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Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions, which can be…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Christen Millerdurai , Hiroyasu Akada , Jian Wang , Diogo Luvizon , Christian Theobalt , Vladislav Golyanik

Occlusions caused by a robot's own body is a common problem for closed-loop control methods employed in eye-to-hand camera setups. We propose an optimization-based reactive controller that minimizes self-occlusions while achieving a desired…

Occlusion is one of the challenging issues when estimating 3D hand pose. This problem becomes more prominent when hand interacts with an object or two hands are involved. In the past works, much attention has not been given to these…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Mallika Garg , Debashis Ghosh , Pyari Mohan Pradhan

In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Baoqi Pei , Yifei Huang , Jilan Xu , Guo Chen , Yuping He , Lijin Yang , Yali Wang , Weidi Xie , Yu Qiao , Fei Wu , Limin Wang

Data scarcity continues to be a major challenge in the field of robotic manipulation. Although diffusion models provide a promising solution for generating robotic manipulation videos, existing methods largely depend on 2D trajectories,…

Robotics · Computer Science 2025-11-14 Ying Li , Xiaobao Wei , Xiaowei Chi , Yuming Li , Zhongyu Zhao , Hao Wang , Ningning Ma , Ming Lu , Sirui Han , Shanghang Zhang

Video editing has recently achieved remarkable progress with diffusion-based generative models, enabling diverse object-level manipulations from natural language instructions. However, existing methods often struggle under occlusion,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Lin Liu , Zhihan Xiao , Haohang Xu , Rong Cong , Zhibo Zhang , Xiaopeng Zhang , Qi Tian

By generating plausible and smooth transitions between two image frames, video inbetweening is an essential tool for video editing and long video synthesis. Traditional works lack the capability to generate complex large motions. While…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Maham Tanveer , Yang Zhou , Simon Niklaus , Ali Mahdavi Amiri , Hao Zhang , Krishna Kumar Singh , Nanxuan Zhao

Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to limited model capacity or 3D data. Motivated by recent…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Zilong Chen , Yikai Wang , Feng Wang , Zhengyi Wang , Huaping Liu

Egocentric videos capture how humans manipulate objects and tools, providing diverse motion cues for learning object manipulation. Unlike the costly, expert-driven manual teleoperation commonly used in training Vision-Language-Action models…

Robotics · Computer Science 2025-09-29 Tomoya Yoshida , Shuhei Kurita , Taichi Nishimura , Shinsuke Mori

Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty…

Robotics · Computer Science 2026-05-01 Yanghao Zhou , Jingyu Ma , Yibo Peng , Zhenguo Sun , Yu Bai , Börje F. Karlsson

Occlusions remain one of the key challenges in 3D body pose estimation from single-camera video sequences. Temporal consistency has been extensively used to mitigate their impact but the existing algorithms in the literature do not…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Soumava Kumar Roy , Ilia Badanin , Sina Honari , Pascal Fua

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…

Robotics · Computer Science 2026-01-01 Karthik Dharmarajan , Wenlong Huang , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

Perceiving the world from both egocentric (first-person) and exocentric (third-person) perspectives is fundamental to human cognition, enabling rich and complementary understanding of dynamic environments. In recent years, allowing the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Yuping He , Yifei Huang , Guo Chen , Lidong Lu , Baoqi Pei , Jilan Xu , Tong Lu , Yoichi Sato

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Miao Liu , Dexin Yang , Yan Zhang , Zhaopeng Cui , James M. Rehg , Siyu Tang

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Rong Wang , Ruyi Zha , Ziang Cheng , Jiayu Yang , Pulak Purkait , Hongdong Li

Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Luming Wang , Hao Shi , Jiajun Zhai , Kailun Yang , Kaiwei Wang

AI personal assistants, deployed through robots or wearables, require embodied understanding to collaborate effectively with humans. However, current Multimodal Large Language Models (MLLMs) primarily focus on third-person (exocentric)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Haoyu Zhang , Qiaohui Chu , Meng Liu , Haoxiang Shi , Yaowei Wang , Liqiang Nie

Egocentric videos present unique challenges for 3D scene understanding due to rapid camera motion, frequent object occlusions, and limited object visibility. This paper introduces a novel approach to instance segmentation and tracking in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Yash Bhalgat , Vadim Tschernezki , Iro Laina , João F. Henriques , Andrea Vedaldi , Andrew Zisserman

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion…

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