Related papers: On the Axioms of Arboreal Categories
Game comonads provide a categorical syntax-free approach to finite model theory, and their Eilenberg-Moore coalgebras typically encode important combinatorial parameters of structures. In this paper, we develop a framework whereby the…
Arboreal categories, introduced by Abramsky and Reggio, axiomatise categories with tree-shaped objects. These categories provide a categorical language for formalising behavioural notions such as simulation, bisimulation, and…
Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…
Treewidth is a well-known graph invariant with multiple interesting applications in combinatorics. On the practical side, many NP-complete problems are polynomial-time (sometimes even linear-time) solvable on graphs of bounded treewidth. On…
Arboreal categories provide an axiomatic framework in which abstract notions of bisimilarity and back-and-forth games can be defined. They act on extensional categories, typically consisting of relational structures, via arboreal…
Artificial Intelligence (AI) has long pursued models, theories, and techniques to imbue machines with human-like general intelligence. Yet even the currently predominant data-driven approaches in AI seem to be lacking humans' unique ability…
The notion of homomorphism indistinguishability offers a combinatorial framework for characterizing equivalence relations of graphs, in particular equivalences in counting logics within finite model theory. That is, for certain graph…
Tree-width is an invaluable tool for computational problems on graphs. But often one would like to compute on other kinds of objects (e.g. decorated graphs or even algebraic structures) where there is no known tree-width analogue. Here we…
We introduce and develop the notion of *displayed categories*. A displayed category over a category C is equivalent to "a category D and functor F : D --> C", but instead of having a single collection of "objects of D" with a map to the…
We develop a purely set-theoretic formalism for binary trees and binary graphs. We define a category of binary automata, and display it as a fibred category over the category of binary graphs. We also relate the notion of binary graphs to…
We present a categorical model for intuitionistic linear logic where objects are polynomial diagrams and morphisms are simulation diagrams. The multiplicative structure (tensor product and its adjoint) can be defined in any locally…
Given a category with a bifunctor and natural isomorphisms for associativity, commutativity and left and right identity we do not assume that extra constraining diagrams hold. We introduce groupoids of coupling trees to describe a version…
We introduce some new symmetric tensor categories based on the combinatorics of trees: a discrete family $\mathcal{D}(n)$, for $n \ge 3$ an integer, and a continuous family $\mathcal{C}(t)$, for $t \ne 1$ a complex number. The construction…
A premonoidal category is equipped only with a bifunctor and a natural isomorphism for associativity. We introduce a (deformation) natural automorphism representing the deviation from the Pentagon condition. We uncover a binary tree…
We formalize an existing computability-theoretic method of presenting first-order structures whose domains have the cardinality of the continuum. Work using these methods until now has emphasized their topological properties. We shift the…
Arboreal networks are a generalization of rooted trees, defined by keeping the tree-like structure, but dropping the requirement for a single root. Just as the class of cographs is precisely the class of undirected graphs that can be…
The axiomatic approach to parallel transport theory is partially discussed. Bijective correspondences between the sets of connections, (axiomatically defined) parallel transports, and transports along paths satisfying some additional…
We introduce the notion of a "category with path objects", as a slight strengthening of Kenneth Brown's classic notion of a "category of fibrant objects". We develop the basic properties of such a category and its associated homotopy…
The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…
Given a fibration in groupoids d : D -> I, we define a fibered multicategory as a particular functor p : M -> I, where M has the same objects as D, and its arrows a : X -> Y should be thought of as families of arrows in the multicategory,…