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Related papers: UPV_RIR_DB: A Structured Room Impulse Response Dat…

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In the context of building acoustics and the acoustic diagnosis of an existing room, this paper introduces and investigates a new approach to estimate mean absorption coefficients solely from a room impulse response (RIR). This inverse…

Neural and Evolutionary Computing · Computer Science 2021-09-02 Cédric Foy , Antoine Deleforge , Diego Di Carlo

Knowing the room geometry may be very beneficial for many audio applications, including sound reproduction, acoustic scene analysis, and sound source localization. Room geometry inference (RGI) deals with the problem of reflector…

Audio and Speech Processing · Electrical Eng. & Systems 2023-08-29 Cagdas Tuna , Altan Akat , H. Nazim Bicer , Andreas Walther , Emanuël A. P. Habets

This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…

Sound · Computer Science 2025-06-02 Shivam Saini , Jürgen Peissig

Prediction of room impulse responses (RIRs) is essential for room acoustics, spatial audio, and immersive applications, yet conventional simulations and measurements remain computationally expensive and time-consuming. This work proposes a…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-30 Imran Muhammad , Gerald Schuller

Data report for the 3D3A Lab Binaural Room Impulse Response (BRIR) Dataset (https://doi.org/10.34770/6gc9-5787).

Audio and Speech Processing · Electrical Eng. & Systems 2024-04-30 Yue Qiao , Ryan Miguel Gonzales , Edgar Choueiri

Room impulse response (RIR) functions capture how the surrounding physical environment transforms the sounds heard by a listener, with implications for various applications in AR, VR, and robotics. Whereas traditional methods to estimate…

Sound · Computer Science 2022-11-28 Sagnik Majumder , Changan Chen , Ziad Al-Halah , Kristen Grauman

The room impulse response (RIR) encodes, among others, information about the distance of an acoustic source from the sensors. Deep neural networks (DNNs) have been shown to be able to extract that information for acoustic distance…

Sound · Computer Science 2024-08-27 Tobias Gburrek , Adrian Meise , Joerg Schmalenstroeer , Reinhold Haeb-Umbach

Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…

Sound · Computer Science 2021-08-17 Nikhil Singh , Jeff Mentch , Jerry Ng , Matthew Beveridge , Iddo Drori

Room impulse response (RIR) generation remains a critical challenge for creating immersive virtual acoustic environments. Current methods suffer from two fundamental limitations: the scarcity of full-band RIR datasets and the inability of…

Sound · Computer Science 2025-10-30 Ali Vosoughi , Yongyi Zang , Qihui Yang , Nathan Paek , Randal Leistikow , Chenliang Xu

Room Impulse Responses (RIRs) enable realistic acoustic simulation, with applications ranging from multimedia production to speech data augmentation. However, acquiring high-quality real-world RIRs is labor-intensive, and data scarcity…

Audio and Speech Processing · Electrical Eng. & Systems 2026-05-14 Kirak Kim , Sungyoung Kim

The estimation of room impulse responses (RIRs) between static loudspeaker and microphone locations can be done using a number of well-established measurement and inference procedures. While these procedures assume a time-invariant acoustic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-14 Kathleen MacWilliam , Thomas Dietzen , Randall Ali , Toon van Waterschoot

In this paper we introduce StoRIR - a stochastic room impulse response generation method dedicated to audio data augmentation in machine learning applications. This technique, in contrary to geometrical methods like image-source or ray…

Audio and Speech Processing · Electrical Eng. & Systems 2020-08-18 Piotr Masztalski , Mateusz Matuszewski , Karol Piaskowski , Michał Romaniuk

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR)…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Xiulong Liu , Anurag Kumar , Paul Calamia , Sebastia V. Amengual , Calvin Murdock , Ishwarya Ananthabhotla , Philip Robinson , Eli Shlizerman , Vamsi Krishna Ithapu , Ruohan Gao

Automatic speech recognition (ASR) on multi-talker recordings is challenging. Current methods using 3D spatial data from multi-channel audio and visual cues focus mainly on direct waves from the target speaker, overlooking reflection wave…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-13 Yiwen Shao , Shi-Xiong Zhang , Dong Yu

Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-11 Jackie Lin , Georg Götz , Sebastian J. Schlecht

This report details MERL's system for room impulse response (RIR) estimation submitted to the Generative Data Augmentation Workshop at ICASSP 2025 for Augmenting RIR Data (Task 1) and Improving Speaker Distance Estimation (Task 2). We first…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-22 Christopher Ick , Gordon Wichern , Yoshiki Masuyama , François G. Germain , Jonathan Le Roux

We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-02 Armin Gerami , Ramani Duraiswami

Immersion in virtual and augmented reality solutions is reliant on plausible spatial audio. However, plausibly representing a space for immersive audio often requires many individual acoustic measurements of source-microphone pairs with…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-07 Ben Heritage , Fiona Ryder , Michael McLoughlin , Karolina Prawda

Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…

Sound · Computer Science 2024-06-12 Mason Wang , Ryosuke Sawata , Samuel Clarke , Ruohan Gao , Shangzhe Wu , Jiajun Wu

State-of-the-art deep-learning-based voice activity detectors (VADs) are often trained with anechoic data. However, real acoustic environments are generally reverberant, which causes the performance to significantly deteriorate. To mitigate…

Sound · Computer Science 2021-06-28 Amir Ivry , Israel Cohen , Baruch Berdugo