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Joint audio-video generation models have shown that unified generation yields stronger cross-modal coherence than cascaded approaches. However, existing models couple modalities throughout denoising via pervasive attention, treating…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Zhen Ye , Xu Tan , Aoxiong Yin , Hongzhan Lin , Guangyan Zhang , Peiwen Sun , Yiming Li , Chi-Min Chan , Wei Ye , Shikun Zhang , Wei Xue

Full-duplex voice interaction is crucial for natural human computer interaction. We present a framework that decomposes complex dialogue into minimal conversational units, enabling the system to process each unit independently and predict…

Computation and Language · Computer Science 2026-01-30 Haoyuan Yu , Yuxuan Chen , Minjie Cai

We present a novel approach to any-to-one (A2O) voice conversion (VC) in a sequence-to-sequence (seq2seq) framework. A2O VC aims to convert any speaker, including those unseen during training, to a fixed target speaker. We utilize…

Audio and Speech Processing · Electrical Eng. & Systems 2020-10-26 Wen-Chin Huang , Yi-Chiao Wu , Tomoki Hayashi , Tomoki Toda

Oral presentation skills are a critical component of higher education, yet comprehensive datasets capturing real-world student performance across multiple modalities remain scarce. To address this gap, we present SOPHIAS (Student Oral…

Human-Computer Interaction · Computer Science 2026-01-13 Alvaro Becerra , Ruth Cobos , Roberto Daza

Talking head synthesis is an emerging technology with wide applications in film dubbing, virtual avatars and online education. Recent NeRF-based methods generate more natural talking videos, as they better capture the 3D structural…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Shuai Shen , Wanhua Li , Zheng Zhu , Yueqi Duan , Jie Zhou , Jiwen Lu

We introduce a novel approach for high-resolution talking head generation from a single image and audio input. Prior methods using explicit face models, like 3D morphable models (3DMM) and facial landmarks, often fall short in generating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Sejong Yang , Seoung Wug Oh , Yang Zhou , Seon Joo Kim

Current diffusion-based text-to-video methods are limited to producing short video clips of a single shot and lack the capability to generate multi-shot videos with discrete transitions where the same character performs distinct activities…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Ozgur Kara , Krishna Kumar Singh , Feng Liu , Duygu Ceylan , James M. Rehg , Tobias Hinz

In this work, we propose an ID-preserving talking head generation framework, which advances previous methods in two aspects. First, as opposed to interpolating from sparse flow, we claim that dense landmarks are crucial to achieving…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Bowen Zhang , Chenyang Qi , Pan Zhang , Bo Zhang , HsiangTao Wu , Dong Chen , Qifeng Chen , Yong Wang , Fang Wen

Video face swapping is becoming increasingly popular across various applications, yet existing methods primarily focus on static images and struggle with video face swapping because of temporal consistency and complex scenarios. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Hao Shao , Shulun Wang , Yang Zhou , Guanglu Song , Dailan He , Shuo Qin , Zhuofan Zong , Bingqi Ma , Yu Liu , Hongsheng Li

When humans converse, what a speaker will say next significantly depends on what he sees. Unfortunately, existing dialogue models generate dialogue utterances only based on preceding textual contexts, and visual contexts are rarely…

Computation and Language · Computer Science 2021-06-01 Yuxian Meng , Shuhe Wang , Qinghong Han , Xiaofei Sun , Fei Wu , Rui Yan , Jiwei Li

Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities. To realize a natural…

cmp-lg · Computer Science 2008-02-03 Katashi Nagao , Akikazu Takeuchi

We propose a novel preference alignment framework for improving spoken dialogue models on real-time conversations from user interactions. Current preference learning methods primarily focus on text-based language models, and are not…

Computation and Language · Computer Science 2025-06-27 Anne Wu , Laurent Mazaré , Neil Zeghidour , Alexandre Défossez

Large speech generation models are evolving from single-speaker, short sentence synthesis to multi-speaker, long conversation geneartion. Current long-form speech generation models are predominately constrained to dyadic, turn-based…

Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener's facial expression to adjust the tones,…

Audio and Speech Processing · Electrical Eng. & Systems 2023-06-22 Mohan Zhou , Yalong Bai , Wei Zhang , Ting Yao , Tiejun Zhao , Tao Mei

Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Suzhen Wang , Yifeng Ma , Yu Ding , Zhipeng Hu , Changjie Fan , Tangjie Lv , Zhidong Deng , Xin Yu

In light of the recent breakthroughs in automatic machine translation systems, we propose a novel approach that we term as "Face-to-Face Translation". As today's digital communication becomes increasingly visual, we argue that there is a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-03 Prajwal K R , Rudrabha Mukhopadhyay , Jerin Philip , Abhishek Jha , Vinay Namboodiri , C. V. Jawahar

The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-05-15 Zhiyao Sun , Tian Lv , Sheng Ye , Matthieu Lin , Jenny Sheng , Yu-Hui Wen , Minjing Yu , Yong-Jin Liu

Generating consistent long videos is a complex challenge: while diffusion-based generative models generate visually impressive short clips, extending them to longer durations often leads to memory bottlenecks and long-term inconsistency. In…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Wenqi Ouyang , Zeqi Xiao , Danni Yang , Yifan Zhou , Shuai Yang , Lei Yang , Jianlou Si , Xingang Pan

Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Sreehari Rajan , Kunal Bhosikar , Charu Sharma

We consider real world task-oriented dialog settings, where agents need to generate both fluent natural language responses and correct external actions like database queries and updates. We demonstrate that, when applied to customer support…

Computation and Language · Computer Science 2018-04-12 Rashmi Gangadharaiah , Balakrishnan Narayanaswamy , Charles Elkan
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