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Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Xihan Wang , Dianyi Yang , Yu Gao , Yufeng Yue , Yi Yang , Mengyin Fu

3D Gaussian Splatting (3DGS) is a leading 3D scene reconstruction method, obtaining high-quality reconstruction with real-time rendering runtime performance. The main idea behind 3DGS is to represent the scene as a collection of 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Rajaei Khatib , Raja Giryes

3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence across camera frames and multiple views is crucial, be it for…

Recent advancements in 3D Gaussian Splatting (3DGS) have greatly influenced neural fields, as it enables high-fidelity rendering with impressive visual quality. However, 3DGS has difficulty accurately representing surfaces. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Haofan Ren , Qingsong Yan , Ming Lu , Rongfeng Lu , Zunjie Zhu

We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Saptarshi Neil Sinha , Holger Graf , Michael Weinmann

Embodied intelligence requires precise reconstruction and rendering to simulate large-scale real-world data. Although 3D Gaussian Splatting (3DGS) has recently demonstrated high-quality results with real-time performance, it still faces…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Haodong Xiang , Xinghui Li , Kai Cheng , Xiansong Lai , Wanting Zhang , Zhichao Liao , Long Zeng , Xueping Liu

In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its robustness for practical applications like reconstructions…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 François Darmon , Lorenzo Porzi , Samuel Rota-Bulò , Peter Kontschieder

This paper introduces MipSLAM, a frequency-aware 3D Gaussian Splatting (3DGS) SLAM framework capable of high-fidelity anti-aliased novel view synthesis and robust pose estimation under varying camera configurations. Existing 3DGS-based SLAM…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Yingzhao Li , Yan Li , Shixiong Tian , Yanjie Liu , Lijun Zhao , Gim Hee Lee

3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per…

Graphics · Computer Science 2024-07-08 Kai Katsumata , Duc Minh Vo , Hideki Nakayama

The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Keyang Ye , Qiming Hou , Kun Zhou

3D Gaussian Splatting (3DGS) has emerged as a preferred choice alongside Neural Radiance Fields (NeRF) in inverse rendering due to its superior rendering speed. Currently, the common approach in 3DGS is to utilize "single-view" mini-batch…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Minhyuk Choi , Injae Kim , Hyunwoo J. Kim

The advent of neural 3D Gaussians has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete representation…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Yingwenqi Jiang , Jiadong Tu , Yuan Liu , Xifeng Gao , Xiaoxiao Long , Wenping Wang , Yuexin Ma

3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction by achieving high-quality novel view synthesis with fast rendering speed, introducing 3D Gaussian primitives to represent the scene. However, 3DGS encounters…

Graphics · Computer Science 2025-09-18 Yifan Mo , Youcheng Cai , Ligang Liu

3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jan-Niklas Dihlmann , Arjun Majumdar , Andreas Engelhardt , Raphael Braun , Hendrik P. A. Lensch

Recent prominence in 3D Gaussian Splatting (3DGS) has enabled real-time rendering while maintaining high-fidelity novel view synthesis. However, 3DGS resorts to the Gaussian function that is low-pass by nature and is restricted in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Junyu Zhou , Yuyang Huang , Wenrui Dai , Junni Zou , Ziyang Zheng , Nuowen Kan , Chenglin Li , Hongkai Xiong

In this paper, we introduce Trim 3D Gaussian Splatting (TrimGS) to reconstruct accurate 3D geometry from images. Previous arts for geometry reconstruction from 3D Gaussians mainly focus on exploring strong geometry regularization. Instead,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Lue Fan , Yuxue Yang , Minxing Li , Hongsheng Li , Zhaoxiang Zhang

3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian kernels, 3DGS achieves high-quality rendering with superior…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Lei Lan , Tianjia Shao , Zixuan Lu , Yu Zhang , Chenfanfu Jiang , Yin Yang

While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Lingzhe Zhao , Peng Wang , Peidong Liu

The 3D Gaussian splatting method has drawn a lot of attention, thanks to its high performance in training and high quality of the rendered image. However, it uses anisotropic Gaussian kernels to represent the scene. Although such…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Yuanhao Gong , Lantao Yu , Guanghui Yue

We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Mingrui Li , Shuhong Liu , Heng Zhou , Guohao Zhu , Na Cheng , Tianchen Deng , Hongyu Wang
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