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We present a decoupled algorithm for motion planning for a collection of unit-balls moving among polyhedral obstacles in $\mathbb{R}^d$, for any $d \ge 2$. We assume that the robots have revolving areas in the vicinity of their start and…

Computational Geometry · Computer Science 2018-07-17 Israela Solomon , Dan Halperin

Solving the Multi-Agent Path Finding (MAPF) problem optimally is known to be NP-Hard for both make-span and total arrival time minimization. While many algorithms have been developed to solve MAPF problems, there is no dominating optimal…

Multiagent Systems · Computer Science 2024-12-20 Jingyao Ren , Vikraman Sathiyanarayanan , Eric Ewing , Baskin Senbaslar , Nora Ayanian

Coordinating agents through hazardous environments, such as aid-delivering drones navigating conflict zones or field robots traversing deployment areas filled with obstacles, poses fundamental planning challenges. We introduce and analyze…

Computer Science and Game Theory · Computer Science 2026-03-20 Andrzej Kaczmarczyk , Šimon Schierreich , Nicholas Axel Tanujaya , Haifeng Xu

In this paper, we study the problem of optimal multi-robot path planning (MPP) on graphs. We propose two multiflow based integer linear programming (ILP) models that computes minimum last arrival time and minimum total distance solutions…

Robotics · Computer Science 2015-03-20 Jingjin Yu , Steven M. LaValle

In this paper we study paramertized motion planning algorithms which provide universal and flexible solutions to diverse motion planning problems. Such algorithms are intended to function under a variety of external conditions which are…

Robotics · Computer Science 2022-02-24 Michael Farber , Shmuel Weinberger

We consider the problem of augmenting an $n$-vertex tree with one shortcut in order to minimize the diameter of the resulting graph. The tree is embedded in an unknown space and we have access to an oracle that, when queried on a pair of…

Data Structures and Algorithms · Computer Science 2018-10-03 Davide Bilò

We consider problems in which a simple path of fixed length, in an undirected graph, is to be shifted from a start position to a goal position by moves that add an edge to either end of the path and remove an edge from the other end. We…

Data Structures and Algorithms · Computer Science 2019-05-03 Erik D. Demaine , David Eppstein , Adam Hesterberg , Kshitij Jain , Anna Lubiw , Ryuhei Uehara , Yushi Uno

Multi-Agent Path Finding (MAPF) is a fundamental motion coordination problem arising in multi-agent systems with a wide range of applications. The problem's intractability has led to extensive research on improving the scalability of…

Multiagent Systems · Computer Science 2023-05-26 Tzvika Geft

Multi-Agent Path Finding (MAPF) seeks collision-free paths for multiple agents from their respective starting locations to their respective goal locations while minimizing path costs. Although many MAPF algorithms were developed and can…

Multiagent Systems · Computer Science 2024-12-24 Shuai Zhou , Shizhe Zhao , Zhongqiang Ren

Recent improvements in positioning technology has led to a much wider availability of massive moving object data. A crucial task is to find the moving objects that travel together. Usually, these object sets are called spatio-temporal…

Databases · Computer Science 2016-11-26 Phan Nhat Hai , Pascal Poncelet , Maguelonne Teisseire

Scheduling fast uplink grant transmissions for machine type communications (MTCs) is one of the main challenges of future wireless systems. In this paper, a novel fast uplink grant scheduling method based on the theory of multi-armed…

Information Theory · Computer Science 2018-11-01 Samad Ali , Aidin Ferdowsi , Walid Saad , Nandana Rajatheva , Jussi Haapola

Finding optimal paths in connected graphs requires determining the smallest total cost for traveling along the graph's edges. This problem can be solved by several classical algorithms where, usually, costs are predefined for all edges.…

Machine Learning · Computer Science 2023-11-03 Tomas Kulvicius , Minija Tamosiunaite , Florentin Wörgötter

Several planners have been proposed to compute robot paths that reach desired goal regions while avoiding obstacles. However, these methods fail when all pathways to the goal are blocked. In such cases, the robot must reason about how to…

Robotics · Computer Science 2025-10-17 Yuqing Zhang , Yiannis Kantaros

Given a connected, undirected, simple graph $G = (V, E)$ and $p \le |V|$ pebbles labeled $1,..., p$, a configuration of these $p$ pebbles is an injective map assigning the pebbles to vertices of $G$. Let $S$ and $D$ be two such…

Data Structures and Algorithms · Computer Science 2013-01-22 Jingjin Yu

This article establishes the Exploration-RRT algorithm: A novel general-purpose combined exploration and pathplanning algorithm, based on a multi-goal Rapidly-Exploring Random Trees (RRT) framework. Exploration-RRT (ERRT) has been…

Robotics · Computer Science 2021-04-09 Björn Lindqvist , Ali-akbar Agha-mohammadi , George Nikolakopoulos

On an assigned graph, the problem of Multi-Agent Pathfinding (MAPF) consists in finding paths for multiple agents, avoiding collisions. Finding the minimum-length solution is known to be NP-hard, and computation times grows exponentially…

Multiagent Systems · Computer Science 2024-04-10 Stefano Ardizzoni , Irene Saccani , Luca Consolini , Marco Locatelli

The Euclidean Steiner tree problem asks to find a min-cost metric graph that connects a given set of \emph{terminal} points $X$ in $\mathbb{R}^d$, possibly using points not in $X$ which are called Steiner points. Even though near-linear…

Computational Geometry · Computer Science 2023-12-01 T-H. Hubert Chan , Gramoz Goranci , Shaofeng H. -C. Jiang , Bo Wang , Quan Xue

Online selection of optimal waveforms for target tracking with active sensors has long been a problem of interest. Many conventional solutions utilize an estimation-theoretic interpretation, in which a waveform-specific Cram\'{e}r-Rao lower…

Information Theory · Computer Science 2022-02-14 Charles E. Thornton , R. Michael Buehrer , Harpreet S. Dhillon , Anthony F. Martone

The UCT algorithm, which combines the UCB algorithm and Monte-Carlo Tree Search (MCTS), is currently the most widely used variant of MCTS. Recently, a number of investigations into applying other bandit algorithms to MCTS have produced…

Artificial Intelligence · Computer Science 2015-05-13 Yun-Ching Liu , Yoshimasa Tsuruoka

It is required to find an optimal order of constructing the edges of a network so as to minimize the sum of the weighted connection times of relevant pairs of vertices. Construction can be performed anytime anywhere in the network, with a…

Data Structures and Algorithms · Computer Science 2021-04-20 Igor Averbakh