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Degraded document image binarization is one of the most challenging tasks in the domain of document image analysis. In this paper, we present a novel approach towards document image binarization by introducing three-player min-max…
StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time…
Most feedforward convolutional neural networks spend roughly the same efforts for each pixel. Yet human visual recognition is an interaction between eye movements and spatial attention, which we will have several glimpses of an object in…
In visual guessing games, a Guesser has to identify a target object in a scene by asking questions to an Oracle. An effective strategy for the players is to learn conceptual representations of objects that are both discriminative and…
In this work, we introduce SureFED, a novel framework for byzantine robust federated learning. Unlike many existing defense methods that rely on statistically robust quantities, making them vulnerable to stealthy and colluding attacks,…
Deep learning (DL) has introduced a new paradigm in multiple-input multiple-output (MIMO) detection, balancing performance and complexity. However, the practical deployment of DL-based detectors is hindered by poor generalization,…
Reliably predicting the motion of contestant vehicles surrounding an autonomous racecar is crucial for effective and performant planning. Although highly expressive, deep neural networks are black-box models, making their usage challenging…
Mobile robots in unknown cluttered environments with irregularly shaped obstacles often face energy and communication challenges which directly affect their ability to explore these environments. In this paper, we introduce a novel deep…
The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the users of the…
We present a deep learning framework for probabilistic pixel-wise semantic segmentation, which we term Bayesian SegNet. Semantic segmentation is an important tool for visual scene understanding and a meaningful measure of uncertainty is…
Sequential decision-making under uncertainty is present in many important problems. Two popular approaches for tackling such problems are reinforcement learning and online search (e.g., Monte Carlo tree search). While the former learns a…
Trajectory prediction, as a critical component of autonomous driving systems, has attracted the attention of many researchers. Existing prediction algorithms focus on extracting more detailed scene features or selecting more reasonable…
We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not…
Phishing detection systems are predominantly rely on statistical machine learning models, which often lack contextual reasoning and are vulnerable to adversarial manipulation. In this work, we propose a hybrid framework that integrates…
A plain well-trained deep learning model often does not have the ability to learn new knowledge without forgetting the previously learned knowledge, which is known as catastrophic forgetting. Here we propose a novel method, SupportNet, to…
Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times…
The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…
The recently released AlphaZero algorithm achieves superhuman performance in the games of chess, shogi and Go, which raises two open questions. Firstly, as there is a finite number of possibilities in the game, is there a quantifiable…
The increasing demand for analyzing the insights in sports has stimulated a line of productive studies from a variety of perspectives, e.g., health state monitoring, outcome prediction. In this paper, we focus on objectively judging what…
This paper introduces a new neural structure called FusionNet, which extends existing attention approaches from three perspectives. First, it puts forward a novel concept of "history of word" to characterize attention information from the…