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We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a…

Graphics · Computer Science 2016-01-14 Benjamin Allain , Li Wang , Jean-Sebastien Franco , Franck Hetroy , Edmond Boyer

This work proposes a robotic pipeline for picking and constrained placement of objects without geometric shape priors. Compared to recent efforts developed for similar tasks, where every object was assumed to be novel, the proposed system…

Robotics · Computer Science 2022-05-24 Shiyang Lu , Rui Wang , Yinglong Miao , Chaitanya Mitash , Kostas Bekris

Interaction is critical for data analysis and sensemaking. However, designing interactive physicalizations is challenging as it requires cross-disciplinary knowledge in visualization, fabrication, and electronics. Interactive…

Human-Computer Interaction · Computer Science 2023-08-15 S. Sandra Bae , Takanori Fujiwara , Anders Ynnerman , Ellen Yi-Luen Do , Michael L. Rivera , Danielle Albers Szafir

Nature evolves creatures with a high complexity of morphological and behavioral intelligence, meanwhile computational methods lag in approaching that diversity and efficacy. Co-optimization of artificial creatures' morphology and control in…

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will focus on control. Thanks to algorithms…

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are…

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

Robot animation is a new form of character animation that extends the traditional process by allowing the animated motion to become more interactive and adaptable during interaction with users in real-world settings. This paper reviews how…

Robotics · Computer Science 2019-06-04 Tiago Ribeiro , Ana Paiva

The ongoing deep learning revolution has allowed computers to outclass humans in various games and perceive features imperceptible to humans during classification tasks. Current machine learning techniques have clearly distinguished…

Robotics · Computer Science 2023-06-07 Joshua Paul Powers

There is increased interest in using generative AI to create 3D spaces for Virtual Reality (VR) applications. However, today's models produce artificial environments, falling short of supporting collaborative tasks that benefit from…

Artificial Intelligence · Computer Science 2024-09-24 Nels Numan , Shwetha Rajaram , Balasaravanan Thoravi Kumaravel , Nicolai Marquardt , Andrew D. Wilson

Robotic hardware designs are becoming more complex as the variety and number of on-board sensors increase and as greater computational power is provided in ever-smaller packages on-board robots. These advances in hardware, however, do not…

Neural and Evolutionary Computing · Computer Science 2007-06-05 D. A. Sofge , M. A. Potter , M. D. Bugajska , A. C. Schultz

Different subsystems of organisms adapt over many time scales, such as rapid changes in the nervous system (learning), slower morphological and neurological change over the lifetime of the organism (postnatal development), and change over…

Neural and Evolutionary Computing · Computer Science 2017-07-28 Sam Kriegman , Nick Cheney , Francesco Corucci , Josh C. Bongard

Simulation-to-real is the task of training and developing machine learning models and deploying them in real settings with minimal additional training. This approach is becoming increasingly popular in fields such as robotics. However,…

Robotics · Computer Science 2023-07-18 Yizhou Zhao , Yuanhong Zeng , Qian Long , Ying Nian Wu , Song-Chun Zhu

Autonomous robotic exploration of unknown and hazardous environments, a long-standing challenge, can be significantly improved by leveraging the advanced reasoning of Vision-Language Models (VLMs). We introduce a novel exploration pipeline…

Robotics · Computer Science 2026-05-25 Aarush Aitha , Avideh Zakhor

The increasing number of robots in home environments leads to an emerging coexistence between humans and robots. Robots undertake common tasks and support the residents in their everyday life. People appreciate the presence of robots in…

Robotics · Computer Science 2017-12-18 Dennis Sprute , Robin Rasch , Klaus Tönnies , Matthias König

Virtual reality (VR) has emerged as a promising tool for assessing instrumental activities of daily living (IADLs) in older adults. However, the ecological validity of these simulations is often compromised by simplified or low-fidelity…

Human-Computer Interaction · Computer Science 2026-03-26 Ibrahim Bilau , Stacie Smith , Abdurrahman Baru , Marwan Shagar , Brian Jones , Eunhwa Yang

Aesthetics - often treated as secondary to function-guides how people interpret robots' roles. A great deal of robot designs - both real and fictitious - use sleek industrial aesthetics. These feature hard glossy plastics, hiding as much of…

Robotics · Computer Science 2026-03-10 Natalie Friedman , Kevin Weatherwax , Chengchao Zhu

Immersive authoring provides an intuitive medium for users to create 3D scenes via direct manipulation in Virtual Reality (VR). Recent advances in generative AI have enabled the automatic creation of realistic 3D layouts. However, it is…

Human-Computer Interaction · Computer Science 2024-08-20 Lei Zhang , Jin Pan , Jacob Gettig , Steve Oney , Anhong Guo

Humans and animals excel in combining information from multiple sensory modalities, controlling their complex bodies, adapting to growth, failures, or using tools. These capabilities are also highly desirable in robots. They are displayed…

Robotics · Computer Science 2022-11-08 Matej Hoffmann

We investigate computational issues in the distributed model Amoebots of programmable matter. In this model, the computational entities, called particles, are anonymous finite-state machines that operate and move on an hexagonal tasselation…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-06-01 Giuseppe Antonio Di Luna , Paola Flocchini , Nicola Santoro , Giovanni Viglietta , Yukiko Yamauchi
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