Related papers: Unblur-SLAM: Dense Neural SLAM for Blurry Inputs
We contribute a dense SLAM system that takes a live stream of depth images as input and reconstructs non-rigid deforming scenes in real time, without templates or prior models. In contrast to existing approaches, we do not maintain any…
Image deblurring is a classic problem in low-level computer vision with the aim to recover a sharp image from a blurred input image. Advances in deep learning have led to significant progress in solving this problem, and a large number of…
Blind image deblurring remains a topic of enduring interest. Learning based approaches, especially those that employ neural networks have emerged to complement traditional model based methods and in many cases achieve vastly enhanced…
Simultaneous localization and mapping (SLAM) based on particle filtering has been extensively employed in indoor scenarios due to its high efficiency. However, in geometry feature-less scenes, the accuracy is severely reduced due to lack of…
We present DropD-SLAM, a real-time monocular SLAM system that achieves RGB-D-level accuracy without relying on depth sensors. The system replaces active depth input with three pretrained vision modules: a monocular metric depth estimator, a…
We present a dense-indirect SLAM system using external dense optical flows as input. We extend the recent probabilistic visual odometry model VOLDOR [Min et al. CVPR'20], by incorporating the use of geometric priors to 1) robustly bootstrap…
In this paper, we propose the first Structure-from-Motion (SfM)-free deblurring 3D Gaussian Splatting method via event camera, dubbed DeblurSplat. We address the motion-deblurring problem in two ways. First, we leverage the pretrained…
In this paper a low-drift monocular SLAM method is proposed targeting indoor scenarios, where monocular SLAM often fails due to the lack of textured surfaces. Our approach decouples rotation and translation estimation of the tracking…
Recently, 3D Gaussian splatting-based RGB-D SLAM displays remarkable performance of high-fidelity 3D reconstruction. However, the lack of depth rendering consistency and efficient loop closure limits the quality of its geometric…
Non-blind deblurring methods achieve decent performance under the accurate blur kernel assumption. Since the kernel uncertainty (i.e. kernel error) is inevitable in practice, semi-blind deblurring is suggested to handle it by introducing…
Blind motion deblurring involves reconstructing a sharp image from an observation that is blurry. It is a problem that is ill-posed and lies in the categories of image restoration problems. The training data-based methods for image…
Deconvolution is the most commonly used image processing method to remove the blur caused by the point-spread-function (PSF) in optical imaging systems. While this method has been successful in deblurring, it suffers from several…
Many deep learning based methods are designed to remove non-uniform (spatially variant) motion blur caused by object motion and camera shake without knowing the blur kernel. Some methods directly output the latent sharp image in one stage,…
Recent 3D Gaussian Splatting (3DGS) techniques for Visual Simultaneous Localization and Mapping (SLAM) have significantly progressed in tracking and high-fidelity mapping. However, their sequential optimization framework and sensitivity to…
This paper explores how deep learning techniques can improve visual-based SLAM performance in challenging environments. By combining deep feature extraction and deep matching methods, we introduce a versatile hybrid visual SLAM system…
Diffusion models have significantly advanced the state of the art in image, audio, and video generation tasks. However, their applications in practical scenarios are hindered by slow inference speed. Drawing inspiration from the…
Real-time simultaneously localization and dense mapping is very helpful for providing Virtual Reality and Augmented Reality for surgeons or even surgical robots. In this paper, we propose MIS-SLAM: a complete real-time large scale dense…
We present SplitFusion, a novel dense RGB-D SLAM framework that simultaneously performs tracking and dense reconstruction for both rigid and non-rigid components of the scene. SplitFusion first adopts deep learning based semantic instant…
3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Gaussian primitives…
NeRF-based SLAM has recently achieved promising results in tracking and reconstruction. However, existing methods face challenges in providing sufficient scene representation, capturing structural information, and maintaining global…