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Most telemanipulation systems for aerial robots provide the operator with only 2D screen visual information. The lack of richer information about the robot's status and environment can limit human awareness and, in turn, task performance.…

The integration of haptics within Augmented Reality may help to deliver an enriched experience, while facilitating the performance of specific actions (e.g. repositioning or resizin ) that are still dependent on the user's skills. This…

Human-Computer Interaction · Computer Science 2025-01-14 Diego Vaquero-Melchor , Ana M. Bernardos

Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognition models have been used to understand the role of attention…

Virtual Reality (VR) is gaining ground in the robotics and teleoperation industry, opening new prospects as a novel computerized methodology to make humans interact with robots. In contrast with more conventional button-based…

Human-Computer Interaction · Computer Science 2022-12-15 Federica Nenna , Davide Zanardi , Luciano Gamberini

Using touch devices to navigate in virtual 3D environments such as computer assisted design (CAD) models or geographical information systems (GIS) is inherently difficult for humans, as the 3D operations have to be performed by the user on…

Machine Learning · Computer Science 2019-08-29 Quentin Debard , Jilles Steeve Dibangoye , Stéphane Canu , Christian Wolf

Many neurological conditions, e.g., a stroke, can cause patients to experience upper limb (UL) motor impairments that hinder their daily activities. For such patients, while rehabilitation therapy is key for regaining autonomy and restoring…

Human-Computer Interaction · Computer Science 2024-04-22 Christian Lourido , Zaid Waghoo , Hassam Khan Wazir , Nishtha Bhagat , Vikram Kapila

Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Reality but have to be…

Human-Computer Interaction · Computer Science 2018-11-06 Stefan Hell , Vasileios Argyriou

This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from…

Human-Computer Interaction · Computer Science 2019-10-04 David Murphy , Conor Higgins

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these new urban AR experiences, such as…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Marius Hoggenmüller , Luke Hespanhol , Martin Tomitsch

Contactless diagnosis of musculoskeletal disorders can potentially improve population health as well as robot behaviours in collaborative settings. However, current diagnosis methods require an in-person physical examination in which a…

Medical Physics · Physics 2026-05-27 Jenishkumar Chauhan , Samarth Brahmbhatt , Vineet Vashista

Objective: The study examined the effects of varying all three core elements of cognitive load on learning efficiency during a shape assembly task in virtual reality (VR). Background: Adaptive training systems aim to improve learning…

Many exergames face challenges in keeping users within safe and effective intensity levels during exercise. Meanwhile, although wearable devices continuously collect physiological data, this information is seldom leveraged for real-time…

Human-Computer Interaction · Computer Science 2025-08-19 Oliver Hein , Sandra Wackerl , Changkun Ou , Florian Alt , Francesco Chiossi

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting…

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…

Human-Computer Interaction · Computer Science 2020-06-30 Thiago Porcino , Esteban Clua , Daniela Trevisan , Érick Rodrigues , Alexandre Silva

Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…

Machine Learning · Computer Science 2019-02-05 Miguel Alonso

The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine…

Human-Computer Interaction · Computer Science 2024-06-14 Marius Hoggenmueller , Martin Tomitsch , Luke Hespanhol , Tram Thi Minh Tran , Stewart Worrall , Eduardo Nebot

Systems for heating, ventilation and air-conditioning (HVAC) of buildings are traditionally controlled by a rule-based approach. In order to reduce the energy consumption and the environmental impact of HVAC systems more advanced control…

Multiagent Systems · Computer Science 2023-09-14 Daniel Bayer , Marco Pruckner

Aligning AI systems with human values fundamentally relies on effective human feedback. While significant research has addressed training algorithms, the role of user interface is often overlooked and only treated as an implementation…

Human-Computer Interaction · Computer Science 2026-02-13 Danqing Shi

In order to address the limitations of gestural capabilities in physical robots, researchers in Virtual, Augmented, Mixed Reality Human-Robot Interaction (VAM-HRI) have been using augmented-reality visualizations that increase robot…

Robotics · Computer Science 2022-05-16 Ipek Goktan , Karen Ly , Thomas R. Groechel , Maja J. Mataric
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