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Large language models (LLMs) have gained considerable attention for Artificial Intelligence Generated Content (AIGC), particularly with the emergence of ChatGPT. However, the direct adaptation of continuous speech to LLMs that process…

Audio and Speech Processing · Electrical Eng. & Systems 2023-08-28 Haibin Wu , Kai-Wei Chang , Yuan-Kuei Wu , Hung-yi Lee

Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a…

One-shot talking head generation has no explicit head movement reference, thus it is difficult to generate talking heads with head motions. Some existing works only edit the mouth area and generate still talking heads, leading to unreal…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Jin Liu , Xi Wang , Xiaomeng Fu , Yesheng Chai , Cai Yu , Jiao Dai , Jizhong Han

Masked modeling framework has shown promise in co-speech motion generation. However, it struggles to identify semantically significant frames for effective motion masking. In this work, we propose a speech-queried attention-based mask…

Graphics · Computer Science 2025-07-08 Xiangyue Zhang , Jianfang Li , Jiaxu Zhang , Jianqiang Ren , Liefeng Bo , Zhigang Tu

Sound and movement are closely coupled, particularly in dance. Certain audio features have been found to affect the way we move to music. Is this relationship between sound and movement something which can be modelled using machine…

Sound · Computer Science 2020-11-30 Benedikte Wallace , Charles P. Martin , Jim Torresen , Kristian Nymoen

Voice design from natural language aims to generate speaker timbres directly from free-form textual descriptions, allowing users to create voices tailored to specific roles, personalities, and emotions. Such controllable voice creation…

Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Xingqun Qi , Chen Liu , Lincheng Li , Jie Hou , Haoran Xin , Xin Yu

We propose a method to automatically generate a domain- and task-adaptive maskings of the given text for self-supervised pre-training, such that we can effectively adapt the language model to a particular target task (e.g. question…

Computation and Language · Computer Science 2020-10-07 Minki Kang , Moonsu Han , Sung Ju Hwang

This paper introduces WaveNet, a deep neural network for generating raw audio waveforms. The model is fully probabilistic and autoregressive, with the predictive distribution for each audio sample conditioned on all previous ones;…

We propose a new framework for gesture generation, aiming to allow data-driven approaches to produce more semantically rich gestures. Our approach first predicts whether to gesture, followed by a prediction of the gesture properties. Those…

Human-Computer Interaction · Computer Science 2021-09-28 Taras Kucherenko , Rajmund Nagy , Patrik Jonell , Michael Neff , Hedvig Kjellström , Gustav Eje Henter

Cross-modality generation is an emerging topic that aims to synthesize data in one modality based on information in a different modality. In this paper, we consider a task of such: given an arbitrary audio speech and one lip image of…

Computer Vision and Pattern Recognition · Computer Science 2018-05-23 Lele Chen , Zhiheng Li , Ross K. Maddox , Zhiyao Duan , Chenliang Xu

Referring expressions are natural language constructions used to identify particular objects within a scene. In this paper, we propose a unified framework for the tasks of referring expression comprehension and generation. Our model is…

Computer Vision and Pattern Recognition · Computer Science 2017-04-19 Licheng Yu , Hao Tan , Mohit Bansal , Tamara L. Berg

Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Liang Xu , Yizhou Zhou , Yichao Yan , Xin Jin , Wenhan Zhu , Fengyun Rao , Xiaokang Yang , Wenjun Zeng

Text-driven human motion generation has recently attracted considerable attention, allowing models to generate human motions based on textual descriptions. However, current methods neglect the influence of human attributes-such as age,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Xinghan Wang , Kun Xu , Fei Li , Cao Sheng , Jiazhong Yu , Yadong Mu

Flexible and natural nonverbal reactions to human behavior remain a challenge for socially interactive agents (SIAs) that are predominantly animated using hand-crafted rules. While recently proposed machine learning based approaches to…

Human-Computer Interaction · Computer Science 2024-02-14 Daksitha Withanage Don , Philipp Müller , Fabrizio Nunnari , Elisabeth André , Patrick Gebhard

"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Anindita Ghosh , Noshaba Cheema , Cennet Oguz , Christian Theobalt , Philipp Slusallek

To enable more natural face-to-face interactions, conversational agents need to adapt their behavior to their interlocutors. One key aspect of this is generation of appropriate non-verbal behavior for the agent, for example facial gestures,…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Patrik Jonell , Taras Kucherenko , Gustav Eje Henter , Jonas Beskow

While large language models (LLMs) have demonstrated impressive capabilities across tasks in language understanding and interactive decision making, their abilities for reasoning (e.g. chain-of-thought prompting) and acting (e.g. action…

Computation and Language · Computer Science 2023-03-13 Shunyu Yao , Jeffrey Zhao , Dian Yu , Nan Du , Izhak Shafran , Karthik Narasimhan , Yuan Cao

Dialogue participants may have varying levels of knowledge about the topic under discussion. In such cases, it is essential for speakers to adapt their utterances by taking their audience into account. Yet, it is an open question how such…

Computation and Language · Computer Science 2023-06-01 Ece Takmaz , Nicolo' Brandizzi , Mario Giulianelli , Sandro Pezzelle , Raquel Fernández

Lip-to-speech involves generating a natural-sounding speech synchronized with a soundless video of a person talking. Despite recent advances, current methods still cannot produce high-quality speech with high levels of intelligibility for…

Audio and Speech Processing · Electrical Eng. & Systems 2024-03-29 Yochai Yemini , Aviv Shamsian , Lior Bracha , Sharon Gannot , Ethan Fetaya
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