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This study introduces a shared-control approach for collision avoidance in a self-balancing riding ballbot, called PURE, marked by its dynamic stability, omnidirectional movement, and hands-free interface. Integrated with a sensor array and…

Targeting simulations on parallel hardware architectures, this paper presents computational kernels for efficient computations in mortar finite element methods. Mortar methods enable a variationally consistent imposition of coupling…

Numerical Analysis · Mathematics 2023-08-25 Matthias Mayr , Alexander Popp

Impact-aware robotic manipulation benefits from an accurate map from ante-impact to post-impact velocity signals to support, e.g., motion planning and control. This work proposes an approach to generate and experimentally validate such…

Robotics · Computer Science 2024-11-12 Jari van Steen , Daan Stokbroekx , Nathan van de Wouw , Alessandro Saccon

Parallel robots provide the potential to be leveraged for human-robot collaboration (HRC) due to low collision energies even at high speeds resulting from their reduced moving masses. However, the risk of unintended contact with the leg…

Robotics · Computer Science 2023-08-21 Aran Mohammad , Moritz Schappler , Tobias Ortmaier

Learning policies in simulation is promising for reducing human effort when training robot controllers. This is especially true for soft robots that are more adaptive and safe but also more difficult to accurately model and control. The…

Robotics · Computer Science 2021-07-27 Kun Wang , Mridul Aanjaneya , Kostas Bekris

With high computation power and memory bandwidth, graphics processing units (GPUs) lend themselves to accelerate data-intensive analytics, especially when such applications fit the single instruction multiple data (SIMD) model. However,…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-12-12 Hang Liu , H. Howie Huang

The continuous scaling of metal-oxide-semiconductor field-effect transistors (MOSFETs) has led to device geometries where charged carriers are increasingly confined to ever smaller channel cross sections. This development is associated with…

Mesoscale and Nanoscale Physics · Physics 2026-01-26 Leonard Deuschle , Jiang Cao , Alexandros Nikolaos Ziogas , Anders Winka , Alexander Maeder , Nicolas Vetsch , Mathieu Luisier

The simulation of soil-structure interaction problems involving two-phase materials poses significant challenges in geotechnical engineering. These challenges arise due to differences in material stiffnesses, the interaction between…

Numerical Analysis · Mathematics 2023-03-03 Chihun Sung , Shyamini Kularathna , Krishna Kumar

In this paper, we introduce a novel convex formulation that seamlessly integrates the Material Point Method (MPM) with articulated rigid body dynamics in frictional contact scenarios. We extend the linear corotational hyperelastic model…

Robotics · Computer Science 2024-10-21 Zeshun Zong , Chenfanfu Jiang , Xuchen Han

Real-time and collision-free motion planning remains challenging for robotic manipulation in unknown environments due to continuous perception updates and the need for frequent online replanning. To address these challenges, we propose a…

Robotics · Computer Science 2025-12-30 Xuewei Zhang , Bailing Tian , Kai Zheng , Yulin Hui , Junjie Lu , Zhiyu Li

Robots that interact with humans or perform delicate manipulation tasks must exhibit compliance. However, most commercial manipulators are rigid and suffer from significant friction, limiting end-effector tracking accuracy in…

Robotics · Computer Science 2025-05-01 Alexander L. Mitchell , Tobit Flatscher , Ingmar Posner

Humanoid and legged robots interact with the environment through intermittent contacts, making accurate motion estimation fundamentally dependent on reasoning about contact dynamics. However, standard sensing pipelines-whether based on…

Robotics · Computer Science 2026-05-19 Jiarong Kang , Kunzhao Ren , Tao Pang , Xiaobin Xiong

Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…

Computational Physics · Physics 2026-05-07 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

We present a method for fast and accurate physics-based predictions during non-prehensile manipulation planning and control. Given an initial state and a sequence of controls, the problem of predicting the resulting sequence of states is a…

Robotics · Computer Science 2022-03-02 Wisdom C. Agboh , Daniel Ruprecht , Mehmet R. Dogar

This manuscript presents a model of compliant contacts for time-critical humanoid robot motion control. The proposed model considers the environment as a continuum of spring-damper systems, which allows us to compute the equivalent contact…

Robotics · Computer Science 2021-06-01 Giulio Romualdi , Stefano Dafarra , Daniele Pucci

Robust closed-loop locomotion remains challenging for soft quadruped robots due to high-dimensional dynamics, actuator hysteresis, and difficult-to-model contact interactions, while conventional proprioception provides limited information…

Robotics · Computer Science 2026-02-16 Storm de Kam , Ebrahim Shahabi , Cosimo Della Santina

As robots shift from industrial to human-centered spaces, adopting mobile manipulators, which expand workspace capabilities, becomes crucial. In these settings, seamless interaction with humans necessitates compliant control. Two common…

Robotics · Computer Science 2024-03-21 Jelmer de Wolde , Luzia Knoedler , Gianluca Garofalo , Javier Alonso-Mora

The successful implementation of Physical Human-Robot Interaction in industrial environments depends on ensuring safe collaboration between human operators and robotic devices. This necessitates the adoption of measures that guarantee the…

Robotics · Computer Science 2024-09-04 Armin Ghanbarzadeh , Esmaeil Najafi

UMI-style interfaces enable scalable robot learning, but existing systems remain largely visuomotor, relying primarily on RGB observations and trajectory while providing only limited access to physical interaction signals. This becomes a…

Step-and-project is a popular way to simulate non-penetrated deformable bodies in physically-based animation. First integrating the system in time regardless of contacts and post resolving potential intersections practically strike a good…

Graphics · Computer Science 2022-11-09 Tianyu Wang , Jiong Chen , Dongping Li , Xiaowei Liu , Huamin Wang , Kun Zhou