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Related papers: PhyGile: Physics-Prefix Guided Motion Generation f…

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Deploying humanoid robots to interact with real-world environments--such as carrying objects or sitting on chairs--requires generalizable, lifelike motions and robust scene perception. Although prior approaches have advanced each capability…

We present a low-cost data generation pipeline that integrates physics-based simulation, human demonstrations, and model-based planning to efficiently generate large-scale, high-quality datasets for contact-rich robotic manipulation tasks.…

Humans naturally grasp objects with minimal level required force for stability, whereas robots often rely on rigid, over-squeezing control. To narrow this gap, we propose a human-inspired physics-conditioned tactile method (Phy-Tac) for…

Video generation models have shown strong potential as world models for autonomous driving simulation. However, existing approaches are primarily trained on real-world driving datasets, which mostly contain natural and safe driving…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Jiawei Zhou , Zhenxin Zhu , Lingyi Du , Linye Lyu , Lijun Zhou , Zhanqian Wu , Hongcheng Luo , Zhuotao Tian , Bing Wang , Guang Chen , Hangjun Ye , Haiyang Sun , Yu Li

Real-time whole-body teleoperation is a critical method for humanoid robots to perform complex tasks in unstructured environments. However, developing a unified controller that robustly supports diverse human motions remains a significant…

Robotics · Computer Science 2026-05-14 Jie Li , Bing Tang , Feng Wu

Legged robots have enormous potential in their range of capabilities, from navigating unstructured terrains to high-speed running. However, designing robust controllers for highly agile dynamic motions remains a substantial challenge for…

Robotics · Computer Science 2023-04-20 Laura Smith , J. Chase Kew , Tianyu Li , Linda Luu , Xue Bin Peng , Sehoon Ha , Jie Tan , Sergey Levine

Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Yingxuan You , Chen Zhao , Hantao Zhang , Ming Xu , Pascal Fua

Humanoid robots hold the potential for unparalleled versatility in performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between…

Knowledge from animals and humans inspires robotic innovations. Numerous efforts have been made to achieve agile locomotion in quadrupedal robots through classical controllers or reinforcement learning approaches. These methods usually rely…

We aim to control a robot to physically behave in the real world following any high-level language command like "cartwheel" or "kick". Although human motion datasets exist, this task remains particularly challenging since generative models…

Robotics · Computer Science 2024-05-21 Shusheng Xu , Huaijie Wang , Jiaxuan Gao , Yutao Ouyang , Chao Yu , Yi Wu

State-of-the-art text-to-motion generation models rely on the kinematic-aware, local-relative motion representation popularized by HumanML3D, which encodes motion relative to the pelvis and to the previous frame with built-in redundancy.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Zichong Meng , Zeyu Han , Xiaogang Peng , Yiming Xie , Huaizu Jiang

Our paper aims to generate diverse and realistic animal motion sequences from textual descriptions, without a large-scale animal text-motion dataset. While the task of text-driven human motion synthesis is already extensively studied and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Zhangsihao Yang , Mingyuan Zhou , Mengyi Shan , Bingbing Wen , Ziwei Xuan , Mitch Hill , Junjie Bai , Guo-Jun Qi , Yalin Wang

We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and responsive manner. Although human motion generation has been…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yan Zhang , Yao Feng , Alpár Cseke , Nitin Saini , Nathan Bajandas , Nicolas Heron , Michael J. Black

Robotic grasping is a fundamental aspect of robot functionality, defining how robots interact with objects. Despite substantial progress, its generalizability to counter-intuitive or long-tailed scenarios, such as objects with uncommon…

Robotics · Computer Science 2024-02-27 Dingkun Guo , Yuqi Xiang , Shuqi Zhao , Xinghao Zhu , Masayoshi Tomizuka , Mingyu Ding , Wei Zhan

This paper aims to develop a framework that enables a robot to execute tasks based on visual information, in response to natural language instructions for Fetch-and-Carry with Object Grounding (FCOG) tasks. Although there have been many…

Robotics · Computer Science 2023-11-09 Motonari Kambara , Komei Sugiura

Generative world models are increasingly used for video generation, where learned simulators are expected to capture the physical rules that govern real-world dynamics. However, evaluating whether generated videos actually follow these…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Juyi Lin , Arash Akbari , Yumei He , Lin Zhao , Haichao Zhang , Arman Akbari , Xingchen Xu , Zoe Y. Lu , Enfu Nan , Hokin Deng , Edmund Yeh , Sarah Ostadabbas , Yun Fu , Jennifer Dy , Pu Zhao , Yanzhi Wang

Soft object manipulation tasks in domestic scenes pose a significant challenge for existing robotic skill learning techniques due to their complex dynamics and variable shape characteristics. Since learning new manipulation skills from…

Robotics · Computer Science 2023-09-06 Junjia Liu , Zhihao Li , Wanyu Lin , Sylvain Calinon , Kay Chen Tan , Fei Chen

Motion retargeting for specific robot from existing motion datasets is one critical step in transferring motion patterns from human behaviors to and across various robots. However, inconsistencies in topological structure, geometrical…

Robotics · Computer Science 2025-05-28 Zhefeng Cao , Ben Liu , Sen Li , Wei Zhang , Hua Chen

Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Zhuo Li , Mingshuang Luo , Ruibing Hou , Xin Zhao , Hao Liu , Hong Chang , Zimo Liu , Chen Li

Multi-contact motion is important for humanoid robots to work in various environments. We propose a centroidal online trajectory generation and stabilization control for humanoid dynamic multi-contact motion. The proposed method features…

Robotics · Computer Science 2025-05-30 Masaki Murooka , Mitsuharu Morisawa , Fumio Kanehiro