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Translation averaging aims to recover camera locations from pairwise relative translation directions and is a fundamental component of global Structure-from-Motion pipelines. The problem is challenging because direction measurements contain…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Zhekai Fan , Wanze Li , Jinxin Wang , Yunpeng Shi

Given a finite point set P in general position in the plane, a full triangulation is a maximal straight-line embedded plane graph on P. A partial triangulation is a full triangulation of some subset P' of P containing all extreme points in…

Computational Geometry · Computer Science 2020-08-17 Uli Wagner , Emo Welzl

Given a triangulation of a point set in the plane, a \emph{flip} deletes an edge $e$ whose removal leaves a convex quadrilateral, and replaces $e$ by the opposite diagonal of the quadrilateral. It is well known that any triangulation of a…

Computational Geometry · Computer Science 2017-10-10 Anna Lubiw , Zuzana Masárová , Uli Wagner

We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…

Geometric Topology · Mathematics 2016-05-12 Mark C. Bell , Richard C. H. Webb

The detection and classification of intersections between triangles are crucial tasks in a wide range of applications within Computer Graphics and Geometry Processing, including mesh Arrangements, mesh Booleans, and generic mesh processing…

Computational Geometry · Computer Science 2025-07-14 Luca Garau , Gianmarco Cherchi

One approach to achieving correct finite element assembly is to ensure that the local orientation of facets relative to each cell in the mesh is consistent with the global orientation of that facet. Rognes et al. have shown how to achieve…

Mathematical Software · Computer Science 2016-11-17 Miklós Homolya , David A. Ham

Given a surface $\Sigma$ equipped with a set $P$ of marked points, we consider the triangulations of $\Sigma$ with vertex set $P$. The flip-graph of $\Sigma$ whose vertices are these triangulations, and whose edges correspond to flipping…

Geometric Topology · Mathematics 2025-03-19 Hugo Parlier , Lionel Pournin

A pseudo-triangle is a simple polygon with three convex vertices, and a pseudo-triangulation is a face-to-face tiling of a planar region into pseudo-triangles. Pseudo-triangulations appear as data structures in computational geometry, as…

Combinatorics · Mathematics 2015-02-18 Guenter Rote , Francisco Santos , Ileana Streinu

We introduce series-triangular graph embeddings and show how to partition point sets with them. This result is then used to improve the upper bound on the number of Steiner points needed to obtain compatible triangulations of point sets.…

Computational Geometry · Computer Science 2007-05-23 Jeff Danciger , Satyan L. Devadoss , Don Sheehy

Given a graph with positive and negative edge labels, the correlation clustering problem aims to cluster the nodes so to minimize the total number of between-cluster positive and within-cluster negative edges. This problem has many…

Data Structures and Algorithms · Computer Science 2024-06-17 Mina Dalirrooyfard , Konstantin Makarychev , Slobodan Mitrović

We give an overview of the 2024 Computational Geometry Challenge targeting the problem \textsc{Maximum Polygon Packing}: Given a convex region $P$ in the plane, and a collection of simple polygons $Q_1, \ldots, Q_n$, each $Q_i$ with a…

Computational Geometry · Computer Science 2024-03-26 Sándor P. Fekete , Phillip Keldenich , Dominik Krupke , Stefan Schirra

We prove that for a given flat surface with conical singularities, any pair of geometric triangulations can be connected by a chain of flips.

Geometric Topology · Mathematics 2019-07-03 Guillaume Tahar

In the present paper, we consider two applications of the pentagon equation. The first deals with actions of flips on edges of triangulations labelled by rational functions in some variables. The second can be formulated as a system of…

Geometric Topology · Mathematics 2024-11-28 Vassily Olegovich Manturov , Zheyan Wan

A (multi)set of segments in the plane may form a TSP tour, a matching, a tree, or any multigraph. If two segments cross, then we can reduce the total length with the following flip operation. We remove a pair of crossing segments, and…

Computational Geometry · Computer Science 2023-07-26 Guilherme D. da Fonseca , Yan Gerard , Bastien Rivier

Graph embedding aims at learning a vector-based representation of vertices that incorporates the structure of the graph. This representation then enables inference of graph properties. Existing graph embedding techniques, however, do not…

The article proposes a new method for finding the triangle-triangle intersection in 3D space, based on the use of computer graphics algorithms -- cutting off segments on the plane when moving and rotating the beginning of the coordinate…

Graphics · Computer Science 2022-10-28 Irina Bolodurina , Georgii Nigmatulin , Denis Parfenov

Flips in triangulations of convex polygons arise in many different settings. They are isomorphic to rotations in binary trees, define edges in the 1-skeleton of the Associahedron and cover relations in the Tamari Lattice. The complexity of…

Computational Geometry · Computer Science 2026-02-27 Joseph Dorfer

Listing and counting triangles in graphs is a key algorithmic kernel for network analyses, including community detection, clustering coefficients, k-trusses, and triangle centrality. In this paper, we propose the novel concept of a…

We study the perfect matching reconfiguration problem: Given two perfect matchings of a graph, is there a sequence of flip operations that transforms one into the other? Here, a flip operation exchanges the edges in an alternating cycle of…

Data Structures and Algorithms · Computer Science 2019-04-15 Marthe Bonamy , Nicolas Bousquet , Marc Heinrich , Takehiro Ito , Yusuke Kobayashi , Arnaud Mary , Moritz Mühlenthaler , Kunihiro Wasa

Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…

History and Overview · Mathematics 2023-07-27 Dimitris Vartziotis , Doris Bohnet