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Scalable AI agents training relies on interactive environments that faithfully simulate the consequences of agent actions. Manually crafted environments are expensive to build, brittle to extend, and fundamentally limited in diversity. A…

Artificial Intelligence · Computer Science 2026-05-11 Yi Liu , TingFeng Hui , Wei Zhang , Li Sun , Ningxin Su , Jian Wang , Sen Su

Making sophisticated, robust, and safe sequential decisions is at the heart of intelligent systems. This is especially critical for planning in complex multi-agent environments, where agents need to anticipate other agents' intentions and…

Robotics · Computer Science 2020-01-29 Yichuan Charlie Tang

Reinforcement Learning is a promising tool for learning complex policies even in fast-moving and object-interactive domains where human teleoperation or hard-coded policies might fail. To effectively reflect this challenging category of…

Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a…

Machine Learning · Computer Science 2018-07-13 Iulian Vlad Serban , Chinnadhurai Sankar , Michael Pieper , Joelle Pineau , Yoshua Bengio

Multi-UAV pursuit-evasion, where pursuers aim to capture evaders, poses a key challenge for UAV swarm intelligence. Multi-agent reinforcement learning (MARL) has demonstrated potential in modeling cooperative behaviors, but most RL-based…

Robotics · Computer Science 2025-07-09 Jiayu Chen , Chao Yu , Guosheng Li , Wenhao Tang , Shilong Ji , Xinyi Yang , Botian Xu , Huazhong Yang , Yu Wang

As LLM-based agents are increasingly deployed in real-life scenarios, existing benchmarks fail to capture their inherent complexity of handling extensive information, leveraging diverse resources, and managing dynamic user interactions. To…

Computation and Language · Computer Science 2025-10-20 Wei He , Yueqing Sun , Hongyan Hao , Xueyuan Hao , Zhikang Xia , Qi Gu , Chengcheng Han , Dengchang Zhao , Hui Su , Kefeng Zhang , Man Gao , Xi Su , Xiaodong Cai , Xunliang Cai , Yu Yang , Yunke Zhao

Physically-realistic simulated environments are powerful platforms for enabling measurable, replicable and statistically-robust investigation of complex robotic systems. Such environments are epitomised by the RoboCup simulation leagues,…

Robotics · Computer Science 2014-12-19 David M Budden , Peter Wang , Oliver Obst , Mikhail Prokopenko

Vision-Language-Action (VLA) models trained via imitation learning suffer from significant performance degradation in data-scarce scenarios due to their reliance on large-scale demonstration datasets. Although reinforcement learning…

Robotics · Computer Science 2026-04-28 Junjin Xiao , Yandan Yang , Xinyuan Chang , Ronghan Chen , Feng Xiong , Mu Xu , Wei-Shi Zheng , Qing Zhang

Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Yinhuai Wang , Qihan Zhao , Runyi Yu , Hok Wai Tsui , Ailing Zeng , Jing Lin , Zhengyi Luo , Jiwen Yu , Xiu Li , Qifeng Chen , Jian Zhang , Lei Zhang , Ping Tan

The popularity of racket sports (e.g., tennis and table tennis) leads to high demands for data analysis, such as notational analysis, on player performance. While sports videos offer many benefits for such analysis, retrieving accurate…

Human-Computer Interaction · Computer Science 2021-05-21 Dazhen Deng , Jiang Wu , Jiachen Wang , Yihong Wu , Xiao Xie , Zheng Zhou , Hui Zhang , Xiaolong Zhang , Yingcai Wu

We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both…

Computation and Language · Computer Science 2026-01-26 Xinze Li , Ziyue Zhu , Siyuan Liu , Yubo Ma , Yuhang Zang , Yixin Cao , Aixin Sun

Wearables like smartwatches which are embedded with sensors and powerful processors, provide a strong platform for development of analytics solutions in sports domain. To analyze players' games, while motion sensor based shot detection has…

Machine Learning · Computer Science 2018-05-16 Manish Sharma , Akash Anand , Rupika Srivastava , Lakshmi Kaligounder

The ability to plan and execute goal specific actions in varied, unexpected settings is a central requirement of intelligent agents. In this paper, we explore how an agent can be equipped with an internal model of the dynamics of the…

Computer Vision and Pattern Recognition · Computer Science 2016-01-20 Katerina Fragkiadaki , Pulkit Agrawal , Sergey Levine , Jitendra Malik

Simulation engines are widely adopted in robotics. However, they lack either full simulation control, ROS integration, realistic physics, or photorealism. Recently, synthetic data generation and realistic rendering has advanced tasks like…

Robotics · Computer Science 2023-05-29 Elia Bonetto , Chenghao Xu , Aamir Ahmad

Virtual environments are essential to AI agent research. Existing environments for LLM agent research typically focus on either physical task solving or social simulation, with the former oversimplifying agent individuality and social…

Multiagent Systems · Computer Science 2025-06-17 Dekun Wu , Frederik Brudy , Bang Liu , Yi Wang

Visual navigation by mobile robots is classically tackled through SLAM plus optimal planning, and more recently through end-to-end training of policies implemented as deep networks. While the former are often limited to waypoint planning,…

Artificial Intelligence · Computer Science 2021-11-30 Assem Sadek , Guillaume Bono , Boris Chidlovskii , Christian Wolf

Equipping LLMs with tool-use capabilities via Agentic Reinforcement Learning (Agentic RL) is bottlenecked by two challenges: the lack of scalable, robust execution environments and the scarcity of realistic training data that captures…

This study proposes a simple method for multi-object tracking (MOT) of players in a badminton court. We leverage two off-the-shelf cameras, one on the top of the court and the other on the side of the court. The one on the top is to track…

Computer Vision and Pattern Recognition · Computer Science 2023-08-10 Young-Ching Chou , Shen-Ru Zhang , Bo-Wei Chen , Hong-Qi Chen , Cheng-Kuan Lin , Yu-Chee Tseng

Multimodal resources for non-periodic court sports with laboratory-grade sensing remain scarce: few publicly pair instrumented ground reaction force (GRF) with high-frame-rate multi-view video, limiting markerless load estimation in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Kuoye Niu , Jianwei Li , Shengze Cai , Yong Ma , Mengyao Jia , Lishun Shen , Zhenheng Zhang , Yuxin Peng , Xian Song

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun
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