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A cornerstone of geometric reconstruction, rotation averaging seeks the set of absolute rotations that optimally explains a set of measured relative orientations between them. In addition to being an integral part of bundle adjustment and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-28 Gabriel Moreira , Manuel Marques , João Paulo Costeira

In this work we are interested in the central configurations of the spatial seven-body problem where six of them are at vertices of two congruents equilateral triangles belong to parallel planes and one triangle is a rotation by the angle…

Metric Geometry · Mathematics 2015-06-16 Allyson Oliveira

We present some algorithms that provide useful topological information about curves in surfaces. One of the main algorithms computes the geometric intersection number of two properly embedded 1-manifolds $C_1$ and $C_2$ in a compact…

Geometric Topology · Mathematics 2026-03-23 Marc Lackenby

We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…

Computational Geometry · Computer Science 2012-06-21 Laszlo Kozma

Metric embeddings traditionally study how to map $n$ items to a target metric space such that distance lengths are not heavily distorted; but what if we only care to preserve the relative order of the distances (and not their length)? In…

Data Structures and Algorithms · Computer Science 2024-01-01 Vaggos Chatziafratis , Piotr Indyk

The focus of my PhD thesis is on exploring parallel approaches to efficiently solve problems modeled by constraints and presenting a new proposal. Current solvers are very advanced; they are carefully designed to effectively manage the…

Artificial Intelligence · Computer Science 2019-09-23 Fabio Tardivo

We present a novel class of methods to compute functions of matrices or their action on vectors that are suitable for parallel programming. Solving appropriate simple linear systems of equations in parallel (or computing the inverse of…

Numerical Analysis · Mathematics 2022-10-10 Sergio Blanes

We revisit the algorithmic problem of finding a triangle in a graph (\textsc{Triangle Detection}), and examine its relation to other problems such as \textsc{3Sum}, \textsc{Independent Set}, and \textsc{Graph Coloring}. We obtain several…

Data Structures and Algorithms · Computer Science 2024-02-13 Adrian Dumitrescu

In this paper, we introduce a flip operation on self-complementary ideals of chain product posets and study the resulting flip graphs. We give asymptotics for the number of vertices in these graphs, compute their diameters, and give bounds…

Combinatorics · Mathematics 2024-01-05 Serena An , Holden Mui

This work presents a decentralized allocation algorithm of safety-critical application on parallel computing architectures, where individual Computational Units can be affected by faults. The described method consists in representing the…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-11-20 Thanakorn Khamvilai , Louis Sutter , Eric Feron , Philippe Baufreton , Francois Neumann

Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…

Computational Geometry · Computer Science 2018-05-10 Victor Milenkovic , Elisha Sacks

We present a technique designed for parallelizing large rigid body simulations, capable of exploiting multiple CPU cores within a computer and across a network. Our approach can be applied to simulate both unilateral and bilateral…

Graphics · Computer Science 2024-03-27 Manas Kale , Paul G. Kry

3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…

Computational Geometry · Computer Science 2024-05-28 Christian Amend , Tom Goertzen

An algorithm is discussed for converting a class of recursive processes to a parallel system. It is argued that this algorithm can be superior to certain methods currently found in the literature for an important subset of problems. The…

Computational Physics · Physics 2009-11-10 W. R. Gibbs

In a recent paper, a new method was proposed to find the common invariant subspaces of a set of matrices. This paper invstigates the more general problem of putting a set of matrices into block triangular or block-diagonal form…

General Mathematics · Mathematics 2024-08-29 Ahmad Y. Al-Dweik , Ryad Ghanam , Gerard Thompson , M. T. Mustafa

The diagonals of a quadrilateral form four associated triangles, called half triangles. Each half triangle is bounded by two sides of the quadrilateral and one diagonal. If we locate a triangle center (such as the incenter, centroid,…

General Mathematics · Mathematics 2025-06-24 Stanley Rabinowitz , Ercole Suppa

An exact conservative remapping scheme requires overlaps between two meshes and a reconstruction scheme on the old cells (Lagrangian mesh). While the are intensive discussion on reconstruction schemes, there are relative sparse discussion…

Numerical Analysis · Mathematics 2016-05-31 Xihua Xu , Shengxin Zhu

Finding the number of triangles in a network is an important problem in the analysis of complex networks. The number of triangles also has important applications in data mining. Existing distributed memory parallel algorithms for counting…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-06-24 Shaikh Arifuzzaman , Maleq Khan , Madhav Marathe

Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-25 O. A. Malafeyev , S. A. Nemnyugin

A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…

Optimization and Control · Mathematics 2019-04-08 Valentin R. Koch , Hung M. Phan