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The $\mathscr{P}$-position sets of some combinatorial games have special combinatorial structures. For example, the $\mathscr{P}$-position set of the hexad game, first investigated by Conway and Ryba, is the block set of the Steiner system…

Combinatorics · Mathematics 2021-12-20 Yuki Irie

In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the…

Machine Learning · Computer Science 2021-10-08 Anav Mehta

Modern board games are a rich source of interesting and new challenges for combinatorial problems. The game Nmbr9 is a solitaire style puzzle game using polyominoes. The rules of the game are simple to explain, but modelling the game…

Artificial Intelligence · Computer Science 2020-01-14 Mikael Zayenz Lagerkvist

Although AlphaZero has achieved superhuman performance in board games, recent studies reveal its limitations in handling scenarios requiring a comprehensive understanding of the entire board, such as recognizing long-sequence patterns in…

Machine Learning · Computer Science 2025-07-21 Yan-Ru Ju , Tai-Lin Wu , Chung-Chin Shih , Ti-Rong Wu

Stencil computation is one of the most important kernels in various scientific computing. Nowadays, most Stencil-driven scientific computing still relies heavily on supercomputers, suffering from expensive access, poor scalability, and…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-16 Kun Li , Zhichun Li , Yuetao Chen , Zixuan Wang , Yiwei Zhang , Liang Yuan , Haipeng Jia , Yunquan Zhang , Ting Cao , Mao Yang

We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…

Computer Science and Game Theory · Computer Science 2016-03-22 Ayumi Igarashi , Edith Elkind

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human…

Artificial Intelligence · Computer Science 2024-04-29 Ti-Rong Wu , Hung Guei , Pei-Chiun Peng , Po-Wei Huang , Ting Han Wei , Chung-Chin Shih , Yun-Jui Tsai

Fuzzing is one of the prevailing methods for vulnerability detection. However, even state-of-the-art fuzzing methods become ineffective after some period of time, i.e., the coverage hardly improves as existing methods are ineffective to…

Cryptography and Security · Computer Science 2021-12-15 Shunkai Zhu , Jingyi Wang , Jun Sun , Jie Yang , Xingwei Lin , Liyi Zhang , Peng Cheng

Tetris is an Asynchronous Byzantine Fault Tolerance consensus algorithm designed for next generation high-throughput permission and permissionless blockchain. The core concept of Tetris is derived from Reasoning About Knowledge, which we…

Multiagent Systems · Computer Science 2018-12-11 Jiajun Xu , Sam Huang

Sudoku is a widely popular $\mathcal{NP}$-Complete combinatorial puzzle whose prospects for studying human computation have recently received attention, but the algorithmic hardness of Sudoku solving is yet largely unexplored. In this…

Computational Complexity · Computer Science 2018-10-10 Marcelo Prates , Luis Lamb

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level of human experts.…

Artificial Intelligence · Computer Science 2024-09-16 Chang Lei , Huan Lei

Solving topological grid puzzles requires reasoning over global spatial invariants such as connectivity, loop closure, and region symmetry and remains challenging for even the most powerful large language models (LLMs). To study these…

Artificial Intelligence · Computer Science 2026-03-13 Mayug Maniparambil , Nils Hoehing , Janak Kapuriya , Arjun Karuvally , Ellen Rushe , Anthony Ventresque , Noel O'Connor , Fergal Reid

Plotting is a tile-matching puzzle video game published by Taito in 1989. Its objective is to reduce a given grid of coloured blocks down to a goal number or fewer. This is achieved by the avatar character repeatedly shooting the block it…

Artificial Intelligence · Computer Science 2021-10-28 Jordi Coll , Joan Espasa , Ian Miguel , Mateu Villaret

Humans and animals solve a difficult problem much more easily when they are presented with a sequence of problems that starts simple and slowly increases in difficulty. We explore this idea in the context of reinforcement learning. Rather…

Machine Learning · Computer Science 2019-12-06 Jan Malte Lichtenberg , Özgür Şimşek

In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…

Multiagent Systems · Computer Science 2021-02-23 Luis Perez

Reinforcement learning has recently been used to approach well-known NP-hard combinatorial problems in graph theory. Among these problems, Hamiltonian cycle problems are exceptionally difficult to analyze, even when restricted to individual…

Artificial Intelligence · Computer Science 2022-11-18 Kevin Du , Ian Gemp , Yi Wu , Yingying Wu

While logic puzzles have engaged individuals through problem-solving and critical thinking, the creation of new puzzle rules has largely relied on ad-hoc processes. Pencil puzzles, such as Slitherlink and Sudoku, represent a prominent…

Artificial Intelligence · Computer Science 2025-01-09 Itsuki Maeda , Yasuhiro Inoue

An important aspect in systems of multiple autonomous agents is the exploitation of synergies via coalition formation. In this paper, we solve various open problems concerning the computational complexity of stable partitions in additively…

Computer Science and Game Theory · Computer Science 2015-02-06 Haris Aziz , Felix Brandt , Hans Georg Seedig

Yahtzee is a classic dice game with a stochastic, combinatorial structure and delayed rewards, making it an interesting mid-scale RL benchmark. While an optimal policy for solitaire Yahtzee can be computed using dynamic programming methods,…

Machine Learning · Computer Science 2026-01-05 Nicholas A. Pape

The success of AlphaZero (AZ) has demonstrated that neural-network-based Go AIs can surpass human performance by a large margin. Given that the state space of Go is extremely large and a human player can play the game from any legal state,…

Artificial Intelligence · Computer Science 2022-11-08 Li-Cheng Lan , Huan Zhang , Ti-Rong Wu , Meng-Yu Tsai , I-Chen Wu , Cho-Jui Hsieh