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Related papers: Scene Grounding In the Wild

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Narrated instructional videos often show and describe manipulations of similar objects, e.g., repairing a particular model of a car or laptop. In this work we aim to reconstruct such objects and to localize associated narrations in 3D.…

Computer Vision and Pattern Recognition · Computer Science 2021-09-13 Dimitri Zhukov , Ignacio Rocco , Ivan Laptev , Josef Sivic , Johannes L. Schönberger , Bugra Tekin , Marc Pollefeys

3D reconstruction is vital for applications in autonomous driving, virtual reality, augmented reality, and the metaverse. Recent advancements such as Neural Radiance Fields(NeRF) and 3D Gaussian Splatting (3DGS) have transformed the field,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Zhenxiang Ma , Zhenyu Yang , Miao Tao , Yuanzhen Zhou , Zeyu He , Yuchang Zhang , Rong Fu , Hengjie Li

This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Farhad G. Zanjani , Hong Cai , Hanno Ackermann , Leila Mirvakhabova , Fatih Porikli

Standard 3D reconstruction pipelines assume stationary world, therefore suffer from `ghost artifacts' whenever dynamic objects are present in the scene. Recent approaches has started tackling this issue, however, they typically either only…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Ondrej Miksik , Vibhav Vineet

In recent years, 3D generation has made great strides in both academia and industry. However, generating 3D scenes from a single RGB image remains a significant challenge, as current approaches often struggle to ensure both object…

Graphics · Computer Science 2026-02-18 Xiang Tang , Ruotong Li , Xiaopeng Fan

Image alignment and image restoration are classical computer vision tasks. However, there is still a lack of datasets that provide enough data to train and evaluate end-to-end deep learning models. Obtaining ground-truth data for image…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Monika Kwiatkowski , Simon Matern , Olaf Hellwich

This study addresses the challenge of generating online 3D Gaussian Splatting (3DGS) models from RGB-only frames. Previous studies have employed dense SLAM techniques to estimate 3D scenes from keyframes for 3DGS model construction.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Byeonggwon Lee , Junkyu Park , Khang Truong Giang , Soohwan Song

Visual grounding in 3D is the key for embodied agents to localize language-referred objects in open-world environments. However, existing benchmarks are limited to indoor focus, single-platform constraints, and small scale. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Rong Li , Yuhao Dong , Tianshuai Hu , Ao Liang , Youquan Liu , Dongyue Lu , Liang Pan , Lingdong Kong , Junwei Liang , Ziwei Liu

Novel view synthesis has evolved rapidly, advancing from Neural Radiance Fields to 3D Gaussian Splatting (3DGS), which offers real-time rendering and rapid training without compromising visual fidelity. However, 3DGS relies heavily on…

Graphics · Computer Science 2026-02-04 Manuel Hofer , Markus Steinberger , Thomas Köhler

Building an efficient and physically consistent world model from limited observations is a long standing challenge in vision and robotics. Many existing world modeling pipelines are based on implicit generative models, which are hard to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Wenhao Hu , Xuexiang Wen , Xi Li , Gaoang Wang

Reconstructing a dynamic scene from image inputs is a fundamental computer vision task with many downstream applications. Despite recent advancements, existing approaches still struggle to achieve high-quality reconstructions from unseen…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Sara Oblak , Despoina Paschalidou , Sanja Fidler , Matan Atzmon

Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its…

Computer Vision and Pattern Recognition · Computer Science 2017-01-26 Shuai Du , Youyi Zheng

Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Zhexiao Xiong , Zhang Chen , Zhong Li , Yi Xu , Nathan Jacobs

3D scene reconstruction under unposed sparse viewpoints is a highly challenging yet practically important problem, especially in outdoor scenes due to complex lighting and scale variation. With extremely limited input views, directly…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Beizhen Zhao , Sicheng Yu , Guanzhi Ding , Yu Hu , Hao Wang

Recently, 3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results, while allowing the rendering of high-resolution images in real-time. However, leveraging 3D Gaussians for surface reconstruction poses…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Zehao Yu , Torsten Sattler , Andreas Geiger

Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures exhibit strong evidence imbalance: roofs and open regions…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Dongli Wu , Zhuoxiao Li , Tongyan Hua , Yinrui Ren , Xiaobao Wei , Rongjun Qin , Wufan Zhao

Surface reconstruction has been widely studied in computer vision and graphics. However, existing surface reconstruction works struggle to recover accurate scene geometry when the input views are extremely sparse. To address this issue, we…

Graphics · Computer Science 2025-11-26 Hanzhi Chang , Ruijie Zhu , Wenjie Chang , Mulin Yu , Yanzhe Liang , Jiahao Lu , Zhuoyuan Li , Tianzhu Zhang

Target localization is a prerequisite for embodied tasks such as navigation and manipulation. Conventional approaches rely on constructing explicit 3D scene representations to enable target localization, such as point clouds, voxel grids,…

Robotics · Computer Science 2026-04-22 Rui Zhou , Xander Yap , Jianwen Cao , Allison Lau , Boyang Sun , Marc Pollefeys

Existing methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed…

Robotics · Computer Science 2023-08-02 Zeyu Zhang , Lexing Zhang , Zaijin Wang , Ziyuan Jiao , Muzhi Han , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Kai Ye , Chong Gao , Guanbin Li , Wenzheng Chen , Baoquan Chen