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The daily activities performed by a disabled or elderly person can be monitored by a smart environment, and the acquired data can be used to learn a predictive model of user behavior. To speed up the learning, several researchers designed…

Machine Learning · Computer Science 2021-01-19 Sharare Zehtabian , Siavash Khodadadeh , Ladislau Bölöni , Damla Turgut

Many online marketplaces personalize prices based on consumer attributes. Since these prices are private, consumers may be unaware that they have spent more on a good than the lowest possible price, and cannot easily take action to pay…

Computer Science and Game Theory · Computer Science 2025-05-01 Aditya Karan , Naina Balepur , Hari Sundaram

Our societies are heterogeneous in many dimensions such as census, education, religion, ethnic and cultural composition. The links between individuals - e.g. by friendship, marriage or collaboration - are not evenly distributed, but rather…

Physics and Society · Physics 2010-06-16 P. Pin , M. Marsili , S. Franz

Good economic mechanisms depend on the preferences of participants in the mechanism. For example, the revenue-optimal auction for selling an item is parameterized by a reserve price, and the appropriate reserve price depends on how much the…

Computer Science and Game Theory · Computer Science 2014-06-10 Shuchi Chawla , Jason Hartline , Denis Nekipelov

We propose an equilibrium interaction model of occupational segregation and labor market inequality between two social groups, generated exclusively through the documented tendency to refer informal job seekers of identical "social color".…

Theoretical Economics · Economics 2022-12-27 I. Sebastian Buhai , Marco J. van der Leij

Human-robot interaction exerts influence towards the human, which often changes behavior. This article explores an externality of this changed behavior - preference change. It expands on previous work on preference change in AI systems.…

Robotics · Computer Science 2022-06-22 Matija Franklin , Hal Ashton

In the Learning to Price setting, a seller posts prices over time with the goal of maximizing revenue while learning the buyer's valuation. This problem is very well understood when values are stationary (fixed or iid). Here we study the…

Computer Science and Game Theory · Computer Science 2021-06-10 Renato Paes Leme , Balasubramanian Sivan , Yifeng Teng , Pratik Worah

This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a…

Computer Science and Game Theory · Computer Science 2015-01-07 Omid Namvar Gharehshiran , William Hoiles , Vikram Krishnamurthy

A data intermediary acquires signals from individual consumers regarding their preferences. The intermediary resells the information in a product market wherein firms and consumers tailor their choices to the demand data. The social…

Computer Science and Game Theory · Computer Science 2022-09-30 Dirk Bergemann , Alessandro Bonatti , Tan Gan

Developing shopping experiences that delight the customer requires businesses to understand customer taste. This work reports a method to learn the shopping preferences of frequent shoppers to an online gift store by combining ideas from…

Machine Learning · Computer Science 2021-11-12 Rajiv Sambasivan , Mark Burgess , Jörg Schad , Arthur Keen , Christopher Woodward , Alexander Geenen , Sachin Sharma

Online communities play a critical role in shaping societal discourse and influencing collective behavior in the real world. The tendency for people to connect with others who share similar characteristics and views, known as homophily,…

Social and Information Networks · Computer Science 2025-02-06 Lanqin Yuan , Philipp J. Schneider , Marian-Andrei Rizoiu

We consider the specification of effects of numerical actor attributes in statistical models for directed social networks. A fundamental mechanism is homophily or assortativity, where actors have a higher likelihood to be tied with others…

Applications · Statistics 2018-09-12 Tom A. B. Snijders , Alessandro Lomi

If you recommend a product to me and I buy it, how much should you be paid by the seller? And if your sole interest is to maximize the amount paid to you by the seller for a sequence of recommendations, how should you recommend optimally if…

Computer Science and Game Theory · Computer Science 2009-11-10 Paul Dütting , Monika Henzinger , Ingmar Weber

Machine learning (ML) model trading, known for its role in protecting data privacy, faces a major challenge: information asymmetry. This issue can lead to model deception, a problem that current literature has not fully solved, where the…

Computer Science and Game Theory · Computer Science 2026-01-13 Xiang Li , Jianwei Huang , Kai Yang , Chenyou Fan

A monopolistic seller aims to sell an indivisible item to multiple potential buyers. Each buyer's valuation depends on their private type and the item's quality. The seller can observe the quality but it is unknown to buyers. This quality…

Computer Science and Game Theory · Computer Science 2024-11-13 Zhikang Fan , Weiran Shen

Can large language model (LLM) agents reproduce the complex social dynamics that characterize human online behavior -- shaped by homophily, reciprocity, and social validation -- and what memory and learning mechanisms enable such dynamics…

Artificial Intelligence · Computer Science 2025-10-23 Philipp J. Schneider , Lin Tian , Marian-Andrei Rizoiu

A monopoly seller is privately and imperfectly informed about the buyer's value of the product. The seller uses information to price discriminate the buyer. A designer offers a mechanism that provides the seller with additional information…

Theoretical Economics · Economics 2023-03-03 Shota Ichihashi , Alex Smolin

In this paper, we study a distributed privacy-preserving learning problem in social networks with general topology. The agents can communicate with each other over the network, which may result in privacy disclosure, since the…

Social and Information Networks · Computer Science 2023-01-30 Youming Tao , Shuzhen Chen , Feng Li , Dongxiao Yu , Jiguo Yu , Hao Sheng

In social learning environments, agents acquire information from both private signals and the observed actions of predecessors, referred to as history. We define the value of history as the gain in expected payoff from accessing both the…

Theoretical Economics · Economics 2025-07-16 Hiroto Sato , Konan Shimizu

We study the pricing behavior of third-party platforms facing strategic agents. Assuming the platform is a revenue maximizer, it observes market features that generally affect demand. Since only the equilibrium price and quantity are…

Machine Learning · Computer Science 2025-12-30 Rui Ai , David Simchi-Levi , Feng Zhu