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We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yulu Pan , Ce Zhang , Gedas Bertasius

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

General Economics · Economics 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

We present a neural network TTNet aimed at real-time processing of high-resolution table tennis videos, providing both temporal (events spotting) and spatial (ball detection and semantic segmentation) data. This approach gives core…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Roman Voeikov , Nikolay Falaleev , Ruslan Baikulov

Historically, much research and development in human computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. However, the emergence of competitive games and esports reminds us…

Human-Computer Interaction · Computer Science 2025-07-09 Ben Boudaoud , Josef Spjut , Joohwan Kim , Arjun Madhusudan , Benjamin Watson

Learning to play table tennis is a challenging task for robots, as a wide variety of strokes required. Recent advances have shown that deep Reinforcement Learning (RL) is able to successfully learn the optimal actions in a simulated…

Robotics · Computer Science 2022-10-11 Yapeng Gao , Jonas Tebbe , Andreas Zell

Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based…

For professional basketball, finding valuable and suitable players is the key to building a winning team. To deal with such challenges, basketball managers, scouts and coaches are increasingly turning to analytics. Objective evaluation of…

Applications · Statistics 2016-07-26 Lu Xin , Mu Zhu , Hugh Chipman

Quantilized mean-field game models involve quantiles of the population's distribution. We study a class of such games with a capacity for ranking games, where the performance of each agent is evaluated based on its terminal state relative…

Optimization and Control · Mathematics 2025-07-02 Rinel Foguen Tchuendom , Dena Firoozi , Michèle Breton

"The chance to win given a certain move" is an easily obtainable quantity from data and often quoted in gaming statistics. It is also the fundamental quantity that reinforcement learning AI bases on. Unfortunately, this conditional…

Physics and Society · Physics 2018-03-16 I-Sheng Yang

This paper proposes a fusion method of modalities extracted from video through a three-stream network with spatio-temporal and temporal convolutions for fine-grained action classification in sport. It is applied to TTStroke-21 dataset which…

Computer Vision and Pattern Recognition · Computer Science 2021-09-30 Pierre-Etienne Martin , Jenny Benois-Pineau , Renaud Péteri , Julien Morlier

Targeted interventions in games present a challenging problem due to the asymmetric information available to the regulator and the agents. This note addresses the problem of steering the actions of self-interested agents in quadratic…

Systems and Control · Electrical Eng. & Systems 2024-12-02 Xiupeng Chen , Nima Monshizadeh

Can a computer determine a piano player's skill level? Is it preferable to base this assessment on visual analysis of the player's performance or should we trust our ears over our eyes? Since current CNNs have difficulty processing long…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Paritosh Parmar , Jaiden Reddy , Brendan Morris

A parameterized skill is a mapping from multiple goals/task parameters to the policy parameters to accomplish them. Existing works in the literature show how a parameterized skill can be learned given a task space that defines all the…

Artificial Intelligence · Computer Science 2018-05-22 Emilio Cartoni , Gianluca Baldassarre

Sports competitions are widely researched in computer and social science, with the goal of understanding how players act under uncertainty. While there is an abundance of computational work on player metrics prediction based on past…

Computation and Language · Computer Science 2020-07-02 Nadav Oved , Amir Feder , Roi Reichart

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

Automatically describing videos has ever been fascinating. In this work, we attempt to describe videos from a specific domain - broadcast videos of lawn tennis matches. Given a video shot from a tennis match, we intend to generate a textual…

Computer Vision and Pattern Recognition · Computer Science 2015-11-30 Mohak Sukhwani , C. V. Jawahar

Determining an individual's strategic reasoning capability based solely on choice data is a complex task. This complexity arises because sophisticated players might have non-equilibrium beliefs about others, leading to non-equilibrium…

General Economics · Economics 2026-02-04 Wei James Chen , Meng-Jhang Fong , Po-Hsuan Lin

In this paper we analyse tiebreak results from some tennis players in order to investigate whether we are able to identify some strategy in this crucial moment of the game. We compared the observed results with a binomial distribution…

Popular Physics · Physics 2016-06-20 I. Y. Kawashima , O. Helene , M. T. Yamashita , R. S. Marques de Carvalho

Fame, popularity and celebrity status, frequently used tokens of success, are often loosely related to, or even divorced from professional performance. This dichotomy is partly rooted in the difficulty to distinguish performance, an…

Physics and Society · Physics 2015-12-04 Burcu Yucesoy , Albert-László Barabási
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