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Fine-grained analysis of complex and high-speed sports like badminton presents a significant challenge for Multimodal Large Language Models (MLLMs), despite their notable advancements in general video understanding. This difficulty arises…

Multimedia · Computer Science 2025-08-12 Xusheng He , Wei Liu , Shanshan Ma , Qian Liu , Chenghao Ma , Jianlong Wu

Human athletes demonstrate versatile and highly-dynamic tennis skills to successfully conduct competitive rallies with a high-speed tennis ball. However, reproducing such behaviors on humanoid robots is difficult, partially due to the lack…

Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Enrico Meloni , Luca Pasqualini , Matteo Tiezzi , Marco Gori , Stefano Melacci

We introduce AndroidEnv, an open-source platform for Reinforcement Learning (RL) research built on top of the Android ecosystem. AndroidEnv allows RL agents to interact with a wide variety of apps and services commonly used by humans…

Tactical understanding in badminton involves interpreting not only individual actions but also how tactics are dynamically executed over time. In this paper, we propose \textbf{Shot2Tactic-Caption}, a novel framework for semantic and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Ning Ding , Keisuke Fujii , Toru Tamaki

Deep reinforcement learning (DRL) agents are often sensitive to visual changes that were unseen in their training environments. To address this problem, we leverage the sequential nature of RL to learn robust representations that encode…

Artificial Intelligence · Computer Science 2022-07-15 Jiameng Fan , Wenchao Li

This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Omer Sela , Michael Chertok , Lior Wolf

The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game…

Artificial Intelligence · Computer Science 2023-07-06 Hyeon-Chang Jeon , In-Chang Baek , Cheong-mok Bae , Taehwa Park , Wonsang You , Taegwan Ha , Hoyun Jung , Jinha Noh , Seungwon Oh , Kyung-Joong Kim

The ability to autonomously navigate safely, especially within dynamic environments, is paramount for mobile robotics. In recent years, DRL approaches have shown superior performance in dynamic obstacle avoidance. However, these…

Reinforcement learning (RL) methods have been actively applied in the field of robotics, allowing the system itself to find a solution for a task otherwise requiring a complex decision-making algorithm. In this paper, we present a novel…

Human-Computer Interaction · Computer Science 2021-08-04 Ekaterina Karmanova , Valerii Serpiva , Stepan Perminov , Aleksey Fedoseev , Dzmitry Tsetserukou

To overcome the sim-to-real gap in reinforcement learning (RL), learned policies must maintain robustness against environmental uncertainties. While robust RL has been widely studied in single-agent regimes, in multi-agent environments, the…

Machine Learning · Computer Science 2024-05-10 Laixi Shi , Eric Mazumdar , Yuejie Chi , Adam Wierman

Remaining competitive in future conflicts with technologically-advanced competitors requires us to accelerate our research and development in artificial intelligence (AI) for wargaming. More importantly, leveraging machine learning for…

Machine Learning · Computer Science 2024-02-13 Scotty Black , Christian Darken

Experts in racket sports like tennis and badminton use tactical analysis to gain insight into competitors' playing styles. Many data-driven methods apply pattern mining to racket sports data -- which is often recorded as multivariate event…

Human-Computer Interaction · Computer Science 2022-11-29 Jiang Wu , Dongyu Liu , Ziyang Guo , Yingcai Wu

Evaluating badminton performance often requires expert coaching, which is rarely accessible for amateur players. We present BadminSense, a smartwatch-based system for fine-grained badminton performance analysis using wearable sensing.…

Human-Computer Interaction · Computer Science 2026-03-25 Taizhou Chen , Kai Chen , Xingyu Liu , Pingchuan Ke , Zhida Sun

Learning competitive behaviors in multi-agent settings such as racing requires long-term reasoning about potential adversarial interactions. This paper presents Deep Latent Competition (DLC), a novel reinforcement learning algorithm that…

Machine Learning · Computer Science 2021-02-22 Wilko Schwarting , Tim Seyde , Igor Gilitschenski , Lucas Liebenwein , Ryan Sander , Sertac Karaman , Daniela Rus

In this study, we introduce the DriveEnv-NeRF framework, which leverages Neural Radiance Fields (NeRF) to enable the validation and faithful forecasting of the efficacy of autonomous driving agents in a targeted real-world scene. Standard…

Robotics · Computer Science 2024-05-31 Mu-Yi Shen , Chia-Chi Hsu , Hao-Yu Hou , Yu-Chen Huang , Wei-Fang Sun , Chia-Che Chang , Yu-Lun Liu , Chun-Yi Lee

Advances in reinforcement learning (RL) have resulted in recent breakthroughs in the application of artificial intelligence (AI) across many different domains. An emerging landscape of development environments is making powerful RL…

Machine Learning · Computer Science 2021-03-11 Edward W. Staley , Corban G. Rivera , Ashley J. Llorens

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where…

In many multi-agent spatiotemporal systems, agents operate under the influence of shared, unobserved variables (e.g., the play a team is executing in a game of basketball). As a result, the trajectories of the agents are often statistically…

Machine Learning · Computer Science 2021-09-30 Michael A. Alcorn , Anh Nguyen

Quantifying impact phenomena in badminton smashes is important for evaluating both athletic performance and equipment; however, conventional measurement systems involve trade-offs between temporal resolution, data efficiency, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Yudai Washida , Yuto Kase , Kai Ishibe , Ryoma Yasuda , Sakiko Hashimoto