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Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well…

Robotics · Computer Science 2026-02-05 Yu Bai , MingMing Yu , Chaojie Li , Ziyi Bai , Xinlong Wang , Börje F. Karlsson

Human videos offer a scalable way to train robot manipulation policies, but lack the action labels needed by standard imitation learning algorithms. Existing cross-embodiment approaches try to map human motion to robot actions, but often…

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Taein Kwon , Bugra Tekin , Jan Stuhmer , Federica Bogo , Marc Pollefeys

Faithfully modeling human behavior in dynamic environments is a foundational challenge for embodied intelligence. While conditional motion synthesis has achieved significant advances, egocentric motion generation remains largely…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Ruibing Hou , Mingyue Zhou , Yuwei Gui , Mingshuang Luo , Bingpeng Ma , Hong Chang , Shiguang Shan , Xilin Chen

We study the problem of facial analysis in videos. We propose a novel weakly supervised learning method that models the video event (expression, pain etc.) as a sequence of automatically mined, discriminative sub-events (eg. onset and…

Computer Vision and Pattern Recognition · Computer Science 2016-04-07 Karan Sikka , Gaurav Sharma , Marian Bartlett

Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Lingzhi Zhang , Shenghao Zhou , Simon Stent , Jianbo Shi

Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Haodong Yan , Hang Yu , Zhide Zhong , Weilin Yuan , Xin Gong , Zehang Luo , Chengxi Heyu , Junfeng Li , Wenxuan Song , Shunbo Zhou , Haoang Li

Human-centric visual understanding is an important desideratum for effective human-robot interaction. In order to navigate crowded public places, social robots must be able to interpret the activity of the surrounding humans. This paper…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Shengnan Hu , Ce Zheng , Zixiang Zhou , Chen Chen , Gita Sukthankar

Human video generation is becoming an increasingly important task with broad applications in graphics, entertainment, and embodied AI. Despite the rapid progress of video diffusion models (VDMs), their use for general-purpose human video…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Hyelin Nam , Hyojun Go , Byeongjun Park , Byung-Hoon Kim , Hyungjin Chung

Objects rarely sit in isolation in everyday human environments. If we want robots to operate and perform tasks in our human environments, they must understand how the objects they manipulate will interact with structural elements of the…

Robotics · Computer Science 2024-01-30 Yixuan Huang , Nichols Crawford Taylor , Adam Conkey , Weiyu Liu , Tucker Hermans

We introduce PhysWorld, a framework that enables robot learning from video generation through physical world modeling. Recent video generation models can synthesize photorealistic visual demonstrations from language commands and images,…

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Legged locomotion over various terrains is challenging and requires precise perception of the robot and its surroundings from both proprioception and vision. However, learning directly from high-dimensional visual input is often…

Robotics · Computer Science 2024-09-26 Hang Lai , Jiahang Cao , Jiafeng Xu , Hongtao Wu , Yunfeng Lin , Tao Kong , Yong Yu , Weinan Zhang

We present an approach to learn general robot manipulation priors from 3D hand-object interaction trajectories. We build a framework to use in-the-wild videos to generate sensorimotor robot trajectories. We do so by lifting both the human…

Manipulating articulated objects requires multiple robot arms in general. It is challenging to enable multiple robot arms to collaboratively complete manipulation tasks on articulated objects. In this paper, we present $\textbf{V-MAO}$, a…

Robotics · Computer Science 2021-11-09 Xingyu Liu , Kris M. Kitani

Vision-based learning methods provide promise for robots to learn complex manipulation tasks. However, how to generalize the learned manipulation skills to real-world interactions remains an open question. In this work, we study robotic…

Robotics · Computer Science 2020-03-03 Zhixin Jia , Mengxiang Lin , Zhixin Chen , Shibo Jian

Vision-language-action models (VLAs) have shown generalization capabilities in robotic manipulation tasks by inheriting from vision-language models (VLMs) and learning action generation. Most VLA models focus on interpreting vision and…

We propose AToM-Bot, a novel task generation and execution framework for proactive robot-human interaction, which leverages the human mental and physical state inference capabilities of the Vision Language Model (VLM) prompted by the…

Robotics · Computer Science 2024-09-24 Wei Ding , Fanhong Li , Ziteng Ji , Zhengrong Xue , Jia Liu

Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Yiming Huang , Weilin Wan , Yue Yang , Chris Callison-Burch , Mark Yatskar , Lingjie Liu

We address key limitations in existing datasets and models for task-oriented hand-object interaction video generation, a critical approach of generating video demonstrations for robotic imitation learning. Current datasets, such as Ego4D,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Hongxiang Zhao , Xingchen Liu , Mutian Xu , Yiming Hao , Weikai Chen , Xiaoguang Han
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