Related papers: Pixel-level Scene Understanding in One Token: Visu…
In this paper, we present an approach for learning a visual representation from the raw spatiotemporal signals in videos. Our representation is learned without supervision from semantic labels. We formulate our method as an unsupervised…
Understanding the geometric relationships between objects in a scene is a core capability in enabling both humans and autonomous agents to navigate in new environments. A sparse, unified representation of the scene topology will allow…
Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and…
Scene Classification has been addressed with numerous techniques in computer vision literature. However, with the increasing number of scene classes in datasets in the field, it has become difficult to achieve high accuracy in the context…
Recent proprietary models such as Sora2 demonstrate promising progress in generating multi-shot videos conditioned on multiple reference characters. However, academic research on this problem remains limited. We study this task and identify…
We introduce a new multi-modal task for computer systems, posed as a combined vision-language comprehension challenge: identifying the most suitable text describing a scene, given several similar options. Accomplishing the task entails…
The ability to decompose scenes in terms of abstract building blocks is crucial for general intelligence. Where those basic building blocks share meaningful properties, interactions and other regularities across scenes, such decompositions…
Representing scenes at the granularity of objects is a prerequisite for scene understanding and decision making. We propose PriSMONet, a novel approach based on Prior Shape knowledge for learning Multi-Object 3D scene decomposition and…
Visual Place Recognition (VPR) in long-term deployment requires reasoning beyond pixel similarity: systems must make transparent, interpretable decisions that remain robust under lighting, weather and seasonal change. We present Text2Graph…
Obtaining the human-like perception ability of abstracting visual concepts from concrete pixels has always been a fundamental and important target in machine learning research fields such as disentangled representation learning and scene…
Important high-level vision tasks such as human-object interaction, image captioning and robotic manipulation require rich semantic descriptions of objects at part level. Based upon previous work on part localization, in this paper, we…
A long-standing goal in scene understanding is to obtain interpretable and editable representations that can be directly constructed from a raw monocular RGB-D video, without requiring specialized hardware setup or priors. The problem is…
Video understanding requires effective modeling of both motion and appearance information, particularly for few-shot action recognition. While recent advances in point tracking have been shown to improve few-shot action recognition, two…
A core component of the recent success of self-supervised learning is cropping data augmentation, which selects sub-regions of an image to be used as positive views in the self-supervised loss. The underlying assumption is that randomly…
Scene, as the crucial unit of storytelling in movies, contains complex activities of actors and their interactions in a physical environment. Identifying the composition of scenes serves as a critical step towards semantic understanding of…
In this study, we aim to solve the single-view robot self-localization problem by using visual experience across domains. Although the bag-of-words method constitutes a popular approach to single-view localization, it fails badly when it's…
Adaptive cognition requires structured internal models of objects and their relations. Predictive neural networks are often proposed to learn such world models, but how these are instantiated and how they support prediction remain unclear.…
Object state changes in video reveal critical cues about human and agent activity. However, existing methods are limited to temporal localization of when the object is in its initial state (e.g., cheese block) versus when it has completed a…
Current vision models typically maintain a fixed correspondence between their representation structure and image space. Each layer comprises a set of tokens arranged "on-the-grid," which biases patches or tokens to encode information at a…
Most existing visual reasoning tasks, such as CLEVR in VQA, ignore an important factor, i.e.~transformation. They are solely defined to test how well machines understand concepts and relations within static settings, like one image. Such…