Related papers: Revisiting Weakly-Supervised Video Scene Graph Gen…
Weakly-supervised semantic segmentation (WSSS) is introduced to narrow the gap for semantic segmentation performance from pixel-level supervision to image-level supervision. Most advanced approaches are based on class activation maps (CAMs)…
Existing studies in weakly-supervised semantic segmentation (WSSS) using image-level weak supervision have several limitations: sparse object coverage, inaccurate object boundaries, and co-occurring pixels from non-target objects. To…
Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's…
Weakly supervised visual recognition using inexact supervision is a critical yet challenging learning problem. It significantly reduces human labeling costs and traditionally relies on multi-instance learning and pseudo-labeling. This paper…
Driven by successes in deep learning, computer vision research has begun to move beyond object detection and image classification to more sophisticated tasks like image captioning or visual question answering. Motivating such endeavors is…
Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses…
Existing weakly or semi-supervised semantic segmentation methods utilize image or box-level supervision to generate pseudo-labels for weakly labeled images. However, due to the lack of strong supervision, the generated pseudo-labels are…
Understanding realistic visual scene images together with language descriptions is a fundamental task towards generic visual understanding. Previous works have shown compelling comprehensive results by building hierarchical structures for…
Frame-level micro- and macro-expression spotting methods require time-consuming frame-by-frame observation during annotation. Meanwhile, video-level spotting lacks sufficient information about the location and number of expressions during…
Scene graphs provide structured semantic understanding beyond images. For downstream tasks, such as image retrieval, visual question answering, visual relationship detection, and even autonomous vehicle technology, scene graphs can not only…
Scene graph generation provides a compact structured representation for visual perception, but accurate and fast graph prediction from images and videos remains challenging. Recent VLM-based methods can generate scene graphs end-to-end as…
This paper studies the problem of learning semantic segmentation from image-level supervision only. Current popular solutions leverage object localization maps from classifiers as supervision signals, and struggle to make the localization…
We target at the task of weakly-supervised video object grounding (WSVOG), where only video-sentence annotations are available during model learning. It aims to localize objects described in the sentence to visual regions in the video,…
Semi-weakly supervised semantic segmentation (SWSSS) aims to train a model to identify objects in images based on a small number of images with pixel-level labels, and many more images with only image-level labels. Most existing SWSSS…
Significant performance improvement has been achieved for fully-supervised video salient object detection with the pixel-wise labeled training datasets, which are time-consuming and expensive to obtain. To relieve the burden of data…
State-of-the-art Video Scene Graph Generation (VSGG) systems provide structured visual understanding but operate as closed, feed-forward pipelines with no ability to incorporate human guidance. In contrast, promptable segmentation models…
Weakly supervised 3D object detection aims to learn a 3D detector with lower annotation cost, e.g., 2D labels. Unlike prior work which still relies on few accurate 3D annotations, we propose a framework to study how to leverage constraints…
Scene graph generation has emerged as an important problem in computer vision. While scene graphs provide a grounded representation of objects, their locations and relations in an image, they do so only at the granularity of proposal…
We study weakly-supervised video object grounding: given a video segment and a corresponding descriptive sentence, the goal is to localize objects that are mentioned from the sentence in the video. During training, no object bounding boxes…
Open-vocabulary scene graph generation (SGG) aims to describe visual scenes with flexible and fine-grained relation phrases beyond a fixed predicate vocabulary. While recent vision-language models greatly expand the semantic coverage of…