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Monocular visual odometry (VO) is a fundamental computer vision problem with applications in autonomous navigation, augmented reality and more. While deep learning-based methods have recently shown superior accuracy compared to traditional…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Dominik Kuczkowski , Laura Ruotsalainen

With the increase number of companies focusing on commercializing Augmented Reality (AR), Virtual Reality (VR) and wearable devices, the need for a hand based input mechanism is becoming essential in order to make the experience natural,…

Computer Vision and Pattern Recognition · Computer Science 2016-04-22 Emad Barsoum

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

The Large Vision Language Model (VLM) has recently addressed remarkable progress in bridging two fundamental modalities. VLM, trained by a sufficiently large dataset, exhibits a comprehensive understanding of both visual and linguistic to…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Donggoo Kang , Dasol Jeong , Hyunmin Lee , Sangwoo Park , Hasil Park , Sunkyu Kwon , Yeongjoon Kim , Joonki Paik

Manual assembly workers face increasing complexity in their work. Human-centered assistance systems could help, but object recognition as an enabling technology hinders sophisticated human-centered design of these systems. At the same time,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-15 Christian Jauch , Timo Leitritz , Marco F. Huber

Despite significant progress in single image-based 3D human mesh recovery, accurately and smoothly recovering 3D human motion from a video remains challenging. Existing video-based methods generally recover human mesh by estimating the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Yingxuan You , Hong Liu , Ti Wang , Wenhao Li , Runwei Ding , Xia Li

Despite considerable efforts to enhance the generalization of 3D pose estimators without costly 3D annotations, existing data augmentation methods struggle in real world scenarios with diverse human appearances and complex poses. We propose…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 ChangHee Yang , Hyeonseop Song , Seokhun Choi , Seungwoo Lee , Jaechul Kim , Hoseok Do

Pose Estimation techniques rely on visual cues available through observations represented in the form of pixels. But the performance is bounded by the frame rate of the video and struggles from motion blur, occlusions, and temporal…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Snehesh Shrestha , Cornelia Fermüller , Tianyu Huang , Pyone Thant Win , Adam Zukerman , Chethan M. Parameshwara , Yiannis Aloimonos

Hand-Object Interaction (HOI) is a key interaction component in Virtual Reality (VR). However, designing HOI still requires manual efforts to decide how object should be selected and manipulated, while also considering user abilities, which…

Human-Computer Interaction · Computer Science 2026-02-10 Dohui Lee , Qi Sun , Sang Ho Yoon

Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic…

Computer Vision and Pattern Recognition · Computer Science 2017-07-20 César Roberto de Souza , Adrien Gaidon , Yohann Cabon , Antonio Manuel López Peña

We propose to combine recent Convolutional Neural Networks (CNN) models with depth imaging to obtain a reliable and fast multi-person pose estimation algorithm applicable to Human Robot Interaction (HRI) scenarios. Our hypothesis is that…

Computer Vision and Pattern Recognition · Computer Science 2019-10-31 Angel Martínez-González , Michael Villamizar , Olivier Canévet , Jean-Marc Odobez

State-of-the-art object pose estimation methods are prone to generating geometrically infeasible pose hypotheses. This problem is prevalent in dexterous manipulation, where estimated poses often intersect with the robotic hand or are not…

Robotics · Computer Science 2026-03-24 Anil Zeybek , Rhys Newbury , Snehal Dikhale , Nawid Jamali , Soshi Iba , Akansel Cosgun

Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical…

Graphics · Computer Science 2026-04-10 Weiquan Wang , Jun Xiao , Yi Yang , Yueting Zhuang , Long Chen

Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view…

Computer Vision and Pattern Recognition · Computer Science 2021-02-23 Kripasindhu Sarkar , Vladislav Golyanik , Lingjie Liu , Christian Theobalt

Estimating 3D hand poses from a single RGB image is challenging because depth ambiguity leads the problem ill-posed. Training hand pose estimators with 3D hand mesh annotations and multi-view images often results in significant performance…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Liangjian Chen , Shih-Yao Lin , Yusheng Xie , Yen-Yu Lin , Xiaohui Xie

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or time-consuming per-subject optimization procedures. To…

Graphics · Computer Science 2025-06-04 Zhiyuan Yu , Zhe Li , Hujun Bao , Can Yang , Xiaowei Zhou

Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive…

Computer Vision and Pattern Recognition · Computer Science 2024-01-15 Tianyu Li , Calvin Qiao , Guanqiao Ren , KangKang Yin , Sehoon Ha

While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Sirui Xu , Dongting Li , Yucheng Zhang , Xiyan Xu , Qi Long , Ziyin Wang , Yunzhi Lu , Shuchang Dong , Hezi Jiang , Akshat Gupta , Yu-Xiong Wang , Liang-Yan Gui

Audio-driven talking-head generation has advanced rapidly with diffusion-based generative models, yet producing temporally coherent videos with fine-grained motion control remains challenging. We propose DEMO, a flow-matching generative…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Peiyin Chen , Zhuowei Yang , Hui Feng , Sheng Jiang , Rui Yan

We consider the problem of estimating human pose and trajectory by an aerial robot with a monocular camera in near real time. We present a preliminary solution whose distinguishing feature is a dynamic classifier selection architecture. In…

Computer Vision and Pattern Recognition · Computer Science 2018-12-18 Asanka G Perera , Yee Wei Law , Javaan Chahl