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This paper investigates the generation of realistic full-body human motion using a single head-mounted device with an outward-facing color camera and the ability to perform visual SLAM. To address the ambiguity of this setup, we present…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Vladimir Guzov , Yifeng Jiang , Fangzhou Hong , Gerard Pons-Moll , Richard Newcombe , C. Karen Liu , Yuting Ye , Lingni Ma

Low delay video transmission is becoming increasingly important. Delay critical, video enabled applications range from teleoperation scenarios such as controlling drones or telesurgery to autonomous control through computer vision…

Multimedia · Computer Science 2016-08-23 Christoph Bachhuber , Eckehard Steinbach

Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we…

Multimedia · Computer Science 2020-07-17 Serhan Gül , Dimitri Podborski , Thomas Buchholz , Thomas Schierl , Cornelius Hellge

The acceptance of immersive telepresence systems is impeded by the latency that is present when mediating the realistic feeling of presence in a remote environment to a local human user. A disagreement between the user's ego-motion and the…

Image and Video Processing · Electrical Eng. & Systems 2020-09-10 Tamay Aykut , Basak Gülezyüz , Bernd Girod , Eckehard Steinbach

In this article, we explore the availability of head-mounted display (HMD) devices which can be coupled in a seamless way with P300-based brain-computer interfaces (BCI) using electroencephalography (EEG). The P300 is an event-related…

Human-Computer Interaction · Computer Science 2019-07-01 Anton Andreev , Grégoire Cattan , M Congedo

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…

Human-Computer Interaction · Computer Science 2024-10-30 Rudy De-Xin de Lange , Roemer Martin Bien Bakker , Tanja Johanna Juliana Bos

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

Recognizing the surrounding environment at low latency is critical in autonomous driving. In real-time environment, surrounding environment changes when processing is over. Current detection models are incapable of dealing with changes in…

Computer Vision and Pattern Recognition · Computer Science 2022-12-26 Wonwoo Jo , Kyungshin Lee , Jaewon Baik , Sangsun Lee , Dongho Choi , Hyunkyoo Park

Vision-based end-to-end (E2E) driving has garnered significant interest in the research community due to its scalability and synergy with multimodal large language models (MLLMs). However, current E2E driving benchmarks primarily feature…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Runsheng Xu , Hubert Lin , Wonseok Jeon , Hao Feng , Yuliang Zou , Liting Sun , John Gorman , Ekaterina Tolstaya , Sarah Tang , Brandyn White , Ben Sapp , Mingxing Tan , Jyh-Jing Hwang , Dragomir Anguelov

Embodied perception refers to the ability of an autonomous agent to perceive its environment so that it can (re)act. The responsiveness of the agent is largely governed by latency of its processing pipeline. While past work has studied the…

Computer Vision and Pattern Recognition · Computer Science 2020-08-26 Mengtian Li , Yu-Xiong Wang , Deva Ramanan

End to end (E2E) autonomous driving trajectory prediction is often trained with camera frames sampled at the highest available temporal frequency, assuming that denser sampling improves performance. We question this assumption by treating…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Yumao Liu , Tao Liu , Xiangyu Li , Jiaxiang Li , Ke Ma

Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world information at different depth layers. This problem is…

Human-Computer Interaction · Computer Science 2019-09-09 Anna Eiberger , Per Ola Kristensson , Susanne Mayr , Matthias Kranz , Jens Grubert

Temporal action detection (TAD) is an important yet challenging task in video understanding. It aims to simultaneously predict the semantic label and the temporal interval of every action instance in an untrimmed video. Rather than…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Xiaolong Liu , Song Bai , Xiang Bai

Recently, there has been a growing trend toward feature-based approaches for Online Action Detection (OAD). However, these approaches have limitations due to their fixed backbone design, which ignores the potential capability of a trainable…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Shuqiang Cao , Weixin Luo , Bairui Wang , Wei Zhang , Lin Ma

End-to-end (E2E) models have shown to outperform state-of-the-art conventional models for streaming speech recognition [1] across many dimensions, including quality (as measured by word error rate (WER)) and endpointer latency [2]. However,…

Audio and Speech Processing · Electrical Eng. & Systems 2021-02-12 Bo Li , Anmol Gulati , Jiahui Yu , Tara N. Sainath , Chung-Cheng Chiu , Arun Narayanan , Shuo-Yiin Chang , Ruoming Pang , Yanzhang He , James Qin , Wei Han , Qiao Liang , Yu Zhang , Trevor Strohman , Yonghui Wu

A head-mounted display (HMD) is a portable and interactive display device. With the development of 5G technology, it may become a general-purpose computing platform in the future. Human-computer interaction (HCI) technology for HMDs has…

Human-Computer Interaction · Computer Science 2019-10-17 W. X. Chen , X. Y. Cui , J. Zheng , J. M. Zhang , S. Chen , Y. D. Yao

The demand for high-quality, real-time video streaming has grown exponentially, with 4K Ultra High Definition (UHD) becoming the new standard for many applications such as live broadcasting, TV services, and interactive cloud gaming. This…

Hardware Architecture · Computer Science 2025-12-03 Kasidis Arunruangsirilert , Jiro Katto

Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…

Systems and Control · Electrical Eng. & Systems 2024-10-04 Ali Majlesi Kopaee , Seyed Amir Hajseyedtaghia , Hossein Chitsaz

The success or failure of modern computer-assisted surgery procedures hinges on the precise six-degree-of-freedom (6DoF) position and orientation (pose) estimation of tracked instruments and tissue. In this paper, we present HMD-EgoPose, a…

Computer Vision and Pattern Recognition · Computer Science 2022-05-23 Mitchell Doughty , Nilesh R. Ghugre

A finite-horizon variant of the quickest change detection (QCD) problem that is of relevance to learning in non-stationary environments is studied. The metric characterizing false alarms is the probability of a false alarm occurring before…

Information Theory · Computer Science 2025-11-18 Yu-Han Huang , Venugopal V. Veeravalli
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