Related papers: Reconstruction-Guided Slot Curriculum: Addressing …
Aiming to incrementally learn new classes with only few samples while preserving the knowledge of base (old) classes, few-shot class-incremental learning (FSCIL) faces several challenges, such as overfitting and catastrophic forgetting.…
In this project we attempt to make slot-based models with an image reconstruction objective competitive with those that use a feature reconstruction objective on real world datasets. We propose a loss-based approach to constricting the…
The ability to accurately reconstruct the 3D facets of a scene is one of the key problems in robotic vision. However, even with recent advances with machine learning, there is no high-fidelity universal 3D reconstruction method for this…
Current image-based reinforcement learning (RL) algorithms typically operate on the whole image without performing object-level reasoning. This leads to inefficient goal sampling and ineffective reward functions. In this paper, we improve…
Autoencoding, which aims to reconstruct the input images through a bottleneck latent representation, is one of the classic feature representation learning strategies. It has been shown effective as an auxiliary task for semi-supervised…
Learning efficient visual representations across heterogeneous unlabeled datasets remains a central challenge in federated learning. Effective federated representations require features that are jointly informative across clients while…
We propose a fast and accurate surface reconstruction algorithm for unorganized point clouds using an implicit representation. Recent learning methods are either single-object representations with small neural models that allow for high…
Self-correction is a highly desirable capability of large language models (LLMs), yet it has consistently been found to be largely ineffective in modern LLMs. Current methods for training self-correction typically depend on either multiple…
Spatial scene understanding, including monocular depth estimation, is an important problem in various applications, such as robotics and autonomous driving. While improvements in unsupervised monocular depth estimation have potentially…
A key question in the problem of 3D reconstruction is how to train a machine or a robot to model 3D objects. Many tasks like navigation in real-time systems such as autonomous vehicles directly depend on this problem. These systems usually…
We introduce ReConvNet, a recurrent convolutional architecture for semi-supervised video object segmentation that is able to fast adapt its features to focus on any specific object of interest at inference time. Generalization to new…
This paper introduces reconstructive visual instruction tuning (ROSS), a family of Large Multimodal Models (LMMs) that exploit vision-centric supervision signals. In contrast to conventional visual instruction tuning approaches that…
Transferring existing image-based detectors to the video is non-trivial since the quality of frames is always deteriorated by part occlusion, rare pose, and motion blur. Previous approaches exploit to propagate and aggregate features across…
Learning a data-driven spatio-temporal semantic representation of the objects is the key to coherent and consistent labelling in video. This paper proposes to achieve semantic video object segmentation by learning a data-driven…
Submodular functions can be exactly minimized in polynomial time, and the special case that graph cuts solve with max flow \cite{KZ:PAMI04} has had significant impact in computer vision \cite{BVZ:PAMI01,Kwatra:SIGGRAPH03,Rother:GrabCut04}.…
Despite that convolution neural networks (CNN) have recently demonstrated high-quality reconstruction for video super-resolution (VSR), efficiently training competitive VSR models remains a challenging problem. It usually takes an order of…
We introduce a stop-code tolerant (SCT) approach to training recurrent convolutional neural networks for lossy image compression. Our methods introduce a multi-pass training method to combine the training goals of high-quality…
The goal of this paper is to bypass the need for labelled examples in few-shot video understanding at run time. While proven effective, in many practical video settings even labelling a few examples appears unrealistic. This is especially…
Our work aims to obtain 3D reconstruction of hands and manipulated objects from monocular videos. Reconstructing hand-object manipulations holds a great potential for robotics and learning from human demonstrations. The supervised learning…
In this paper, we propose a simple yet effective approach for self-supervised video object segmentation (VOS). Our key insight is that the inherent structural dependencies present in DINO-pretrained Transformers can be leveraged to…