Related papers: FlashSign: Pose-Free Guidance for Efficient Sign L…
With the growing requirement for natural human-computer interaction, speech-based systems receive increasing attention as speech is one of the most common forms of daily communication. However, the existing speech models still experience…
Generating co-speech gestures in real time requires both temporal coherence and efficient sampling. We introduce a novel framework for streaming gesture generation that extends Rolling Diffusion models with structured progressive noise…
Foundation models have exhibited unprecedented capabilities in tackling many domains and tasks. Models such as CLIP are currently widely used to bridge cross-modal representations, and text-to-image diffusion models are arguably the leading…
The demand for stereo images increases as manufacturers launch more XR devices. To meet this demand, we introduce StereoDiffusion, a method that, unlike traditional inpainting pipelines, is trainning free, remarkably straightforward to use,…
Gestures are pivotal in enhancing co-speech communication. While recent works have mostly focused on point-level motion transformation or fully supervised motion representations through data-driven approaches, we explore the representation…
As the main means of communication for deaf people, sign language has a special grammatical order, so it is meaningful and valuable to develop a real-time translation system for sign language. In the research process, we added a TSM module…
Sign language generation (SLG) aims to translate written texts into expressive sign motions, bridging communication barriers for the Deaf and Hard-of-Hearing communities. Recent studies formulate SLG within the language modeling framework…
The ever-increasing sizes of large language models necessitate distributed solutions for fast inference that exploit multi-dimensional parallelism, where computational loads are split across various accelerators such as GPU clusters.…
We present MicroCinema, a straightforward yet effective framework for high-quality and coherent text-to-video generation. Unlike existing approaches that align text prompts with video directly, MicroCinema introduces a Divide-and-Conquer…
Text-to-image (T2I) diffusion models generate high-quality images but often fail to capture the spatial relations specified in text prompts. This limitation can be traced to two factors: lack of fine-grained spatial supervision in training…
With the availability of large-scale video datasets and the advances of diffusion models, text-driven video generation has achieved substantial progress. However, existing video generation models are typically trained on a limited number of…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…
Generating images from natural language instructions is an intriguing yet highly challenging task. We approach text-to-image generation by combining the power of the retrained CLIP representation with an off-the-shelf image generator…
We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of…
This paper addresses the problem of diversity-aware sign language production, where we want to give an image (or sequence) of a signer and produce another image with the same pose but different attributes (\textit{e.g.} gender, skin color).…
Pose-driven human-image animation diffusion models have shown remarkable capabilities in realistic human video synthesis. Despite the promising results achieved by previous approaches, challenges persist in achieving temporally consistent…
Visual and auditory perception are two crucial ways humans experience the world. Text-to-video generation has made remarkable progress over the past year, but the absence of harmonious audio in generated video limits its broader…
Scaling video diffusion transformers (DiTs) is limited by their quadratic 3D attention, even though most of the attention mass concentrates on a small subset of positions. We turn this observation into VSA, a trainable, hardware-efficient…
Generating natural, correct, and visually smooth 3D avatar sign language motion conditioned on the text inputs continues to be very challenging. In this work, we train a generative model of 3D body motion and explore the role of…
Few-Shot Segmentation (FSS) aims to segment novel classes using only a few annotated images. Despite considerable progress under pixel-wise support annotation, current FSS methods still face three issues: the inflexibility of backbone…