English
Related papers

Related papers: PeriphAR: Fast and Accurate Real-World Object Sele…

200 papers

When studying how people search for objects in scenes, the inhomogeneity of the visual field is often ignored. Due to physiological limitations peripheral vision is blurred and mainly uses coarse-grained information (i.e., low spatial…

Neurons and Cognition · Quantitative Biology 2021-01-05 Anke Cajar , Ralf Engbert , Jochen Laubrock

Modeling perception is critical for many applications and developments in computer graphics to optimize and evaluate content generation techniques. Most of the work to date has focused on central (foveal) vision. However, this is…

Graphics · Computer Science 2022-09-20 Cara Tursun , Piotr Didyk

Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and…

Graphics · Computer Science 2020-06-24 Xiao Tang , Xiaowei Hu , Chi-Wing Fu , Daniel Cohen-Or

Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. However, the selection of small or distant objects…

Human-Computer Interaction · Computer Science 2022-06-07 Woojoo Kim , Shuping Xiong

The information provided to a person's visual system by extended reality (XR) displays is not a veridical match to the information provided by the real world. Due in part to graphical limitations in XR head-mounted displays (HMDs), which…

Human-Computer Interaction · Computer Science 2022-01-07 Haley Adams , Holly Gagnon , Sarah Creem-Regehr , Jeanine Stefanucci , Bobby Bodenheimer

Periocular recognition has gained attention recently due to demands of increased robustness of face or iris in less controlled scenarios. We present a new system for eye detection based on complex symmetry filters, which has the advantage…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Fernando Alonso-Fernandez , Josef Bigun

Our vision is sharpest at the center of our gaze and becomes progressively blurry into the periphery. It is widely believed that this high foveal resolution evolved at the expense of peripheral acuity. But what if this sampling scheme is…

Neurons and Cognition · Quantitative Biology 2020-05-15 R. T. Pramod , Harish Katti , S. P. Arun

Interacting with multiple objects simultaneously makes us fast. A pre-step to this interaction is to select the objects, i.e., multi-object selection, which is enabled through two steps: (1) toggling multi-selection mode -- mode-switching…

Human-Computer Interaction · Computer Science 2026-02-16 Mohammad Raihanul Bashar , Aunnoy K Mutasim , Ken Pfeuffer , Anil Ufuk Batmaz

We present ClickAIXR, a novel on-device framework for multimodal vision-language interaction with objects in extended reality (XR). Unlike prior systems that rely on cloud-based AI (e.g., ChatGPT) or gaze-based selection (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Dawar Khan , Alexandre Kouyoumdjian , Xinyu Liu , Omar Mena , Dominik Engel , Ivan Viola

Active perception and foveal vision are the foundations of the human visual system. While foveal vision reduces the amount of information to process during a gaze fixation, active perception will change the gaze direction to the most…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Alexandre M. F. Dias , Luís Simões , Plinio Moreno , Alexandre Bernardino

The dominant multi-camera 3D detection paradigm is based on explicit 3D feature construction, which requires complicated indexing of local image-view features via 3D-to-2D projection. Other methods implicitly introduce geometric positional…

Computer Vision and Pattern Recognition · Computer Science 2022-12-14 Shihao Wang , Xiaohui Jiang , Ying Li

Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introduces an optimized dual-layered selection mechanism combining…

Human-Computer Interaction · Computer Science 2025-03-04 Xiang Li , Per Ola Kristensson

Seamless integration of physical objects as interactive digital entities remains a challenge for spatial computing. This paper explores Augmented Object Intelligence (AOI) in the context of XR, an interaction paradigm that aims to blur the…

Human-Computer Interaction · Computer Science 2025-05-19 Mustafa Doga Dogan , Eric J. Gonzalez , Karan Ahuja , Ruofei Du , Andrea Colaço , Johnny Lee , Mar Gonzalez-Franco , David Kim

In this paper, an occlusion-capable holographic augmented-reality (AR) display is proposed, and its ability to enhance AR imagery through occlusion is demonstrated. Holographic displays can generate ideal three-dimensional (3D) virtual…

Optics · Physics 2025-05-05 Woongseob Han , Chanseul Lee , Jae-Hyeung Park

Gaze object prediction (GOP) aims to predict the category and location of the object that a human is looking at. Previous methods utilized box-level supervision to identify the object that a person is looking at, but struggled with semantic…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Yang Jin , Lei Zhang , Shi Yan , Bin Fan , Binglu Wang

Gaze-based interactions offer a potential way for users to naturally engage with mixed reality (XR) interfaces. Black-box machine learning models enabled higher accuracy for gaze-based interactions. However, due to the black-box nature of…

Computer graphics seeks to deliver compelling images, generated within a computing budget, targeted at a specific display device, and ultimately viewed by an individual user. The foveated nature of human vision offers an opportunity to…

Graphics · Computer Science 2021-07-27 Rachel Brown , Vasha DuTell , Bruce Walter , Ruth Rosenholtz , Peter Shirley , Morgan McGuire , David Luebke

Inspired by human vision, we propose a new periphery-fovea multi-resolution driving model that predicts vehicle speed from dash camera videos. The peripheral vision module of the model processes the full video frames in low resolution. Its…

Computer Vision and Pattern Recognition · Computer Science 2019-03-26 Ye Xia , Jinkyu Kim , John Canny , Karl Zipser , David Whitney

We present a novel lens technique to support the identification of heterogeneous features in direct volume rendering (DVR) visualizations. In contrast to data-centric transfer function (TF) design, our image-driven approach enables users to…

Graphics · Computer Science 2025-06-05 Roberta Mota , Ehud Sharlin , Usman Alim

When establishing a visual connection between a virtual reality user and an augmented reality user, it is important to consider whether the augmented reality user faces a surplus of information. Augmented reality, compared to virtual…

Human-Computer Interaction · Computer Science 2021-05-05 Robbe Cools , Jihae Han , Adalberto L. Simeone
‹ Prev 1 2 3 10 Next ›