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Related papers: PhyGile: Physics-Prefix Guided Motion Generation f…

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Humanoid robots have demonstrated robust locomotion capabilities using Reinforcement Learning (RL)-based approaches. Further, to obtain human-like behaviors, existing methods integrate human motion-tracking or motion prior in the RL…

Robotics · Computer Science 2025-06-13 Dewei Wang , Xinmiao Wang , Xinzhe Liu , Jiyuan Shi , Yingnan Zhao , Chenjia Bai , Xuelong Li

Despite significant advances in quadrupedal robotics, a critical gap persists in foundational motion resources that holistically integrate diverse locomotion, emotionally expressive behaviors, and rich language semantics-essential for…

Robotics · Computer Science 2026-03-26 Li Gao , Fuzhi Yang , Jianhui Chen , Liu Liu , Yao Zheng , Yang Cai , Ziqiao Li

Building Behavioral Foundation Models (BFMs) for humanoid robots has the potential to unify diverse control tasks under a single, promptable generalist policy. However, existing approaches are either exclusively deployed on simulated…

This work presents a motion retargeting approach for legged robots, aimed at transferring the dynamic and agile movements to robots from source motions. In particular, we guide the imitation learning procedures by transferring motions from…

Robotics · Computer Science 2025-07-25 Taerim Yoon , Dongho Kang , Seungmin Kim , Jin Cheng , Minsung Ahn , Stelian Coros , Sungjoon Choi

Generating lifelike human motions from descriptive texts has experienced remarkable research focus in the recent years, propelled by the emerging requirements of digital humans.Despite impressive advances, existing approaches are often…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Yuan Wang , Di Huang , Yaqi Zhang , Wanli Ouyang , Jile Jiao , Xuetao Feng , Yan Zhou , Pengfei Wan , Shixiang Tang , Dan Xu

Text-based 3D motion generation aims to automatically synthesize diverse motions from natural-language descriptions to extend user creativity, whereas motion editing modifies an existing motion sequence in response to text while preserving…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Sukhyun Jeong , Yong-Hoon Choi

We have been developing human-sized biped robots based on passive dynamic mechanisms. In human locomotion, the muscles activate at the same rate relative to the gait cycle during running. To achieve adaptive running for robots, such…

Robotics · Computer Science 2024-03-15 Yusuke Sakurai , Tomoya Kamimura , Yuki Sakamoto , Shohei Nishii , Kodai Sato , Yuta Fujiwara , Akihito Sano

For full-size humanoid robots, even with recent advances in reinforcement learning-based control, achieving reliable locomotion on complex terrains, such as long staircases, remains challenging. In such settings, limited perception,…

Robotics · Computer Science 2025-12-09 Haolin Song , Hongbo Zhu , Tao Yu , Yan Liu , Mingqi Yuan , Wengang Zhou , Hua Chen , Houqiang Li

Lower limb exoskeletons (LLEs) present the potential to make motor-impaired individuals walk again. Their application in real-world environments is still limited by the lack of effective adaptive gait planning. Indeed, current exoskeletons…

Recent advances in humanoid whole-body motion tracking have enabled the execution of diverse and highly coordinated motions on real hardware. However, existing controllers are commonly driven either by predefined motion trajectories, which…

Robotics · Computer Science 2026-02-10 Weiji Xie , Jiakun Zheng , Jinrui Han , Jiyuan Shi , Weinan Zhang , Chenjia Bai , Xuelong Li

Training language-conditioned whole-body controllers for humanoid robots demands large-scale motion-language datasets. Existing approaches based on motion capture are costly and limited in diversity, while text-to-motion generative models…

Robotics · Computer Science 2026-04-20 Jianuo Cao , Yuxin Chen , Masayoshi Tomizuka

This paper presents an approach for learning online generation of collision-free and torque-limited robot trajectories. In order to generate future motions, a neural network is periodically invoked. Based on the current kinematic state of…

Robotics · Computer Science 2022-10-21 Jonas C. Kiemel , Torsten Kröger

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Kaiyang Ji , Ye Shi , Zichen Jin , Kangyi Chen , Lan Xu , Yuexin Ma , Jingyi Yu , Jingya Wang

Learning robust manipulation policies typically requires large and diverse datasets, the collection of which is time-consuming, labor-intensive, and often impractical for dynamic environments. In this work, we introduce DynaMimicGen (D-MG),…

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal…

Learning dexterous and agile policy for humanoid and dexterous hand control requires large-scale demonstrations, but collecting robot-specific data is prohibitively expensive. In contrast, abundant human motion data is readily available…

Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated physics simulators, they remain confined to 2D planar motions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Tianyidan Xie , Zhentao Huang , Mingjie Wang , Xin Huang , Jun Zhou , Minglun Gong , Zili Yi

Functional grasping with dexterous robotic hands is a key capability for enabling tool use and complex manipulation, yet progress has been constrained by two persistent bottlenecks: the scarcity of large-scale datasets and the absence of…

Robotics · Computer Science 2026-01-09 Xingyi He , Adhitya Polavaram , Yunhao Cao , Om Deshmukh , Tianrui Wang , Xiaowei Zhou , Kuan Fang

Performing agile navigation with four-legged robots is a challenging task due to the highly dynamic motions, contacts with various parts of the robot, and the limited field of view of the perception sensors. In this paper, we propose a…

Robotics · Computer Science 2023-06-27 David Hoeller , Nikita Rudin , Dhionis Sako , Marco Hutter

World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Yu Shang , Xin Zhang , Yinzhou Tang , Lei Jin , Chen Gao , Wei Wu , Yong Li