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We study the problem of adapting to a known sub-rational opponent during online play while remaining robust to rational opponents. We focus on large imperfect-information (zero-sum) games, which makes it impossible to inspect the whole game…

Computer Science and Game Theory · Computer Science 2025-02-11 David Milec , Vojtěch Kovařík , Viliam Lisý

We propose a game-theoretic framework for adaptive multi-agent intelligent systems. Unlike classical game theory, which often treats strategies as primitive objects chosen by perfectly rational agents, the proposed framework provides a…

Neural and Evolutionary Computing · Computer Science 2026-05-12 Zhe Sage Chen , Quanyan Zhu

AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to…

Artificial Intelligence · Computer Science 2022-06-17 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

Computer Science and Game Theory · Computer Science 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the agent's resulting policy is often unpredictable. Going beyond…

Machine Learning · Computer Science 2023-08-16 William Ahlberg , Alessandro Sestini , Konrad Tollmar , Linus Gisslén

As humans seek to collaborate with, learn from, and better understand artificial intelligence systems, developing AIs that can accurately emulate individual decision-making becomes increasingly important. Chess, a long-standing AI benchmark…

Artificial Intelligence · Computer Science 2025-07-30 Zhenwei Tang , Difan Jiao , Eric Xue , Reid McIlroy-Young , Jon Kleinberg , Siddhartha Sen , Ashton Anderson

In 2015, Google's DeepMind announced an advancement in creating an autonomous agent based on deep reinforcement learning (DRL) that could beat a professional player in a series of 49 Atari games. However, the current manifestation of DRL is…

Machine Learning · Computer Science 2019-07-30 Ngoc Duy Nguyen , Saeid Nahavandi , Thanh Nguyen

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency,…

Artificial Intelligence · Computer Science 2025-09-23 Lingfeng Li , Yunlong Lu , Yongyi Wang , Wenxin Li

In a multirobot system, a number of cyber-physical attacks (e.g., communication hijack, observation perturbations) can challenge the robustness of agents. This robustness issue worsens in multiagent reinforcement learning because there…

Machine Learning · Computer Science 2021-09-15 Chuangchuang Sun , Dong-Ki Kim , Jonathan P. How

Agent benchmarks have become the de facto measure of frontier AI competence, guiding model selection, investment, and deployment. However, reward hacking, where agents maximize a score without performing the intended task, emerges…

Artificial Intelligence · Computer Science 2026-05-14 Hao Wang , Hanchen Li , Qiuyang Mang , Alvin Cheung , Koushik Sen , Dawn Song

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents. The game is based on the real-time battles of the popular…

Artificial Intelligence · Computer Science 2020-09-21 Alejandro Estaben , César Díaz , Raul Montoliu , Diego Pérez-Liebana

In dynamic collaborative settings, for artificial intelligence (AI) agents to better align with humans, they must adapt to novel teammates who utilise unforeseen strategies. While adaptation is often simple for humans, it can be challenging…

Machine Learning · Computer Science 2025-04-22 Ravi Hammond , Dustin Craggs , Mingyu Guo , Jakob Foerster , Ian Reid

Competitions for shareable and limited resources have long been studied with strategic agents. In reality, agents often have to learn and maximize the rewards of the resources at the same time. To design an individualized competing policy,…

Machine Learning · Computer Science 2023-08-07 Renzhe Xu , Haotian Wang , Xingxuan Zhang , Bo Li , Peng Cui

A leading proposal for aligning artificial superintelligence (ASI) is to use AI agents to automate an increasing fraction of alignment research as capabilities improve. We argue that, even when research agents are not scheming to…

Artificial Intelligence · Computer Science 2026-05-18 Aleksandr Bowkis , Marie Davidsen Buhl , Jacob Pfau , Geoffrey Irving

The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

Artificial Intelligence · Computer Science 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

We study balanced solutions for network bargaining games with general capacities, where agents can participate in a fixed but arbitrary number of contracts. We provide the first polynomial time algorithm for computing balanced solutions for…

Computer Science and Game Theory · Computer Science 2013-06-19 Linda Farczadi , Konstantinos Georgiou , Jochen Koenemann

Despite rapid technological progress, effective human-machine cooperation remains a significant challenge. Humans tend to cooperate less with machines than with fellow humans, a phenomenon known as the machine penalty. Here, we show that…

Human-Computer Interaction · Computer Science 2025-05-29 Zhen Wang , Ruiqi Song , Chen Shen , Shiya Yin , Zhao Song , Balaraju Battu , Lei Shi , Danyang Jia , Talal Rahwan , Shuyue Hu

Ensuring robust decision-making in multi-agent systems is challenging when agents have distinct, possibly conflicting objectives and lack full knowledge of each other's strategies. This is apparent in safety-critical applications such as…

Systems and Control · Electrical Eng. & Systems 2025-10-20 Francesco Bianchin , Robert Lefringhausen , Elisa Gaetan , Samuel Tesfazgi , Sandra Hirche

Since Polyak's pioneering work, heavy ball (HB) momentum has been widely studied in minimization. However, its role in min-max games remains largely unexplored. As a key component of practical min-max algorithms like Adam, this gap limits…

Computer Science and Game Theory · Computer Science 2025-05-27 Yi Feng , Kaito Fujii , Stratis Skoulakis , Xiao Wang , Volkan Cevher