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We investigate the practical aspects of computing the necessary and possible winners in elections over incomplete voter preferences. In the case of the necessary winners, we show how to implement and accelerate the polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2020-05-15 Vishal Chakraborty , Theo Delemazure , Benny Kimelfeld , Phokion G. Kolaitis , Kunal Relia , Julia Stoyanovich

Social media has been a paramount arena for election campaigns for political actors. While many studies have been paying attention to the political campaigns related to partisanship, politicians also can conduct different campaigns…

Computers and Society · Computer Science 2023-04-05 Taichi Murayama , Akira Matsui , Kunihiro Miyazaki , Yasuko Matsubara , Yasushi Sakurai

Our main contribution is the introduction of the map of elections framework. A map of elections consists of three main elements: (1) a dataset of elections (i.e., collections of ordinal votes over given sets of candidates), (2) a way of…

Multiagent Systems · Computer Science 2024-07-17 Stanisław Szufa

For distinguishing quantum states sampled from a fixed ensemble, the gap in bipartite and single-party distinguishability can be interpreted as a nonlocality of the ensemble. In this paper, we consider bipartite state discrimination in a…

Quantum Physics · Physics 2018-09-18 Seiseki Akibue , Go Kato

We study electoral campaign management scenarios in which an external party can buy votes, i.e., pay the voters to promote its preferred candidate in their preference rankings. The external party's goal is to make its preferred candidate a…

Computer Science and Game Theory · Computer Science 2010-11-29 Edith Elkind , Piotr Faliszewski

In problems involving the allocation of a single non-disposable commodity, we study rules defined on a general domain of preferences requiring only that each preference exhibit a unique global maximum. Our focus is on rules that satisfy a…

Theoretical Economics · Economics 2025-12-18 R. Pablo Arribillaga , Agustin G. Bonifacio

We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player B, who wants…

Computer Science and Game Theory · Computer Science 2021-10-29 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

In the impartial selection problem, a subset of agents up to a fixed size $k$ among a group of $n$ is to be chosen based on votes cast by the agents themselves. A selection mechanism is impartial if no agent can influence its own chance of…

Computer Science and Game Theory · Computer Science 2024-08-06 Javier Cembrano , Svenja M. Griesbach , Maximilian J. Stahlberg

In majority voting dynamics, a group of $n$ agents in a social network are asked for their preferred candidate in a future election between two possible choices. At each time step, a new poll is taken, and each agent adjusts their vote…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-06 Diego Maldonado , Pedro Montealegre , Martín Ríos-Wilson , Guillaume Theyssier

Our main contribution is the introduction of the map of elections framework. A map of elections consists of three main elements: (1) a dataset of elections (i.e., collections of ordinal votes over given sets of candidates), (2) a way of…

An important problem in computational social choice theory is the complexity of undesirable behavior among agents, such as control, manipulation, and bribery in election systems. These kinds of voting strategies are often tempting at the…

Artificial Intelligence · Computer Science 2012-04-20 Andrew Lin

A common approach to statistical learning with big-data is to randomly split it among $m$ machines and learn the parameter of interest by averaging the $m$ individual estimates. In this paper, focusing on empirical risk minimization, or…

Machine Learning · Statistics 2016-06-14 Jonathan Rosenblatt , Boaz Nadler

We study a generalization of the voter model on complex networks, focusing on the scaling of mean exit time. Previous work has defined the voter model in terms of an initially chosen node and a randomly chosen neighbor, which makes it…

Statistical Mechanics · Physics 2015-05-13 Casey M. Schneider-Mizell , Leonard M. Sander

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Jerome Lang , Tuomas Sandholm

Multi-round competitions often double or triple the points awarded in the final round, calling it a bonus, to maximize spectators' excitement. In a two-player competition with $n$ rounds, we aim to derive the optimal bonus size to maximize…

Computer Science and Game Theory · Computer Science 2024-06-10 Zhihuan Huang , Yuqing Kong , Tracy Xiao Liu , Grant Schoenebeck , Shengwei Xu

Proportional apportionment is the problem of assigning seats to parties according to their relative share of votes. Divisor methods are the de-facto standard solution, used in many countries. In recent literature, there are two algorithms…

Data Structures and Algorithms · Computer Science 2017-12-06 Raphael Reitzig , Sebastian Wild

We present a novel approach to the core set/instance selection problem in machine learning. Our approach is based on recent results on (proportional) representation in approval-based multi-winner elections. In our model, instances play a…

Machine Learning · Computer Science 2025-12-15 Luis Sánchez-Fernández , Jesús A. Fisteus , Rafael López-Zaragoza

We study how electoral rules shape polarization dynamics when voters and candidates both adapt to repeated election outcomes. We introduce two geometric primitives for comparing rules under this feedback: the \emph{winner radius} $R_t =…

Computer Science and Game Theory · Computer Science 2026-04-23 Sumit Mukherjee

Sortition is a political system in which decisions are made by panels of randomly selected citizens. The process for selecting a sortition panel is traditionally thought of as uniform sampling without replacement, which has strong fairness…

Computer Science and Game Theory · Computer Science 2020-10-30 Bailey Flanigan , Paul Gölz , Anupam Gupta , Ariel Procaccia

We consider the problem of predicting winners in elections, for the case where we are given complete knowledge about all possible candidates, all possible voters (together with their preferences), but where it is uncertain either which…

Computer Science and Game Theory · Computer Science 2016-03-27 Krzysztof Wojtas , Krzysztof Magiera , Tomasz Miąsko , Piotr Faliszewski