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This paper considers structures of systems beyond dyadic (pairwise) interactions and investigates mathematical modeling of multi-way interactions and connections as hypergraphs, where captured relationships among system entities are…

Discrete Mathematics · Computer Science 2021-07-16 Xu T. Liu , Jesun Firoz , Andrew Lumsdaine , Cliff Joslyn , Sinan Aksoy , Brenda Praggastis , Assefaw Gebremedhin

Recently, Ezra and Sharir [ES22a] showed an $O(n^{3/2+\sigma})$ space and $O(n^{1/2+\sigma})$ query time data structure for ray shooting among triangles in $\mathbb{R}^3$. This improves the upper bound given by the classical…

Computational Geometry · Computer Science 2023-02-23 Peyman Afshani , Pingan Cheng

The computation of the diameter is one of the most central problems in distributed computation. In the standard CONGEST model, in which two adjacent nodes can exchange $O(\log n)$ bits per round (here $n$ denotes the number of nodes of the…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-01-12 François Le Gall , Frédéric Magniez

Finding correspondences between 3D shapes is a crucial problem in computer vision and graphics, which is for example relevant for tasks like shape interpolation, pose transfer, or texture transfer. An often neglected but essential property…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Viktoria Ehm , Paul Roetzer , Marvin Eisenberger , Maolin Gao , Florian Bernard , Daniel Cremers

We consider the space $[0,n]^3$, imagined as a three dimensional, axis-aligned grid world partitioned into $n^3$ $1\times 1 \times 1$ unit cubes. Each cube is either considered to be empty, in which case a line of sight can pass through it,…

Combinatorics · Mathematics 2019-09-17 Ezra Erives , Srinivasan Sathiamurthy , Zarathustra Brady

Squaregraphs were originally defined as finite plane graphs in which all inner faces are quadrilaterals (i.e., 4-cycles) and all inner vertices (i.e., the vertices not incident with the outer face) have degrees larger than three. The planar…

Combinatorics · Mathematics 2010-11-05 Hans-Jurgen Bandelt , Victor Chepoi , David Eppstein

A bisection in a graph is a cut in which the number of vertices in the two parts differ by at most 1. In this paper, we give lower bounds for the maximum weight of bisections of edge-weighted graphs with bounded maximum degree. Our results…

Combinatorics · Mathematics 2024-01-23 Stefanie Gerke , Gregory Gutin , Anders Yeo , Yacong Zhou

For many fundamental problems in computational topology, such as unknot recognition and $3$-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms…

Computational Geometry · Computer Science 2024-03-08 Benjamin A. Burton , Alexander He

This paper is devoted to presenting a new approach to determine the intersection of two quadrics based on the detailed analysis of its projection in the plane (the so called cutcurve) allowing to perform the corresponding lifting correctly.…

Computational Geometry · Computer Science 2019-06-26 Alexandre Trocado , Laureano Gonzalez-Vega

Approximating the graph diameter is a basic task of both theoretical and practical interest. A simple folklore algorithm can output a 2-approximation to the diameter in linear time by running BFS from an arbitrary vertex. It has been open…

Computational Complexity · Computer Science 2021-11-16 Mina Dalirrooyfard , Ray Li , Virginia Vassilevska Williams

We develop a new approach for distributed distance computation in planar graphs that is based on a variant of the metric compression problem recently introduced by Abboud et al. [SODA'18]. One of our key technical contributions is in…

Data Structures and Algorithms · Computer Science 2019-12-30 Jason Li , Merav Parter

Inclusion-based (i.e., Andersen-style) points-to analysis is a fundamental static analysis problem. The seminal work of Andersen gave a worst-case cubic $O(n^3)$ time points-to analysis algorithm for C, where $n$ is proportional to the…

Programming Languages · Computer Science 2021-01-05 Qirun Zhang

A roadmap for a semi-algebraic set $S$ is a curve which has a non-empty and connected intersection with all connected components of $S$. Hence, this kind of object, introduced by Canny, can be used to answer connectivity queries (with…

Symbolic Computation · Computer Science 2016-10-28 Mohab Safey El Din , Eric Schost

We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…

Computational Geometry · Computer Science 2021-02-16 Esther Ezra , Micha Sharir

Geometry and topology have generated impacts far beyond their pure mathematical primitive, providing a solid foundation for many applicable tools. Typically, real-world data are represented as vectors, forming a linear subspace for a given…

Quantum Physics · Physics 2024-05-01 Nhat A. Nghiem

Hypergraphs, which use hyperedges to capture groupwise interactions among different entities, have gained increasing attention recently for their versatility in effectively modeling real-world networks. In this paper, we study the problem…

Data Structures and Algorithms · Computer Science 2025-04-04 Haozhe Yin , Kai Wang , Wenjie Zhang , Ying Zhang , Ruijia Wu , Xuemin Lin

The circumference of a graph is the length of its longest cycles. Jackson established a conjecture of Bondy by showing that the circumference of a 3-connected cubic graph of order $n$ is $\Omega(n^{0.694})$. Bilinski {\it et al.} improved…

Combinatorics · Mathematics 2019-12-02 Qinghai Liu , Xingxing Yu , Zhao Zhang

This thesis focuses on two concepts which are widely studied in the field of computational geometry. Namely, visibility and unit disk graphs. In the field of visibility, we have studied the conflict-free chromatic guarding of polygons, for…

Computational Geometry · Computer Science 2021-11-02 Onur Çağırıcı

Embedding graphs in a geographical or latent space, i.e.\ inferring locations for vertices in Euclidean space or on a smooth manifold or submanifold, is a common task in network analysis, statistical inference, and graph visualization. We…

Computational Geometry · Computer Science 2022-05-18 Varsha Dani , Josep Díaz , Thomas P. Hayes , Cristopher Moore

In this paper we present novel algorithms for several multidimensional data processing problems. We consider problems related to the computation of restricted clusters and of the diameter of a set of points using a new distance function. We…

Data Structures and Algorithms · Computer Science 2010-09-14 Mugurel Ionut Andreica , Eliana-Dina Tirsa
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