFM) loss. However, NNFM loss does not consider global style information. In addition,…
This paper presents a pixel-by-pixel spatial prediction method for lossless intra coding within High Efficiency Video Coding (HEVC). A well-known previous pixel-by-pixel spatial prediction method uses only two neighboring pixels for…
$\textbf{Graph Coarsening (GC)}$ is a prominent graph reduction technique that compresses large graphs to enable efficient learning and inference. However, existing GC methods generate only one coarsened graph per run and must recompute…
In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…
4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds.…
3D Gaussian Splatting (3DGS) has revolutionized 3D scene representation with superior efficiency and quality. While recent adaptations for computed tomography (CT) show promise, they struggle with severe artifacts under highly sparse-view…
While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmission. A…
The escalating demand for high-fidelity, real-time inference in distributed edge-cloud environments necessitates aggressive model optimization to counteract severe latency and energy constraints. This paper introduces the Hybrid…
In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic results for novel view synthesis. ADC has been introduced for…
Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network…
Voxel-based methods are among the most efficient for point cloud geometry compression, particularly with dense point clouds. However, they face limitations due to a restricted receptive field, especially when handling high-bit depth point…
3D Gaussian Splatting (3DGS) has emerged as promising alternative in 3D representation. However, it still suffers from high training cost. This paper introduces LiteGS, a high performance framework that systematically optimizes the 3DGS…
In this paper, we present a novel geometry-aware RGB-D Gaussian Splatting SLAM system, named G2S-ICP SLAM. The proposed method performs high-fidelity 3D reconstruction and robust camera pose tracking in real-time by representing each scene…
Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality,…
We propose simple yet effective improvements in point representations and local neighborhood graph construction within the general framework of graph neural networks (GNNs) for 3D point cloud processing. As a first contribution, we propose…
Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To…
This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment.…
3D Gaussian Splatting (3DGS) has shown immense potential for novel view synthesis. However, achieving rate-distortion-optimized compression of 3DGS representations for transmission and/or storage applications remains a challenge. CAT-3DGS…