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Related papers: FEEL (Force-Enhanced Egocentric Learning): A Datas…

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Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Yifan Shen , Jiateng Liu , Xinzhuo Li , Yuanzhe Liu , Bingxuan Li , Houze Yang , Wenqi Jia , Yijiang Li , Tianjiao Yu , James Matthew Rehg , Xu Cao , Ismini Lourentzou

Intelligent assistance involves not only understanding but also action. Existing ego-centric video datasets contain rich annotations of the videos, but not of actions that an intelligent assistant could perform in the moment. To address…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Steven Abreu , Tiffany D. Do , Karan Ahuja , Eric J. Gonzalez , Lee Payne , Daniel McDuff , Mar Gonzalez-Franco

Research has shown the complementarity of camera- and inertial-based data for modeling human activities, yet datasets with both egocentric video and inertial-based sensor data remain scarce. In this paper, we introduce WEAR, an outdoor…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Marius Bock , Hilde Kuehne , Kristof Van Laerhoven , Michael Moeller

In this study, we focus on the egocentric segmentation of arms to improve self-perception in Augmented Virtuality (AV). The main contributions of this work are: i) a comprehensive survey of segmentation algorithms for AV; ii) an Egocentric…

Computer Vision and Pattern Recognition · Computer Science 2020-03-30 Ester Gonzalez-Sosa , Pablo Perez , Ruben Tolosana , Redouane Kachach , Alvaro Villegas

Embodied robotic agents often perceive movies through an egocentric screen-view interface rather than native cinematic footage, introducing domain shifts such as viewpoint distortion, scale variation, illumination changes, and environmental…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Ze Dong , Hao Shi , Zejia Gao , Zhonghua Yi , Kaiwei Wang , Lin Wang

The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets,…

Reliable facial expression learning (FEL) involves the effective learning of distinctive facial expression characteristics for more reliable, unbiased and accurate predictions in real-life settings. However, current systems struggle with…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Azmine Toushik Wasi , Taki Hasan Rafi , Raima Islam , Karlo Serbetar , Dong Kyu Chae

Background: Studies have shown the potential adverse health effects, ranging from headaches to cardiovascular disease, associated with long-term negative emotions and chronic stress. Since many indicators of stress are imperceptible to…

Machine Learning · Computer Science 2023-08-29 Joe Li , Peter Washington

While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jingqiao Xiu , Fangzhou Hong , Yicong Li , Mengze Li , Wentao Wang , Sirui Han , Liang Pan , Ziwei Liu

Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Enrico Pallotta , Sina Mokhtarzadeh Azar , Lars Doorenbos , Serdar Ozsoy , Umar Iqbal , Juergen Gall

Emotion recognition based on physiological signals is a hot topic and has a wide range of applications, like safe driving, health care and creating a secure society. This paper introduces a physiological dataset PAFEW, which is obtained…

Human-Computer Interaction · Computer Science 2020-02-20 Yang Liu , Tom Gedeon , Sabrina Caldwell , Shouxu Lin , Zi Jin

Different video understanding tasks are typically treated in isolation, and even with distinct types of curated data (e.g., classifying sports in one dataset, tracking animals in another). However, in wearable cameras, the immersive…

Computer Vision and Pattern Recognition · Computer Science 2023-04-10 Zihui Xue , Yale Song , Kristen Grauman , Lorenzo Torresani

Achieving successful robotic manipulation is an essential step towards robots being widely used in industry and home settings. Recently, many learning-based methods have been proposed to tackle this challenge, with imitation learning…

Robotics · Computer Science 2023-01-24 Kelin Li , Digby Chappell , Nicolas Rojas

Existing imitation learning methods enable robots to interact autonomously with the physical environment. However, contact-rich manipulation tasks remain a significant challenge due to complex contact dynamics that demand high-precision…

Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce…

Egocentric human videos provide scalable demonstrations for imitation learning, but existing corpora often lack either fine-grained, temporally localized action descriptions or dexterous hand annotations. We introduce OpenEgo, a multimodal…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Ahad Jawaid , Yu Xiang

Understanding human behavior from complementary egocentric (ego) and exocentric (exo) points of view enables the development of systems that can support workers in industrial environments and enhance their safety. However, progress in this…

With the emergence of the Metaverse and focus on wearable devices in the recent years gesture based human-computer interaction has gained significance. To enable gesture recognition for VR/AR headsets and glasses several datasets focusing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Vivek Parmar , Dwijay Bane , Syed Shakib Sarwar , Kleber Stangherlin , Barbara De Salvo , Manan Suri

Egocentric videos present unique challenges for 3D scene understanding due to rapid camera motion, frequent object occlusions, and limited object visibility. This paper introduces a novel approach to instance segmentation and tracking in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Yash Bhalgat , Vadim Tschernezki , Iro Laina , João F. Henriques , Andrea Vedaldi , Andrew Zisserman

Wearable cameras allow to acquire images and videos from the user's perspective. These data can be processed to understand humans behavior. Despite human behavior analysis has been thoroughly investigated in third person vision, it is still…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Francesco Ragusa , Antonino Furnari , Giovanni Maria Farinella
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