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3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Alex Hanson , Allen Tu , Geng Lin , Vasu Singla , Matthias Zwicker , Tom Goldstein

In this work, we present an effective multi-view approach to closed-loop end-to-end learning of precise manipulation tasks that are 3D in nature. Our method learns to accomplish these tasks using multiple statically placed but uncalibrated…

Robotics · Computer Science 2021-04-02 Iretiayo Akinola , Jacob Varley , Dmitry Kalashnikov

3D Gaussian Splatting (3DGS) has recently emerged as a powerful scene representation and is increasingly used for visual localization and pose refinement. However, despite its high-quality differentiable rendering, the robustness of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Mangyu Kong , Jaewon Lee , Seongwon Lee , Euntai Kim

A fundamental challenge in text-to-3D face generation is achieving high-quality geometry. The core difficulty lies in the arbitrary and intricate distribution of vertices in 3D space, making it challenging for existing models to establish…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Junyi Zhang , Yiming Wang , Yunhong Lu , Qichao Wang , Wenzhe Qian , Xiaoyin Xu , David Gu , Min Zhang

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Peihao Wang , Yuehao Wang , Dilin Wang , Sreyas Mohan , Zhiwen Fan , Lemeng Wu , Ruisi Cai , Yu-Ying Yeh , Zhangyang Wang , Qiang Liu , Rakesh Ranjan

Reconstructing dynamic 3D scenes from monocular input is fundamentally under-constrained, with ambiguities arising from occlusion and extreme novel views. While dynamic Gaussian Splatting offers an efficient representation, vanilla models…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Fengzhi Guo , Chih-Chuan Hsu , Sihao Ding , Cheng Zhang

Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360{\deg} views of a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Xiaofeng Jin , Yan Fang , Matteo Frosi , Jianfei Ge , Jiangjian Xiao , Matteo Matteucci

State-of-the-art 3D-aware generative models rely on coordinate-based MLPs to parameterize 3D radiance fields. While demonstrating impressive results, querying an MLP for every sample along each ray leads to slow rendering. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Katja Schwarz , Axel Sauer , Michael Niemeyer , Yiyi Liao , Andreas Geiger

Camera localization is a fundamental and key component of autonomous driving vehicles and mobile robots to localize themselves globally for further environment perception, path planning and motion control. Recently end-to-end approaches…

Computer Vision and Pattern Recognition · Computer Science 2020-05-14 Mi Tian , Qiong Nie , Hao Shen

Robust 3D representation learning forms the perceptual foundation of spatial intelligence, enabling downstream tasks in scene understanding and embodied AI. However, learning such representations directly from unposed multi-view images…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Bo Zhou , Qiuxia Lai , Zeren Sun , Xiangbo Shu , Yazhou Yao , Wenguan Wang

Articulated object reconstruction from sparse-view images is an ill-posed problem that requires simultaneous inference of geometry and underlying articulation structure. Existing methods for articulated object reconstruction based on NeRF…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Inseo Lee , Yoonji Kim , Eugene Sohn , Jiwoong Lee , Jungmin You , Joonseok Lee , Jin-Hwa Kim

3D Gaussian Splatting has shown fast and high-quality rendering results in static scenes by leveraging dense 3D prior and explicit representations. Unfortunately, the benefits of the prior and representation do not involve novel view…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Junoh Lee , Chang-Yeon Won , Hyunjun Jung , Inhwan Bae , Hae-Gon Jeon

Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions, warranting fast training and real-time rendering. The main…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Joanna Waczyńska , Piotr Borycki , Sławomir Tadeja , Jacek Tabor , Przemysław Spurek

Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can require a substantial amount of storage since each splat's…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Brent Zoomers , Maarten Wijnants , Ivan Molenaers , Joni Vanherck , Jeroen Put , Lode Jorissen , Nick Michiels

Determining the position and orientation of a calibrated camera from a single image with respect to a 3D model is an essential task for many applications. When 2D-3D correspondences can be obtained reliably, perspective-n-point solvers can…

Computer Vision and Pattern Recognition · Computer Science 2019-06-19 Dylan Campbell , Lars Petersson , Laurent Kneip , Hongdong Li , Stephen Gould

3D point cloud segmentation remains challenging for structureless and textureless regions. We present a new unified point-based framework for 3D point cloud segmentation that effectively optimizes pixel-level features, geometrical…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Hung-Yueh Chiang , Yen-Liang Lin , Yueh-Cheng Liu , Winston H. Hsu

Occlusions remain one of the key challenges in 3D body pose estimation from single-camera video sequences. Temporal consistency has been extensively used to mitigate their impact but the existing algorithms in the literature do not…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Soumava Kumar Roy , Ilia Badanin , Sina Honari , Pascal Fua

We infer and generate three-dimensional (3D) scene information from a single input image and without supervision. This problem is under-explored, with most prior work relying on supervision from, e.g., 3D ground-truth, multiple images of a…

Computer Vision and Pattern Recognition · Computer Science 2020-04-20 Sai Rajeswar , Fahim Mannan , Florian Golemo , Jérôme Parent-Lévesque , David Vazquez , Derek Nowrouzezahrai , Aaron Courville

Accurate camera localization is crucial for robotics and Extended Reality (XR), enabling reliable navigation and alignment of virtual and real content. Existing visual methods often suffer from drift, scale ambiguity, and depend on…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Joni Vanherck , Steven Moonen , Brent Zoomers , Kobe Werner , Jeroen Put , Lode Jorissen , Nick Michiels

Estimating the 6D pose of objects using only RGB images remains challenging because of problems such as occlusion and symmetries. It is also difficult to construct 3D models with precise texture without expert knowledge or specialized…

Computer Vision and Pattern Recognition · Computer Science 2020-03-24 Kiru Park , Timothy Patten , Markus Vincze