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Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the environment remains unaffected. Since handheld AR devices are…

Human-Computer Interaction · Computer Science 2017-03-24 Peter Mohr , Markus Tatzgern , Jens Grubert , Dieter Schmalstieg , Denis Kalkofen

For distant iris recognition, a long focal length lens is generally used to ensure the resolution ofiris images, which reduces the depth of field and leads to potential defocus blur. To accommodate users at different distances, it is…

Computer Vision and Pattern Recognition · Computer Science 2021-06-30 Leyuan Wang , Kunbo Zhang , Yunlong Wang , Zhenan Sun

The concept of an intelligent augmented reality (AR) assistant has significant, wide-ranging applications, with potential uses in medicine, military, and mechanics domains. Such an assistant must be able to perceive the environment and…

Screen-based Augmented Reality (AR) systems can be built as a window into the real world as often done in mobile AR applications or using the Magic Mirror metaphor, where users can see themselves with augmented graphics on a large display.…

Human-Computer Interaction · Computer Science 2016-12-08 Felix Bork , Roghayeh Barmaki , Ulrich Eck , Pascal Fallavollita , Bernhard Fuerst , Nassir Navab

The computational capabilities of recent mobile devices enable the processing of natural features for Augmented Reality (AR), but the scalability is still limited by the devices' computation power and available resources. In this paper, we…

Human-Computer Interaction · Computer Science 2021-11-10 Wenxiao Zhang , Sikun Lin , Farshid Hassani Bijarbooneh , Haofei Cheng , Tristan Braud , Pengyuan Zhou , Lik-hang Lee , Pan Hui

This paper introduces the concept of augmented conversation, which aims to support co-located in-person conversations via embedded speech-driven on-the-fly referencing in augmented reality (AR). Today computing technologies like smartphones…

Human-Computer Interaction · Computer Science 2024-05-30 Shivesh Jadon , Mehrad Faridan , Edward Mah , Rajan Vaish , Wesley Willett , Ryo Suzuki

Augmented-reality (AR) glasses that will have access to onboard sensors and an ability to display relevant information to the user present an opportunity to provide user assistance in quotidian tasks. Many such tasks can be characterized as…

Human-Computer Interaction · Computer Science 2020-10-16 Benjamin Newman , Kevin Carlberg , Ruta Desai

Gaze-based selection in XR requires visual confirmation due to eye-tracking limitations and target ambiguity in 3D contexts. Current designs for wide-FOV displays use world-locked, central overlays, which are not conducive to always-on AR…

Human-Computer Interaction · Computer Science 2026-03-20 Yutong Ren , Arnav Reddy , Michael Nebeling

This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

Human-Computer Interaction · Computer Science 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

Existing face-swapping methods often deliver competitive results in constrained settings but exhibit substantial quality degradation when handling extreme facial poses. To improve facial pose robustness, explicit geometric features are…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Jongmin Yu , Hyeontaek Oh , Zhongtian Sun , Angelica I Aviles-Rivero , Moongu Jeon , Jinhong Yang

As a novel way of presenting information, augmented reality (AR) enables people to interact with the physical world in a direct and intuitive way. While there are some mobile AR products implemented with specific hardware at a high cost,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-08 Songlin Hou , Fangzhou Lin , Yunmei Huang , Zhe Peng , Bin Xiao

We envision the "virtual eye" as a next-generation, AI-powered platform that uses interconnected foundation models to simulate the eye's intricate structure and biological function across all scales. Advances in AI, imaging, and multiomics…

Tissues and Organs · Quantitative Biology 2025-05-12 Yue Wu , Yibo Guo , Yulong Yan , Jiancheng Yang , Xin Zhou , Ching-Yu Cheng , Danli Shi , Mingguang He

Multi-camera dynamic Augmented Reality (AR) applications require a camera pose estimation to leverage individual information from each camera in one common system. This can be achieved by combining contextual information, such as markers or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Shiyu Li , Hannah Schieber , Kristoffer Waldow , Benjamin Busam , Julian Kreimeier , Daniel Roth

Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and…

Contact lenses have traditionally been used for vision correction applications. Recent advances in microelectronics and nanofabrication on flexible substrates have now enabled sensors, circuits and other essential components to be…

Human-Computer Interaction · Computer Science 2024-10-28 Yuanjie Xia , Mohamed Khamis , F. Anibal Fernandez , Hadi Heidari , Haider Butt , Zubair Ahmed , Tim Wilkinson , Rami Ghannam

Cooking is a central activity of daily living, supporting independence as well as mental and physical health. However, prior work has highlighted key barriers for people with low vision (LV) to cook, particularly around safely interacting…

Human-Computer Interaction · Computer Science 2025-11-25 Jaewook Lee , Andrew D. Tjahjadi , Jiho Kim , Junpu Yu , Minji Park , Jiawen Zhang , Jon E. Froehlich , Yapeng Tian , Yuhang Zhao

When language is utilized as a medium to store and communicate sensory information, there arises a kind of radical virtual reality, namely "the realities that are reduced into the same sentence are virtual/equivalent." In the current era,…

Human-Computer Interaction · Computer Science 2024-12-04 Goki Muramoto , Yuri Yasui , Hirosuke Asahi

Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…

Human-Computer Interaction · Computer Science 2025-06-23 Yuichiro Fujimoto

For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given…

Human-Computer Interaction · Computer Science 2022-07-15 Miguel García García , Yannick Sauer , Tamara Watson , Siegfried Wahl

A tracking system that will be used for Augmented Reality (AR) applications has two main requirements: accuracy and frame rate. The first requirement is related to the performance of the pose estimation algorithm and how accurately the…

Robotics · Computer Science 2017-04-21 Erkan Bostanci , Betul Bostanci , Nadia Kanwal , Adrian F. Clark