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We present a lightweight and affordable motion capture method based on two smartwatches and a head-mounted camera. In contrast to the existing approaches that use six or more expert-level IMU devices, our approach is much more…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Jiye Lee , Hanbyul Joo

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…

Human-Computer Interaction · Computer Science 2025-07-25 Xiaoan Liu , Difan Jia , Xianhao Carton Liu , Mar Gonzalez-Franco , Chen Zhu-Tian

This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Sida Peng , Yuanqing Zhang , Yinghao Xu , Qianqian Wang , Qing Shuai , Hujun Bao , Xiaowei Zhou

To adequately utilize the available image evidence in multi-view video-based avatar modeling, we propose TexVocab, a novel avatar representation that constructs a texture vocabulary and associates body poses with texture maps for animation.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Yuxiao Liu , Zhe Li , Yebin Liu , Haoqian Wang

Generating videos with realistic and physically plausible motion is one of the main recent challenges in computer vision. While diffusion models are achieving compelling results in image generation, video diffusion models are limited by…

Machine Learning · Computer Science 2024-10-28 Luca Savant Aira , Antonio Montanaro , Emanuele Aiello , Diego Valsesia , Enrico Magli

High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with fewer input devices is gaining popularity as it brings mocap…

Graphics · Computer Science 2025-06-03 Jose Luis Ponton , Eduard Pujol , Andreas Aristidou , Carlos Andujar , Nuria Pelechano

Text-driven controllable dance generation remains under-explored, primarily due to the severe scarcity of high-quality datasets and the inherent difficulty of articulating complex choreographies. Characterizing dance is particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Hang Yuan , Xiaolin Hu , Yan Wan , Menglin Gao , Wenzhe Yu , Cong Huang , Fei Xu , Qing Li , Christina Dan Wang , Zhou Yu , Kai Chen

Although the essential nuance of human motion is often conveyed as a combination of body movements and hand gestures, the existing monocular motion capture approaches mostly focus on either body motion capture only ignoring hand parts or…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Yu Rong , Takaaki Shiratori , Hanbyul Joo

Recently, diffusion models have shown their impressive ability in visual generation tasks. Besides static images, more and more research attentions have been drawn to the generation of realistic videos. The video generation not only has a…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Yucheng Xing , Jinxing Yin , Xiaodong Liu

Motion capture has become increasingly important, not only in computer animation but also in emerging fields like the virtual reality, bioinformatics, and humanoid training. Capturing outdoor environments offers extended horizon scenes but…

Robotics · Computer Science 2024-12-31 Aditya Rauniyar , Micah Corah , Sebastian Scherer

Much progress has been made in reconstructing garments from an image or a video. However, none of existing works meet the expectations of digitizing high-quality animatable dynamic garments that can be adjusted to various unseen poses. In…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Xiongzheng Li , Jinsong Zhang , Yu-Kun Lai , Jingyu Yang , Kun Li

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Recent advances in world models have demonstrated strong capabilities in simulating physical reality, making them an increasingly important foundation for embodied intelligence. For UAV agents in particular, accurate prediction of complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Zile Guo , Zhan Chen , Enze Zhu , Kan Wei , Yongkang Zou , Xiaoxuan Liu , Lei Wang

Accurately simulating existing 3D objects and a wide variety of materials often demands expert knowledge and time-consuming physical parameter tuning to achieve the desired dynamic behavior. We introduce MotionPhysics, an end-to-end…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Miaowei Wang , Jakub Zadrożny , Oisin Mac Aodha , Amir Vaxman

Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Zichen Liu , Yihao Meng , Hao Ouyang , Yue Yu , Bolin Zhao , Daniel Cohen-Or , Huamin Qu

Character posing is of interest in computer animation. It is difficult due to its dependence on inverse kinematics (IK) techniques and articulate property of human characters . To solve the IK problem, classical methods that rely on…

Graphics · Computer Science 2015-03-19 Ranch Y. Q. Lai , Pong C. Yuen , K. W. Lee , J. H. Lai

Creating high-dynamic videos such as motion-rich actions and sophisticated visual effects poses a significant challenge in the field of artificial intelligence. Unfortunately, current state-of-the-art video generation methods, primarily…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Yan Zeng , Guoqiang Wei , Jiani Zheng , Jiaxin Zou , Yang Wei , Yuchen Zhang , Hang Li

While recent image-based human animation methods achieve realistic body and facial motion synthesis, critical gaps remain in fine-grained holistic controllability, multi-scale adaptability, and long-term temporal coherence, which leads to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Yuxuan Luo , Zhengkun Rong , Lizhen Wang , Longhao Zhang , Tianshu Hu , Yongming Zhu

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Portrait Animation aims to synthesize a lifelike video from a single source image, using it as an appearance reference, with motion (i.e., facial expressions and head pose) derived from a driving video, audio, text, or generation. Instead…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Jianzhu Guo , Dingyun Zhang , Xiaoqiang Liu , Zhizhou Zhong , Yuan Zhang , Pengfei Wan , Di Zhang