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Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing approaches typically rely on a cascade pipeline: first…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Hongyu Yan , Kunming Luo , Weiyu Li , Kaiyi Zhang , Yixun Liang , Jingwei Huang , Chunchao Guo , Ping Tan

Significant progress has been made in training large generative models for natural language and images. Yet, the advancement of 3D generative models is hindered by their substantial resource demands for training, along with inefficient,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Ka-Hei Hui , Aditya Sanghi , Arianna Rampini , Kamal Rahimi Malekshan , Zhengzhe Liu , Hooman Shayani , Chi-Wing Fu

Creating 3D assets that follow the texture and geometry style of existing ones is often desirable or even inevitable in practical applications like video gaming and virtual reality. While impressive progress has been made in generating 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Zefan Qu , Zhenwei Wang , Haoyuan Wang , Ke Xu , Gerhard Hancke , Rynson W. H. Lau

Surgical knot tying is one of the most fundamental and important procedures in surgery, and a high-quality knot can significantly benefit the postoperative recovery of the patient. However, a longtime operation may easily cause fatigue to…

Robotics · Computer Science 2020-07-03 Bo Lu , Wei Chen , Yue-Ming Jin , Dandan Zhang , Qi Dou , Henry K. Chu , Pheng-Ann Heng , Yun-Hui Liu

Although the recent rapid evolution of 3D generative neural networks greatly improves 3D shape generation, it is still not convenient for ordinary users to create 3D shapes and control the local geometry of generated shapes. To address…

Computer Vision and Pattern Recognition · Computer Science 2023-05-10 Xin-Yang Zheng , Hao Pan , Peng-Shuai Wang , Xin Tong , Yang Liu , Heung-Yeung Shum

In this work, we present a novel framework built to simplify 3D asset generation for amateur users. To enable interactive generation, our method supports a variety of input modalities that can be easily provided by a human, including…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yen-Chi Cheng , Hsin-Ying Lee , Sergey Tulyakov , Alexander Schwing , Liangyan Gui

Single-image 3D generation lies at the core of vision-to-graphics models in the real world. However, it remains a fundamental challenge to achieve reliable generalization across diverse semantic categories and highly variable structural…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Bi'an Du , Daizong Liu , Pufan Li , Wei Hu

Fully supervised skeleton-based action recognition has achieved great progress with the blooming of deep learning techniques. However, these methods require sufficient labeled data which is not easy to obtain. In contrast, self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Wenhan Wu , Yilei Hua , Ce Zheng , Shiqian Wu , Chen Chen , Aidong Lu

This paper presents Ske2Grid, a new representation learning framework for improved skeleton-based action recognition. In Ske2Grid, we define a regular convolution operation upon a novel grid representation of human skeleton, which is a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Dongqi Cai , Yangyuxuan Kang , Anbang Yao , Yurong Chen

Given a single image of a general object such as a chair, could we also restore its articulated 3D shape similar to human modeling, so as to animate its plausible articulations and diverse motions? This is an interesting new question that…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Ji Yang , Xinxin Zuo , Sen Wang , Zhenbo Yu , Xingyu Li , Bingbing Ni , Minglun Gong , Li Cheng

Upgrading embedding models in production vector databases typically requires re-encoding the entire corpus and rebuilding the Approximate Nearest Neighbor (ANN) index, leading to significant operational disruption and computational cost.…

Machine Learning · Computer Science 2025-09-30 Harshil Vejendla

Agile humanoid locomotion in complex 3D en- vironments requires balancing perceptual fidelity with com- putational efficiency, yet existing methods typically rely on rigid sensing configurations. We propose ADAPT (Adaptive dual-projection…

Robotics · Computer Science 2026-03-18 Shuo Shao , Tianchen Huang , Wei Gao , Shiwu Zhang

Narrative story generation is a challenging problem because it demands the generated sentences with tight semantic connections, which has not been well studied by most existing generative models. To address this problem, we propose a…

Computation and Language · Computer Science 2018-08-28 Jingjing Xu , Xuancheng Ren , Yi Zhang , Qi Zeng , Xiaoyan Cai , Xu Sun

The Synthetic Nervous System (SNS) is a biologically inspired neural network (NN). Due to its capability of capturing complex mechanisms underlying neural computation, an SNS model is a candidate for building compact and interpretable NN…

Point cloud registration, a fundamental task in 3D computer vision, has remained largely unexplored in cross-source point clouds and unstructured scenes. The primary challenges arise from noise, outliers, and variations in scale and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Kezheng Xiong , Maoji Zheng , Qingshan Xu , Chenglu Wen , Siqi Shen , Cheng Wang

In this paper, we present an approach for monocular open-set novel view synthesis (NVS) that leverages object skeletons to guide the underlying diffusion model. Building upon a baseline that utilizes a pre-trained 2D image generator, our…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Aron Fóthi , Bence Fazekas , Natabara Máté Gyöngyössy , Kristian Fenech

The creation of 4D avatars (i.e., animated 3D avatars) from text description typically uses text-to-image (T2I) diffusion models to synthesize 3D avatars in the canonical space and subsequently applies animation with target motions.…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Zenghao Chai , Chen Tang , Yongkang Wong , Mohan Kankanhalli

Understanding brain disorders is crucial for accurate clinical diagnosis and treatment. Recent advances in Multimodal Large Language Models (MLLMs) offer a promising approach to interpreting medical images with the support of text…

Image and Video Processing · Electrical Eng. & Systems 2025-06-03 Jing Zhang , Xiaowei Yu , Yanjun Lyu , Lu Zhang , Tong Chen , Chao Cao , Yan Zhuang , Minheng Chen , Tianming Liu , Dajiang Zhu

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Stan Melax , Leonid Keselman , Sterling Orsten

In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in…

Computer Vision and Pattern Recognition · Computer Science 2019-01-01 Yusuke Yoshiyasu , Ryusuke Sagawa , Ko Ayusawa , Akihiko Murai
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