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The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical…

Image and Video Processing · Electrical Eng. & Systems 2026-05-06 Muyang He , Hanzhong Guo , Junxiong Lin , Yizhou Yu

The rapid development of Multimodal Large Language Models (MLLMs) has led to growing interest in egocentric video understanding, specifically the ability for MLLMs to recognize fine-grained hand-object interactions, track object state…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Yang Dai , Dian Jiao , Tianwei Lin , Wenqiao Zhang

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence…

Artificial Intelligence · Computer Science 2026-02-09 Jingtong Yue , Ziqi Huang , Zhaoxi Chen , Xintao Wang , Pengfei Wan , Ziwei Liu

Programmatic video generation through code offers geometric precision and temporal coherence beyond pixel-level diffusion models, yet rigorously evaluating whether language models can produce spatially correct animated outputs remains an…

Artificial Intelligence · Computer Science 2026-05-20 Qiran Zhang , Yuheng Wang , Runde Yang , Lin Wu , Jingru Fan , Shu Yao , Jie Zhang , Tianle Zhou , Huatao Li , Ruijie Shi , Yihan Li , Chen Qian

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Tushar Nagarajan , Santhosh Kumar Ramakrishnan , Ruta Desai , James Hillis , Kristen Grauman

As world models gain momentum in Embodied AI, an increasing number of works explore using video foundation models as predictive world models for downstream embodied tasks like 3D prediction or interactive generation. However, before…

Generative video models are increasingly used in design animation tasks, yet no standardized evaluation framework exists for this domain. Unlike natural video generation, design animation imposes structured constraints: specific components…

Graphics · Computer Science 2026-05-18 Adrienne Deganutti , Dingning Cao , Jaejung Seol , Elad Hirsch , Purvanshi Mehta

Reliable procedural monitoring in video requires exposure to naturally occurring human errors and the recoveries that follow. In egocentric recordings, mistakes are often partially occluded by hands and revealed through subtle object state…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Olga Loginova , Frank Keller

AI video generation is evolving rapidly. For video generators to be useful for applications ranging from robotics to film-making, they must consistently produce realistic videos. However, evaluating the realism of generated videos remains a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Bhavik Chandna , Kelsey R. Allen

Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g. the answer to a question), without evaluation of intermediate…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Arsha Nagrani , Jasper Uijilings , Shyamal Buch , Tobias Weyand , Sudheendra Vijayanarasimhan , Bo Hu , Ramin Mehran , David A Ross , Cordelia Schmid

The generative model has made significant advancements in the creation of realistic videos, which causes security issues. However, this emerging risk has not been adequately addressed due to the absence of a benchmark dataset for…

Computer Vision and Pattern Recognition · Computer Science 2024-05-08 Peisong He , Leyao Zhu , Jiaxing Li , Shiqi Wang , Haoliang Li

Despite recent advances in text-conditioned 3D indoor scene generation, there remain gaps in the evaluation of these methods. Existing metrics often measure realism by comparing generated scenes to a set of ground-truth scenes, but they…

Graphics · Computer Science 2026-03-10 Hou In Ivan Tam , Hou In Derek Pun , Austin T. Wang , Angel X. Chang , Manolis Savva

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Yue Gao , Yuan Zhou , Jinglu Wang , Xiao Li , Xiang Ming , Yan Lu

We introduce FEEL (Force-Enhanced Egocentric Learning), the first large-scale dataset pairing force measurements gathered from custom piezoresistive gloves with egocentric video. Our gloves enable scalable data collection, and FEEL contains…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Eadom Dessalene , Botao He , Michael Maynord , Yonatan Tussa , Pavan Mantripragada , Yianni Karabati , Nirupam Roy , Yiannis Aloimonos

Rapid progress in video models has largely focused on visual quality, leaving their reasoning capabilities underexplored. Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can…

Generative models often use human evaluations to measure the perceived quality of their outputs. Automated metrics are noisy indirect proxies, because they rely on heuristics or pretrained embeddings. However, up until now, direct human…

Computer Vision and Pattern Recognition · Computer Science 2019-11-04 Sharon Zhou , Mitchell L. Gordon , Ranjay Krishna , Austin Narcomey , Li Fei-Fei , Michael S. Bernstein

Text- and image-conditioned video generation models have achieved strong visual fidelity and temporal coherence, but they often fail to generate motion governed by kinematic and geometric constraints. In these settings, object parts must…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Rahul Jain , Mayank Patel , Asim Unmesh , Karthik Ramani

Interactive world models that simulate object dynamics are crucial for robotics, VR, and AR. However, it remains a significant challenge to learn physics-consistent dynamics models from limited real-world video data, especially for…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Yu Yang , Zhilu Zhang , Xiang Zhang , Yihan Zeng , Hui Li , Wangmeng Zuo

Video generation has been used to generate visual plans for controlling robotic systems. Given an image observation and a language instruction, previous work has generated video plans which are then converted to robot controls to be…

Artificial Intelligence · Computer Science 2025-02-11 Achint Soni , Sreyas Venkataraman , Abhranil Chandra , Sebastian Fischmeister , Percy Liang , Bo Dai , Sherry Yang

Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Matthias Jammot , Björn Braun , Paul Streli , Rafael Wampfler , Christian Holz