Related papers: MOSS-VoiceGenerator: Create Realistic Voices with …
Conventional music visualisation systems rely on handcrafted ad hoc transformations of shapes and colours that offer only limited expressiveness. We propose two novel pipelines for automatically generating music videos from any…
When virtual agents interact with humans, gestures are crucial to delivering their intentions with speech. Previous multimodal co-speech gesture generation models required encoded features of all modalities to generate gestures. If some…
3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort…
State of the art (SOTA) neural text to speech (TTS) models can generate natural-sounding synthetic voices. These models are characterized by large memory footprints and substantial number of operations due to the long-standing focus on…
From professional filmmaking to user-generated content, creators and consumers have long recognized that the power of video depends on the harmonious integration of what we hear (the video's audio track) with what we see (the video's image…
Text-based speech editors expedite the process of editing speech recordings by permitting editing via intuitive cut, copy, and paste operations on a speech transcript. A major drawback of current systems, however, is that edited recordings…
Generating speech from a face image is crucial for developing virtual humans capable of interacting using their unique voices, without relying on pre-recorded human speech. In this paper, we propose Face-StyleSpeech, a zero-shot…
Text-to-motion generation is an emerging and challenging problem, which aims to synthesize motion with the same semantics as the input text. However, due to the lack of diverse labeled training data, most approaches either limit to specific…
The difficulty of acquiring abundant, high-quality data, especially in multi-lingual contexts, has sparked interest in addressing low-resource scenarios. Moreover, current literature rely on fixed expressions from language IDs, which…
Customizing pre-trained text-to-image generation model has attracted massive research interest recently, due to its huge potential in real-world applications. Although existing methods are able to generate creative content for a novel…
In recent years, text-to-audio models have revolutionized the field of automatic audio generation. This paper investigates their application in generating synthetic datasets for training data-driven models. Specifically, this study analyzes…
Text-to-speech (TTS) and text-to-music (TTM) models face significant limitations in instruction-based control. TTS systems usually depend on reference audio for timbre, offer only limited text-level attribute control, and rarely support…
Natural language serves as a common and straightforward signal for humans to interact seamlessly with machines. Recognizing the importance of this interface, the machine learning community is investing considerable effort in generating data…
Voice design from natural language descriptions is emerging as a new task in text-to-speech multimodal generation, aiming to synthesize speech with target timbre and speaking style without relying on reference audio. However, existing…
Modern text-to-speech synthesis pipelines typically involve multiple processing stages, each of which is designed or learnt independently from the rest. In this work, we take on the challenging task of learning to synthesise speech from…
In this paper, we introduce V2SFlow, a novel Video-to-Speech (V2S) framework designed to generate natural and intelligible speech directly from silent talking face videos. While recent V2S systems have shown promising results on constrained…
Text does not fully specify the spoken form, so text-to-speech models must be able to learn from speech data that vary in ways not explained by the corresponding text. One way to reduce the amount of unexplained variation in training data…
Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this…
Video to sound generation aims to generate realistic and natural sound given a video input. However, previous video-to-sound generation methods can only generate a random or average timbre without any controls or specializations of the…
Multiple studies in the past have shown that there is a strong correlation between human vocal characteristics and facial features. However, existing approaches generate faces simply from voice, without exploring the set of features that…