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Related papers: QuadFM: Foundational Text-Driven Quadruped Motion …

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Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Jidong Kuang , Hongsong Wang , Jie Gui

We introduce MotionScript, a novel framework for generating highly detailed, natural language descriptions of 3D human motions. Unlike existing motion datasets that rely on broad action labels or generic captions, MotionScript provides…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Payam Jome Yazdian , Rachel Lagasse , Hamid Mohammadi , Eric Liu , Li Cheng , Angelica Lim

Traditional control interfaces for quadruped robots often impose a high barrier to entry, requiring specialized technical knowledge for effective operation. To address this, this paper presents a novel control framework that integrates…

Large language models (LLMs) are, by design, inherently capable of multi-task learning: through a unified next-token prediction paradigm, they can naturally address a wide variety of downstream tasks. Prior work in the motion domain has…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Zeyu Ling , Bo Han , Shiyang Li , Jikang Cheng , Hongdeng Shen , Changqing Zou

Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Wonkwang Lee , Jongwon Jeong , Taehong Moon , Hyeon-Jong Kim , Jaehyeon Kim , Gunhee Kim , Byeong-Uk Lee

As entertainment robots gain popularity, the demand for natural and expressive motion, particularly in dancing, continues to rise. Traditionally, dancing motions have been manually designed by artists, a process that is both labor-intensive…

Robotics · Computer Science 2025-02-26 Ryo Watanabe , Chenhao Li , Marco Hutter

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

Generating realistic and controllable human motions, particularly those involving rich multi-character interactions, remains a significant challenge due to data scarcity and the complexities of modeling inter-personal dynamics. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Ruihao Xi , Xuekuan Wang , Yongcheng Li , Shuhua Li , Zichen Wang , Yiwei Wang , Feng Wei , Cairong Zhao

Current state-of-the-art paradigms predominantly treat Text-to-Motion (T2M) generation as a direct translation problem, mapping symbolic language directly to continuous poses. While effective for simple actions, this System 1 approach faces…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Yijie Qian , Juncheng Wang , Yuxiang Feng , Chao Xu , Wang Lu , Yang Liu , Baigui Sun , Yiqiang Chen , Yong Liu , Shujun Wang

Foundation models (FM) have unlocked powerful zero-shot capabilities in vision and language, yet their reliance on internet pretraining data leaves them brittle in unstructured, real-world settings. The messy, real-world data encountered…

Robotics · Computer Science 2025-11-26 Jennifer Grannen , Michelle Pan , Kenneth Llontop , Cherie Ho , Mark Zolotas , Jeannette Bohg , Dorsa Sadigh

In this paper, we address the challenging problem of long-term 3D human motion generation. Specifically, we aim to generate a long sequence of smoothly connected actions from a stream of multiple sentences (i.e., paragraph). Previous…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Taeryung Lee , Fabien Baradel , Thomas Lucas , Kyoung Mu Lee , Gregory Rogez

Recent advances in real-time interactive text-driven motion generation have enabled humanoids to perform diverse behaviors. However, kinematics-only generators often exhibit physical hallucinations, producing motion trajectories that are…

Robotics · Computer Science 2026-03-26 Hanbyel Cho , Sang-Hun Kim , Jeonguk Kang , Donghan Koo

Achieving high-fidelity and temporally smooth 3D human motion generation remains a challenge, particularly within resource-constrained environments. We introduce FlowMotion, a novel method leveraging Conditional Flow Matching (CFM).…

Graphics · Computer Science 2025-04-28 Manolo Canales Cuba , Vinícius do Carmo Melício , João Paulo Gois

Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Ziyan Guo , Haoxuan Qu , Hossein Rahmani , Dewen Soh , Ping Hu , Qiuhong Ke , Jun Liu

Compared with the domain-specific model, the vision-language pre-training models (VLPMs) have shown superior performance on downstream tasks with fast fine-tuning process. For example, ERNIE-ViL, Oscar and UNIMO trained VLPMs with a uniform…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Sha Yuan , Shuai Zhao , Jiahong Leng , Zhao Xue , Hanyu Zhao , Peiyu Liu , Zheng Gong , Wayne Xin Zhao , Junyi Li , Jie Tang

In this paper, we tackle the problem of how to build and benchmark a large motion model (LMM). The ultimate goal of LMM is to serve as a foundation model for versatile motion-related tasks, e.g., human motion generation, with…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Liang Xu , Shaoyang Hua , Zili Lin , Yifan Liu , Feipeng Ma , Yichao Yan , Xin Jin , Xiaokang Yang , Wenjun Zeng

Recent advancements in large-scale offline training have demonstrated the potential of generalist policy learning for complex robotic tasks. However, applying these principles to legged locomotion remains a challenge due to continuous…

Audio-Driven Face Animation is an eagerly anticipated technique for applications such as VR/AR, games, and movie making. With the rapid development of 3D engines, there is an increasing demand for driving 3D faces with audio. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Haozhe Wu , Jia Jia , Junliang Xing , Hongwei Xu , Xiangyuan Wang , Jelo Wang

Future motion representations, such as optical flow, offer immense value for control and generative tasks. However, forecasting generalizable spatially dense motion representations remains a key challenge, and learning such forecasting from…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Kanchana Ranasinghe , Honglu Zhou , Yu Fang , Luyu Yang , Le Xue , Ran Xu , Caiming Xiong , Silvio Savarese , Michael S Ryoo , Juan Carlos Niebles

Replicating the remarkable athleticism seen in animals has long been a challenge in robotics control. Although Reinforcement Learning (RL) has demonstrated significant progress in dynamic legged locomotion control, the substantial…

Robotics · Computer Science 2024-05-01 Neil Guan , Shangqun Yu , Shifan Zhu , Donghyun Kim
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