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Reconstructing non-rigid objects with physical plausibility remains a significant challenge. Existing approaches leverage differentiable rendering for per-scene optimization, recovering geometry and dynamics but requiring expensive tuning…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Boyuan Wang , Xiaofeng Wang , Yongkang Li , Zheng Zhu , Yifan Chang , Angen Ye , Guosheng Zhao , Chaojun Ni , Guan Huang , Yijie Ren , Yueqi Duan , Xingang Wang

Generating realistic 3D objects from single-view images requires natural appearance, 3D consistency, and the ability to capture multiple plausible interpretations of unseen regions. Existing approaches often rely on fine-tuning pretrained…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Pufan Li , Bi'an Du , Wei Hu

We present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Jiaming Sun , Yiming Xie , Linghao Chen , Xiaowei Zhou , Hujun Bao

Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Shuo Wang , Jilin Mei , Fuyang Liu , Wenfei Guan , Fanjie Kong , Zhihua Zhao , Shuai Wang , Chen Min , Yu Hu

Realtime 4D reconstruction for dynamic scenes remains a crucial challenge for autonomous driving perception. Most existing methods rely on depth estimation through self-supervision or multi-modality sensor fusion. In this paper, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Xin Fei , Wenzhao Zheng , Yueqi Duan , Wei Zhan , Masayoshi Tomizuka , Kurt Keutzer , Jiwen Lu

Feed-forward foundation models for multi-view 3-dimensional (3D) reconstruction have been trained on large-scale datasets of perspective images; when tested on wide field-of-view images, e.g., from a fisheye camera, their performance…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Ruxiao Duan , Erin Hong , Dongxu Zhao , Eric Turner , Alex Wong , Yunwen Zhou

This paper tackles the problem of generalizable 3D-aware generation from monocular datasets, e.g., ImageNet. The key challenge of this task is learning a robust 3D-aware representation without multi-view or dynamic data, while ensuring…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Yuxin Wang , Qianyi Wu , Dan Xu

This paper presents a pose-free, feed-forward 3D Gaussian Splatting (3DGS) framework designed to handle unfavorable input views. A common rendering setup for training feed-forward approaches places a 3D object at the world origin and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Yuki Fujimura , Takahiro Kushida , Kazuya Kitano , Takuya Funatomi , Yasuhiro Mukaigawa

Large scale 3D scene reconstruction is important for applications such as virtual reality and simulation. Existing neural rendering approaches (e.g., NeRF, 3DGS) have achieved realistic reconstructions on large scenes, but optimize per…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Yun Chen , Jingkang Wang , Ze Yang , Sivabalan Manivasagam , Raquel Urtasun

Feed-forward 3D Gaussian splatting (3DGS) models have gained significant popularity due to their ability to generate scenes immediately without needing per-scene optimization. Although omnidirectional images are becoming more popular since…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Suyoung Lee , Jaeyoung Chung , Kihoon Kim , Jaeyoo Huh , Gunhee Lee , Minsoo Lee , Kyoung Mu Lee

We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a…

Dense 3D scene reconstruction from an ordered sequence or unordered image collections is a critical step when bringing research in computer vision into practical scenarios. Following the paradigm introduced by DUSt3R, which unifies an image…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Yuqi Wu , Wenzhao Zheng , Jie Zhou , Jiwen Lu

Feedforward 3D Gaussian Splatting (3DGS) often struggles in trajectory-based sparse-view driving scenes. Existing Gaussian repair methods mainly target optimization-based 3DGS, while diffusion-based repair is typically restricted to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Rui Song , Tianhui Cai , Markus Gross , Xingcheng Zhou , Zewei Zhou , Zhiyu Huang , Olaf Wysocki , Jiaqi Ma

Recent works on 3D reconstruction from posed images have demonstrated that direct inference of scene-level 3D geometry without test-time optimization is feasible using deep neural networks, showing remarkable promise and high efficiency.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Noah Stier , Anurag Ranjan , Alex Colburn , Yajie Yan , Liang Yang , Fangchang Ma , Baptiste Angles

Multi-camera 3D perception has emerged as a prominent research field in autonomous driving, offering a viable and cost-effective alternative to LiDAR-based solutions. The existing multi-camera algorithms primarily rely on monocular 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Chen Min , Liang Xiao , Dawei Zhao , Yiming Nie , Bin Dai

Generalizable 3D Gaussian Splatting reconstruction showcases advanced Image-to-3D content creation but requires substantial computational resources and large datasets, posing challenges to training models from scratch. Current methods…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Xiufeng Huang , Ka Chun Cheung , Runmin Cong , Simon See , Renjie Wan

Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, photorealistic scene reconstruction. However, conventional 3DGS frameworks typically rely on sparse point clouds derived from Structure-from-Motion (SfM), which…

Graphics · Computer Science 2026-03-25 Yan Fang , Jianfei Ge , Jiangjian Xiao

Structured shape completion recovers missing geometry as primitives rather than as unstructured points, which enables primitive-based surface reconstruction. Instead of following the prevailing cascade, we rethink how primitives and points…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Zhaiyu Chen , Yuqing Wang , Xiao Xiang Zhu

The recent development of feedforward 3D Gaussian Splatting (3DGS) presents a new paradigm to reconstruct 3D scenes. Using neural networks trained on large-scale multi-view datasets, it can directly infer 3DGS representations from sparse…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Zetian Song , Jiaye Fu , Jiaqi Zhang , Xiaohan Lu , Chuanmin Jia , Siwei Ma , Wen Gao

Reconstructing dynamic 4D scenes is an important yet challenging task. While 3D foundation models like VGGT excel in static settings, they often struggle with dynamic sequences where motion causes significant geometric ambiguity. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Ying Zang , Yidong Han , Chaotao Ding , Yuanqi Hu , Deyi Ji , Qi Zhu , Xuanfu Li , Jin Ma , Lingyun Sun , Tianrun Chen , Lanyun Zhu
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