Related papers: Retrieval-Augmented Sketch-Guided 3D Building Gene…
We consider the problem of reconstructing a 3D scene from multiple sketches. We propose a pipeline which involves (1) stitching together multiple sketches through use of correspondence points, (2) converting the stitched sketch into a…
Deep generative models of 3D shapes have received a great deal of research interest. Yet, almost all of them generate discrete shape representations, such as voxels, point clouds, and polygon meshes. We present the first 3D generative model…
We present a new approach for generating 3D house wireframes with semantic enrichment using an autoregressive model. Unlike conventional generative models that independently process vertices, edges, and faces, our approach employs a unified…
Generative 3D modeling has advanced rapidly, driven by applications in VR/AR, metaverse, and robotics. However, most methods represent the target object as a closed mesh devoid of any structural information, limiting editing, animation, and…
We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end,…
Conceptual product design requires designers to explore the design space of visual and functional concepts simultaneously. Sketching has long been adopted to empower concept exploration. However, current sketch-based design tools mostly…
Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to…
Existing 3D reconstruction methods utilize guidances such as 2D images, 3D point clouds, shape contours and single semantics to recover the 3D surface, which limits the creative exploration of 3D modeling. In this paper, we propose a novel…
Current state-of-the-art large language models are effective in generating high-quality text and encapsulating a broad spectrum of world knowledge. These models, however, often hallucinate and lack locally relevant factual data.…
Text-to-3D generation has achieved remarkable success via large-scale text-to-image diffusion models. Nevertheless, there is no paradigm for scaling up the methodology to urban scale. Urban scenes, characterized by numerous elements,…
Current 3D reconstruction methods typically generate outputs in the form of voxels, point clouds, or meshes. However, each of these formats has inherent limitations, such as rough surfaces and distorted structures. Additionally, these data…
We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…
While human cognition inherently retrieves information from diverse and specialized knowledge sources during decision-making processes, current Retrieval-Augmented Generation (RAG) systems typically operate through single-source knowledge…
Sketch portrait generation benefits a wide range of applications such as digital entertainment and law enforcement. Although plenty of efforts have been dedicated to this task, several issues still remain unsolved for generating vivid and…
Design-to-code translates high-fidelity UI designs into executable front-end implementations, but progress remains hard to compare due to inconsistent datasets, toolchains, and evaluation protocols. We introduce 1D-Bench, a benchmark…
Fast generation of high-quality 3D digital humans is important to a vast number of applications ranging from entertainment to professional concerns. Recent advances in differentiable rendering have enabled the training of 3D generative…
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…
Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep…
Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…
Recent 3D large reconstruction models typically employ a two-stage process, including first generate multi-view images by a multi-view diffusion model, and then utilize a feed-forward model to reconstruct images to 3D content.However,…