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Pre-trained foundation models have demonstrated remarkable success in audio, vision and language, yet their potential for general machine signal modeling with arbitrary sampling rates-covering acoustic, vibration, and other industrial…

Sound · Computer Science 2026-03-10 Yucong Zhang , Juan Liu , Ming Li

This paper addresses the problem of 3D referring expression comprehension (REC) in autonomous driving scenario, which aims to ground a natural language to the targeted region in LiDAR point clouds. Previous approaches for REC usually focus…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Wenhao Cheng , Junbo Yin , Wei Li , Ruigang Yang , Jianbing Shen

End-to-end task-oriented dialogue (TOD) systems have achieved promising performance by leveraging sophisticated natural language understanding and natural language generation capabilities of pre-trained models. This work enables the TOD…

Computation and Language · Computer Science 2023-08-17 Jianguo Zhang , Stephen Roller , Kun Qian , Zhiwei Liu , Rui Meng , Shelby Heinecke , Huan Wang , Silvio Savarese , Caiming Xiong

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent…

Mobile devices supporting the "Internet of Things" (IoT), often have limited capabilities in computation, battery energy, and storage space, especially to support resource-intensive applications involving virtual reality (VR), augmented…

Networking and Internet Architecture · Computer Science 2018-06-19 Jianyu Wang , Jianli Pan , Flavio Esposito , Prasad Calyam , Zhicheng Yang , Prasant Mohapatra

This paper investigates humanoid whole-body dexterous manipulation, where the efficient collection of high-quality demonstration data remains a central bottleneck. Existing teleoperation systems often suffer from limited portability,…

Robotics · Computer Science 2026-03-16 Liang Heng , Yihe Tang , Jiajun Xu , Henghui Bao , Di Huang , Yue Wang

Generating 3D human motions from textual descriptions is an important research problem with broad applications in video games, virtual reality, and augmented reality. Recent methods align the textual description with human motion at the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Bowen Dang , Lin Wu , Xiaohang Yang , Zheng Yuan , Zhixiang Chen

The CODECO Experimentation Framework is an open-source solution designed for the rapid experimentation of Kubernetes-based edge cloud deployments. It adopts a microservice-based architecture and introduces innovative abstractions for (i)…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-03-19 Georgios Koukis , Sotiris Skaperas , Ioanna Angeliki Kapetanidou , Vassilis Tsaoussidis , Lefteris Mamatas

A significant bottleneck in humanoid policy learning is the acquisition of large-scale, diverse datasets, as collecting reliable real-world data remains both difficult and cost-prohibitive. To address this limitation, we introduce…

Robotics · Computer Science 2025-10-06 Rui Zhong , Yizhe Sun , Junjie Wen , Jinming Li , Chuang Cheng , Wei Dai , Zhiwen Zeng , Huimin Lu , Yichen Zhu , Yi Xu

This paper studies the trajectory control and task offloading (TCTO) problem in an unmanned aerial vehicle (UAV)-assisted mobile edge computing system, where a UAV flies along a planned trajectory to collect computation tasks from smart…

Signal Processing · Electrical Eng. & Systems 2022-02-25 Fuhong Song , Huanlai Xing , Xinhan Wang , Shouxi Luo , Penglin Dai , Zhiwen Xiao , Bowen Zhao

As humanoid robots increasingly introduced into social scene, achieving emotionally synchronized multimodal interaction remains a significant challenges. To facilitate the further adoption and integration of humanoid robots into service…

Robotics · Computer Science 2026-01-27 Yanrong Chen , Xihan Bian

When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Lele Chen , Guofeng Cui , Celong Liu , Zhong Li , Ziyi Kou , Yi Xu , Chenliang Xu

This paper proposes an innovative approach to Hierarchical Edge Aware 3D Point Cloud Learning (HEA-Net) that seeks to address the challenges of noise in point cloud data, and improve object recognition and segmentation by focusing on edge…

Computer Vision and Pattern Recognition · Computer Science 2023-10-26 Lei Li

Manual endoscopic submucosal dissection (ESD) is technically demanding, and existing single-segment robotic tools offer limited dexterity. These limitations motivate the development of more advanced solutions. To address this, DESectBot, a…

Robotics · Computer Science 2026-02-04 Yuancheng Shao , Yao Zhang , Jia Gu , Zixi Chen , Di Wu , Yuqiao Chen , Bo Lu , Wenjie Liu , Cesare Stefanini , Peng Qi

Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An…

Robotics · Computer Science 2026-02-17 Huajian Zeng , Lingyun Chen , Jiaqi Yang , Yuantai Zhang , Fan Shi , Peidong Liu , Xingxing Zuo

Edge Computing (EC) is about remodeling the way data is handled, processed, and delivered within a vast heterogeneous network. One of the fundamental concepts of EC is to push the data processing near the edge by exploiting front-end…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-06-14 Raby Hamadi , Abdullah Khanfor , Hakim Ghazzai , Yehia Massoud

Mixture-of-Experts (MoE) has emerged as a practical approach to scale up parameters for the Transformer model to achieve better generalization while maintaining a sub-linear increase in computation overhead. Current MoE models are mainly…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-03 Shuqing Luo , Jie Peng , Pingzhi Li , Hanrui Wang , Tianlong Chen

Current audio-driven 3D head generation methods mainly focus on single-speaker scenarios, lacking natural, bidirectional listen-and-speak interaction. Achieving seamless conversational behavior, where speaking and listening states…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Lei Zhu , Lijian Lin , Ye Zhu , Jiahao Wu , Xuehan Hou , Yu Li , Yunfei Liu , Jie Chen

There has been substantial progress in humanoid robots, with new skills continuously being taught, ranging from navigation to manipulation. While these abilities may seem impressive, the teaching methods often remain inefficient. To enhance…

Robotics · Computer Science 2025-01-29 Josua Spisak , Matthias Kerzel , Stefan Wermter
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