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Real-time 3D trajectory player tracking in sports plays a crucial role in tactical analysis, performance evaluation, and enhancing spectator experience. Traditional systems rely on multi-camera setups, but are constrained by the inherently…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Ryunosuke Hayashi , Kohei Torimi , Rokuto Nagata , Kazuma Ikeda , Ozora Sako , Taichi Nakamura , Masaki Tani , Yoshimitsu Aoki , Kentaro Yoshioka

Massive multi-modality datasets play a significant role in facilitating the success of large video-language models. However, current video-language datasets primarily provide text descriptions for visual frames, considering audio to be…

With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Gabriel Van Zandycke , Vladimir Somers , Maxime Istasse , Carlo Del Don , Davide Zambrano

This study presents a large multi-modal Bangla YouTube clickbait dataset consisting of 253,070 data points collected through an automated process using the YouTube API and Python web automation frameworks. The dataset contains 18 diverse…

Machine Learning · Computer Science 2023-10-19 Abdullah Al Imran , Md Sakib Hossain Shovon , M. F. Mridha

In competitive combat sports like boxing, analyzing a boxers's performance statics is crucial for evaluating the quantity and variety of punches delivered during bouts. These statistics provide valuable data and feedback, which are…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Shashikanta Sahoo

Accurate analysis of combat sports using computer vision has gained traction in recent years, yet the development of robust datasets remains a major bottleneck due to the dynamic, unstructured nature of actions and variations in recording…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Rahul Kumar , Vipul Baghel , Sudhanshu Singh , Bikash Kumar Badatya , Shivam Yadav , Babji Srinivasan , Ravi Hegde

Recent advances in 3D human motion and language integration have primarily focused on text-to-motion generation, leaving the task of motion understanding relatively unexplored. We introduce Dense Motion Captioning, a novel task that aims to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Shiyao Xu , Benedetta Liberatori , Gül Varol , Paolo Rota

Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…

Computer Vision and Pattern Recognition · Computer Science 2019-07-31 Tzu-Han Hsu , Ching-Hsuan Chen , Nyan Ping Ju , Tsì-Uí İk , Wen-Chih Peng , Chih-Chuan Wang , Yu-Shuen Wang , Yuan-Hsiang Lin , Yu-Chee Tseng , Jiun-Long Huang , Yu-Tai Ching

Recent multimodal large language models (MLLMs) have shown strong capabilities in general video understanding, driving growing interest in automatic sports commentary generation. However, existing benchmarks for this task focus exclusively…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Kaiwen Wang , Kaili Zheng , Rongrong Deng , Yiming Shi , Chenyi Guo , Ji Wu

We present a novel human annotated dataset for evaluating the ability for visual-language models to generate both short and long descriptions for real-world video clips, termed DeVAn (Dense Video Annotation). The dataset contains 8.5K…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Tingkai Liu , Yunzhe Tao , Haogeng Liu , Qihang Fan , Ding Zhou , Huaibo Huang , Ran He , Hongxia Yang

Most natural videos contain numerous events. For example, in a video of a "man playing a piano", the video might also contain "another man dancing" or "a crowd clapping". We introduce the task of dense-captioning events, which involves both…

Computer Vision and Pattern Recognition · Computer Science 2017-05-03 Ranjay Krishna , Kenji Hata , Frederic Ren , Li Fei-Fei , Juan Carlos Niebles

Sports video understanding requires perceiving high-speed dynamics, complex rules, and long temporal contexts. Yet, current Multimodal Large Language Models (MLLMs) remain narrowly focused on single sports, specific tasks, or training-free…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Junbo Zou , Haotian Xia , Zhen Ye , Shengjie Zhang , Christopher Lai , Vicente Ordonez , Weining Shen , Hanjie Chen

Tennis is one of the most widely followed sports, generating extensive broadcast footage with strong potential for professional analysis, automated coaching, and real-time commentary. However, automatic tennis understanding remains…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Zhaoyu Liu , Xi Weng , Lianyu Hu , Zhe Hou , Kan Jiang , Jin Song Dong , Yang Liu

Multi-object tracking in sports scenes plays a critical role in gathering players statistics, supporting further analysis, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on the domain, limiting its…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Yutao Cui , Chenkai Zeng , Xiaoyu Zhao , Yichun Yang , Gangshan Wu , Limin Wang

Badminton, known for having the fastest ball speeds among all sports, presents significant challenges to the field of computer vision, including player identification, court line detection, shuttlecock trajectory tracking, and player…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Jing-Yuan Chang

With the rapid adoption of multimodal large language models (MLLMs) across diverse applications, there is a pressing need for task-centered, high-quality training data. A key limitation of current training datasets is their reliance on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Xiaoyu Lin , Aniket Ghorpade , Hansheng Zhu , Justin Qiu , Dea Rrozhani , Monica Lama , Mick Yang , Zixuan Bian , Ruohan Ren , Alan B. Hong , Jiatao Gu , Chris Callison-Burch

This paper introduces VideoMind, a video-centric omni-modal dataset designed for deep video content cognition and enhanced multi-modal feature representation. The dataset comprises 103K video samples (3K reserved for testing), each paired…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Baoyao Yang , Wanyun Li , Dixin Chen , Junxiang Chen , Wenbin Yao , Haifeng Lin

Accurate dialogue description in audiovisual video captioning is crucial for downstream understanding and generation tasks. However, existing models generally struggle to produce faithful dialogue descriptions within audiovisual captions.…

Computation and Language · Computer Science 2026-01-28 Xinlong Chen , Weihong Lin , Jingyun Hua , Linli Yao , Yue Ding , Bozhou Li , Bohan Zeng , Yang Shi , Qiang Liu , Yuanxing Zhang , Pengfei Wan , Liang Wang , Tieniu Tan

This paper proposes Omni Dense Captioning, a novel task designed to generate continuous, fine-grained, and structured audio-visual narratives with explicit timestamps. To ensure dense semantic coverage, we introduce a six-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Linli Yao , Yuancheng Wei , Yaojie Zhang , Lei Li , Xinlong Chen , Feifan Song , Ziyue Wang , Kun Ouyang , Yuanxin Liu , Lingpeng Kong , Qi Liu , Pengfei Wan , Kun Gai , Yuanxing Zhang , Xu Sun

We present ShuttleEnv, an interactive and data-driven simulation environment for badminton, designed to support reinforcement learning and strategic behavior analysis in fast-paced adversarial sports. The environment is grounded in…

Artificial Intelligence · Computer Science 2026-03-19 Ang Li , Xinyang Gong , Bozhou Chen , Yunlong Lu , Jiaming Ji , Yongyi Wang , Yaodong Yang , Wenxin Li