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Projector-camera systems (ProCams) simulation aims to model the physical project-and-capture process and associated scene parameters of a ProCams, and is crucial for spatial augmented reality (SAR) applications such as ProCams relighting…

Graphics · Computer Science 2025-03-19 Jijiang Li , Qingyue Deng , Haibin Ling , Bingyao Huang

Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Human-Computer Interaction · Computer Science 2022-11-17 Alejandro Martin-Gomez , Alexander Winkler , Rafael de la Tijera Obert , Javad Fotouhi , Daniel Roth , Ulrich Eck , Nassir Navab

Projector photometric compensation aims to modify a projector input image such that it can compensate for disturbance from the appearance of projection surface. In this paper, for the first time, we formulate the compensation problem as an…

Computer Vision and Pattern Recognition · Computer Science 2020-02-28 Bingyao Huang , Haibin Ling

Dimensionality reduction (DR) techniques map high-dimensional data into lower-dimensional spaces. Yet, current DR techniques are not designed to explore semantic structure that is not directly available in the form of variables or class…

Machine Learning · Computer Science 2025-06-19 Artur André Oliveira , Mateus Espadoto , Roberto Hirata , Roberto M. Cesar , Alex C. Telea

Intrinsic projector calibration is essential in projection mapping (PM) applications, especially in dynamic PM. However, due to the shallow depth-of-field (DOF) of a projector, more work is needed to ensure accurate calibration. We aim to…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Masatoki Sugimoto , Daisuke Iwai , Koki Ishida , Parinya Punpongsanon , Kosuke Sato

We propose a novel method to implement an optical see-through head mounted display which renders real aerial images with a wide viewing angle, called an Air Mounted Eyepiece (AME). To achieve the AMD design, we employ an off-the-shelf head…

Human-Computer Interaction · Computer Science 2017-10-12 Yoichi Ochiai , Kazuki Otao , Hiroyuki Osone

Hallucinations in Large Language Models (LLMs) pose a major barrier to their reliable use in critical decision-making. Although existing hallucination detection methods have improved accuracy, they still struggle with disentangling semantic…

Computation and Language · Computer Science 2026-04-02 Junjie Hu , Gang Tu , ShengYu Cheng , Jinxin Li , Jinting Wang , Rui Chen , Zhilong Zhou , Dongbo Shan

Mixed Reality (MR) aims to blend digital and physical worlds, but the absence of haptic feedback often breaks visual-tactile consistency. We introduce Prop-Chromeleon, a MR system based on generative artificial intelligence (AI) that…

Human-Computer Interaction · Computer Science 2026-05-05 Haoyu Wang , Fengyuan Zhu , Bingjian Huang , Zhecheng Wang , Ludwig Sidenmark

The hierarchical architecture has become a mainstream design paradigm for Vision Transformers (ViTs), with Patch Merging serving as the pivotal component that transforms a columnar architecture into a hierarchical one. Drawing inspiration…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Yonghao Yu , Dongcheng Zhao , Guobin Shen , Yiting Dong , Yi Zeng

A single Panorama can be drawn perspectively without distortions in arbitrary viewing directions and field-of-views when the camera position is at the origin. This is a key advantage in VR and virtual tour applications because it enables…

Graphics · Computer Science 2021-11-24 Chi-Han Peng , Jiayao Zhang

Real-time perception on edge platforms faces a core challenge: executing high-resolution object detection under stringent latency constraints on limited computing resources. Canvas-based attention scheduling was proposed in earlier work as…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Md Iftekharul Islam Sakib , Yigong Hu , Tarek Abdelzaher

With the increasing amount of data being visualized in large information spaces, methods providing data-driven context have become indispensable. Off-screen visualization techniques, therefore, have been extensively researched for their…

Human-Computer Interaction · Computer Science 2017-06-30 Dominik Jäckle , Johannes Fuchs , Harald Reiterer

A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive…

Human-Computer Interaction · Computer Science 2024-02-09 Anisha Ghosh , Aditya Mitra , Anik Saha , Sibi Chakkaravarthy Sethuraman , Anitha Subramanian

Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Menandro Roxas , Tomoki Hori , Taiki Fukiage , Yasuhide Okamoto , Takeshi Oishi

Multi-layer perceptrons (MLPs) conventionally follow a narrow-wide-narrow design where skip connections operate at the input/output dimensions while processing occurs in expanded hidden spaces. We challenge this convention by proposing…

Machine Learning · Computer Science 2025-10-03 Meng-Hsi Chen , Yu-Ang Lee , Feng-Ting Liao , Da-shan Shiu

Objective. Patients implanted with the PRIMA photovoltaic subretinal prosthesis in geographic atrophy report form vision with the average acuity matching the 100um pixel size. Although this remarkable outcome enables them to read and write,…

Human-Computer Interaction · Computer Science 2026-01-09 Anna Kochnev Goldstein , Jungyeon Park , Yueming Zhuo , Nathan Jensen , Daniel Palanker

It will be increasingly common for robots to operate in cluttered human-centered environments such as homes, workplaces, and hospitals, where the robot is often tasked to maintain perception constraints, such as monitoring people or…

Robotics · Computer Science 2026-03-05 Qingxi Meng , Emiliano Flores , Thai Duong , Vaibhav Unhelkar , Lydia E. Kavraki

Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and…

Human-Computer Interaction · Computer Science 2025-08-08 Sam Johnson-Lacoss , Santiago V. Lombeyda , S. George Djorgovski

The representation of parallax on virtual environment is still a problem to be studied. Common algorithms, such as Bump Mapping, Parallax Mapping and Displacement Mapping, treats this problem for small disparity between a real object and a…

Graphics · Computer Science 2024-02-27 Alexandre Yip Gonçalves Dias , Marcelo Knörich Zuffo

Multidimensional Projection is a fundamental tool for high-dimensional data analytics and visualization. With very few exceptions, projection techniques are designed to map data from a high-dimensional space to a visual space so as to…

Graphics · Computer Science 2020-09-04 Harish Doraiswamy , Julien Tierny , Paulo J. S. Silva , Luis Gustavo Nonato , Claudio Silva